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| Thread | Thread Starter | Forum | Replies | Last Post |
| Converting 32bit > 24bit (What program?) | dreamaudio | So much gear, so little time! | 2 | 14th December 2005 10:50 PM |
| Is this the future of audio apps? | Hammer v2 | Music computers | 3 | 22nd February 2005 08:19 AM |
| Linux audio apps | natpub | Music computers | 26 | 16th September 2004 04:35 PM |
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| | #1 |
| Gear Head Join Date: Aug 2005
Posts: 39
| 32bit apps in window xp VS 32bit apps in 64bit window xp operating 32bit apps in window xp VS operating 32bit apps in 64bit window xp through 32bit emulation wow what is more good? thank you |
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| | #2 |
| Gear nut Join Date: Jan 2006 Location: Texas
Posts: 93
| 32-bit on ia64 is in emulation. 32-bit on x64 (or AMD64, or EM64T...) is native (not emulation), however, you don't necessarily get the true benefits an x64 app would get (such as the linear memory model). You may realize better performance if you run multiple instances of 32-bit apps and have lots of RAM (i.e., way more that 4GB)... or maybe not. the sticky point for many is that 32-bit drivers (kernel mode) don't work on x64 and must be recompiled to work. Mike |
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| | #3 | |
| Gear Head Join Date: Aug 2005
Posts: 39
| cool Quote:
i got critical info from u. i also got similar answer from other people have a nice day | |
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| | #4 |
| Gear maniac Join Date: Sep 2005 Location: London, England
Posts: 166
| There are other, more serious implications too. According to Joe Bryant of Universal Audio, the following also applies. Win64 supports two application modes: 32-bit (for compatability), and 64-bit. If an app is compiled to run in 64-bit mode, it can't load 32-bit plugins or add-ons. Also, since there's no x87 FPU in 64-bit mode, all the floating point code must be reworked to run on the vector units. So for example, if a plugin has optimized assembly code (like most good native plugs), these have to be completely rewritten to work in 64-bit mode on the new floating point hardware! Some plugins may already have been written to use the vector units (like some synths and impulse 'verbs), so these would port more easily assuming the vector code is the only low-level assembly code. As appealing as 64-bit mode is, the sonic benefits simply aren't there. In fact, the internal precision of the vector units is lower than the x87 FPU! The vector units can process 32- and 64-bit floats, but their internal resolution is fixed at the same precision. The x87 FPU on the other hand, always retains 80- or 160-bit internal prescion, and only drops the precision when results are saved to memory. Also, when 64-bit precision is used in the vector unit, performance is cut in half, so intensive 64-bit float code will be slower than 32-bit code. The bottom line is that because of the availability of this more efficient, but lower resolution 32-bit float mode in Win64, some plugin vendors may opt to drop precision when supporting 64-bit application mode, and sound quality will be lower than what's currently available in the current 32-bit mode. More can sometimes be less! |
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| | #6 |
| Lives for gear Join Date: May 2004 Location: canada
Posts: 3,186
| i wont be moving to 64 bit OS any time soon. i find it amusing that some folks feel they have to have a 64 bit OS. its just an OS...focus on the things that matter. input sig chain and convertors etc etc.
__________________ i'm just a dumb computer engr (ret'd)...."quantum computing is the future" running a native software studio daw...Powertracks and Reaper on amd. my little songs www.motagator.com/bmanning (saving up for pristine ADA convertors i cant afford...lol) |
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