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Soundtoys 64-bit - are we close?

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Old 8th January 2012   #31
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I have most of the sound toys plug ins and they are incredible plug ins. I'm sighned up for the Juice Beta and can't wait. Keep up the good work Sound Toys...........u guys make some of the best plug ins around.
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Old 18th January 2012   #32
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The lack of 64 bit support is actually what's been holding me back from getting their Native pack. They're extremely good and unique plugins, but very glitchy in a 64 bit host (which pretty much negates everything they have going for them, YMMV). SoundToys will no doubt have my money when they give us stable 64 bit plugins. Until then :-)
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Old 21st January 2012   #33
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Originally Posted by Mitch@SoundToys View Post
Do we have an ETA? Nope. Sorry. Love to tell you we do, but we do not. It's a massive undertaking, it's not fun coding like making plug-ins, and no one wants to pay for it even though we have to put a lot of time and money into doing it, so it's incredibly oppressive. Still, we know, it's part of being in this biz, so we are indeed doing our best to get it done.

We appreciate your patience even if it's wearing thin now. We get it. If we we're selling packages at $4000 every ten minutes then we'd have a whole team of young no sleep needing guys coding and perhaps we'd be done. The reality is, we try to keep our prices low and we're not quite hitting the "Every ten minute" mark for sales, plus we are a small team that has to work together to keep the whole business running.

Thanks,
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SoundToys Sales & Marketing
Wow????
That's a brilliant attitude - yes your plug-ins sound great & I bought the native package (not cheap!!!) in the last 6 months, when both my OS & DAW were already running in 64-Bit.........so what exactly am I not prepared to pay for?

Everything else I'm using, Komplete 8, Slate Digital, PSP etc is 64-Bit & due to use of larger & larger sample libraries it's impossible to work in 32-Bit anymore ---- the SoundToys package alone is now chewing up 25% of my available CPU in order to run the AU bridge........not exactly a smile inducer.

You guys are well behind the 8-ball when it comes to 64-Bit support & I think the line of moaning about how much product you are selling, who's prepared to pay for what etc when the competition (many of them also small teams) has already implemented this is somewhat insulting having recently given you my money for a product that is not compatible with current work environments.

Cheers, Geoff.

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Old 29th January 2012   #34
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Even Waves has gone 64 bit, and I thought they'd be the last ones to make the move. Honestly, I've changed my mind and I don't think I'll be purchasing SoundToys plugins anymore. Partly because of what has been discussed here, but also because they obviously don't have enough support behind their products. As awesome as they are, what happens if there are bugs (which is ALWAYS the case with software) in the 64 bit version. Will I have to wait a year (or more) for a fix just because now they're working on porting to AAX? Naw, there are too many good alternatives out there, that provide frequent updates, to go through those pains, IMO. I'll pass for now until I see good product support from them.

Peace!
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Old 29th January 2012   #35
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Originally Posted by Jose7822 View Post
Even Waves has gone 64 bit, and I thought they'd be the last ones to make the move.
Waves has "announced" 64bit. They is still some time b4 they hit the market. End of March or April. See what soundtoys is doing by then.
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Old 29th January 2012   #36
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Gosh i whish they would go 64-bit now..
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Old 9th February 2012   #37
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The lack of 64bit support is killing me also. Recently I had an entire go batsh*t crazy on me because of my bridging software. With Waves setting their 64bit ETA around March, I think Soundtoys will be the last "complete" set of plugins I'll own that will still be 32bit.
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Old 9th February 2012   #38
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Originally Posted by skanafchian View Post
The lack of 64bit support is killing me also. Recently I had an entire go batsh*t crazy on me because of my bridging software. With Waves setting their 64bit ETA around March, I think Soundtoys will be the last "complete" set of plugins I'll own that will still be 32bit.
URS is also still x86 but have announced x64 "soon".
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Old 18th February 2012   #39
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Just this week moved to 64 bit in Logic pro.
The bridge is not stable.
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Old 18th February 2012   #40
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Quote:
Originally Posted by scruffydog View Post
Just this week moved to 64 bit in Logic pro.
The bridge is not stable.
No, and it is extremely annoying as well..
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Old 19th February 2012   #41
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After only a very short spin...i have already decided NOT to use ANY 32 bit plugins in a 64 bit session.
If i want to use Soundtoys..it will have to come much later in the mix.
And in a Logic 32 bit session with bounced audio and all that.
I do not intent to even look in my 32 bit flip menu as long as i am in a 64 bit session.
At the end of the day...i'm the looser.
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Old 19th February 2012   #42
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Originally Posted by drainaudio View Post
I bought the native package (not cheap!!!) in the last 6 months, when both my OS & DAW were already running in 64-Bit... (edit) ...having recently given you my money for a product that is not compatible with current work environments.
So why on Earth would you buy a product knowing that it wasn't compatible with your current work environments?
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Old 19th February 2012   #43
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The Soundtoys stuff is great. I'm getting the bundle when it's all 64 bit. Not a moment before, though.
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Old 19th February 2012   #44
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Been waiting too for 64bit before buying the soundtoys bundle - as mentioned the 32 bridge in Logic is such a flow killer.
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Old 19th February 2012   #45
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Quote:
Originally Posted by WindowSills View Post
So why on Earth would you buy a product knowing that it wasn't compatible with your current work environments?
I bought them because they are some of the very best plugins and i hoped that i would not need the 64 bit memory advantage.
But now that Kontakt has become a stable part of my library and i have invested time and money there as well....i have been forced to get my mid 2010 Mac pro running at it's best.
The bridge option...even if it is a bodge...would have suited me well if it was dependable.
I know nothing about the problems involved...but i imagine these Sountoys plugins present a particularly complex problem to get to full 64....
but if someone like me is at that point (just a no hoper with a passion for the best...on a limited budget)...then it really must be time to face the music for soundtoys.
Word of the year is......''prioritise''
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Old 19th February 2012   #46
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Originally Posted by WindowSills View Post
So why on Earth would you buy a product knowing that it wasn't compatible with your current work environments?
My thoughts exactly. Pretty crazy to buy something you know does not work for you. The problem is Logic or some third party needed to make a better bridge in this era of transition.
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Old 19th February 2012   #47
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I think soundtoys COULD charge for the upgrade....
especially as they have such complex design and huge preset coverage.
MCDSP has a $49 per plugin charge under certain conditions.
But my MCDSP upgrade to 64 was free as i already have version 5.
I think Soundtoys can do what ever it requires to go to 64....some users would stay 32..others...
People like me would pay one at a time over several months to up grade until all the products have been bought.
10 plugin upgrades at $49 a pop!......thats really quite a good side line!!!
Waves has the WUP....UAD has the cards to charge for....
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Old 19th February 2012   #48
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We have an overview here:

The Pro Audio x64 Lion VST3 AAX Shopping List (The x64 (64 bit, 64-bit) thread) Gearslutz (anyone can edit)

https://docs.google.com/spreadsheet/...XJ0d3hQWU0xeXc

Have fun ;-)

Btw. Waves once said 2011.. it's now 2012, e. It seems to be a lot of work, although I don't fully understand what goes into it...
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Old 19th February 2012   #49
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Quote:
Originally Posted by scruffydog View Post
I think soundtoys COULD charge for the upgrade....
especially as they have such complex design and huge preset coverage.
MCDSP has a $49 per plugin charge under certain conditions.
But my MCDSP upgrade to 64 was free as i already have version 5.
I think Soundtoys can do what ever it requires to go to 64....some users would stay 32..others...
People like me would pay one at a time over several months to up grade until all the products have been bought.
10 plugin upgrades at $49 a pop!......thats really quite a good side line!!!
Waves has the WUP....UAD has the cards to charge for....
This is one of those posts where you just naturally shake your head whilst reading.......
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Old 19th February 2012   #50
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Quote:
Originally Posted by cane creek View Post
This is one of those posts where you just naturally shake your head whilst reading.......
Right! He didn't mention anything about leasing or reverse stock split though...
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Old 19th February 2012   #51
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or we could lease each other 64 bit time from sound toys on a reverse stock split option on a percentage of trenched return on future gain.
that way we could all pay an exotic (summed total including pre tax but before valuation of derivatives) percentage fraction of the upgrade cost whilst still being able to move plugin assets to the 64 bit domain and still be within the regulatory bechhmark's for software mobilities.....simple!
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Old 19th February 2012   #52
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Originally Posted by scruffydog View Post
or we could lease each other 64 bit time from sound toys on a reverse stock split option on a percentage of trenched return on future gain.
that way we could all pay an exotic (summed total including pre tax but before valuation) percentage fraction of the upgrade cost whilst still being able to move plugin assets to the 64 bit domain and still be within the regulatory bechhmark's for software mobilities.....simple!
Hm... That's a little better but I think I would still choose the free update over it.
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Old 19th February 2012   #53
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Mmm...just a thought old boy...just a thought....
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Old 20th February 2012   #54
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Originally Posted by scruffydog View Post
or we could lease each other 64 bit time from sound toys on a reverse stock split option on a percentage of trenched return on future gain.
that way we could all pay an exotic (summed total including pre tax but before valuation of derivatives) percentage fraction of the upgrade cost whilst still being able to move plugin assets to the 64 bit domain and still be within the regulatory bechhmark's for software mobilities.....simple!
Wow. That actually put me to sleep only a few words into reading it.
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Old 23rd February 2012   #55
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yes!...And bight on this apple (mac pro) and take a beauty sleep...and when you awake...the prince of plugins will rescue you and ferry you across the dark 32 bit seas to a 64 bit land full of memory....and there will be toys for every one of you....soundtoys ...sleep......sleeeep
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Old 29th February 2012   #56
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Anyone have a 64 bit recommendation for echo/delay that udon par with Soundtoys?
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Old 29th February 2012   #57
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Anyone have a 64 bit recommendation for echo/delay that udon par with Soundtoys?
ValhallaUbermod
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Old 1st March 2012   #58
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Anyone have a 64 bit recommendation for echo/delay that udon par with Soundtoys?
Übermod is a little more "noodley" though I would say
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Old 1st March 2012   #59
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I heard they were up to 61 or 62 bits right now... and are trying to squeeze out the last couple!
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Old 1st March 2012   #60
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Originally Posted by bdunard View Post
Anyone have a 64 bit recommendation for echo/delay that udon par with Soundtoys?
I love Echoboy but I also love ValhallaFreqEcho, which has many fewer options but works in vibes contexts and has one amazing trick . Also TAL-Dub. And I routinely pay for plugs--these two freebies just happen to be my favorites other than Echoboy.
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