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Old 2nd October 2012   #661
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Quote:
Originally Posted by rockridge View Post
You say you can take dual mono files and Reaper creates a single track in one move?
No, i said in my post above that won't work (and gave some possible reasons why..).

That link should help i think. Highlighting the clips and pressing a keyboard shortcut IS a couple more steps, but i don't think it would be too bad in production unless you happen to be importing a LOT of dual-mono files all day long (can't imagine why that would be the case but there's always someone. :P ).

Otherwise i do the folder thing (keep the two mono files separate in case i need to process/adjust independently) and hide/show tracks to keep things tidy.
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Old 2nd October 2012   #662
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Originally Posted by soundrick View Post
Goodbye Pro Tools, Hello Reaper!!
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Originally Posted by mr jkn View Post
Goodbye Reaper, hello Logic!
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Originally Posted by Halloween View Post
Goodbye logic, hello protools.
It all sounds like an evil cycle.


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Old 2nd October 2012   #663
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I am sure there is a "toggle" for the MIDI editor command. You can do this several different ways.

I am on my mobile so I only recall the way I have the MIDI editor set (it's probably the best (easiest/fastest) way.

To do this "CREATE a "New Toolbar" - Then you can drag and drop commands from the (I think) "actions an commands" window under the "View" menu.

The Simply drag and drop "MIDI editor" to the new toolbar - Then you may place that toolbar anywhere you wish.

Or, of course, you may also just drag and drop the MIDI EDITOR to an already existing toolbar of that's easier.

As I said I am on my mobile so
and you may be using a different menu set then I am -

So, if you are still having trouble PM me and I will happily walk you through the process.

And I would be happy to help you with any other Reaper questions you may have.

Best,
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Hi Lex.

Thanks for the tip. I was looking for the option like logic or any other daw handles this.

If you select a midi region or double click it it opens the midi editor. Now if I single click on another midi region on another track it won't update the midi editor. Only if I double click that other midi region.

In logic and S1 I've setup a keystroke to toggle the midi piano roll for selected region. So I select a midi region hit that command edit notes or cc data and hit the keystroke to close the editor.

In reaper I can setup a keystroke to open the piano roll but have to close it with a mouse click = strange.
No toggle command.
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Old 6th October 2012   #664
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No, i said in my post above that won't work (and gave some possible reasons why...
I tried that script...
would like to combine 2 mono tracks to 1 stereo track - Cockos Confederated Forums

Very cool how it worked, but what it does is automate 6 moves that the user would have to do himself.

And you'll need the SWS extensions...
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Old 8th October 2012   #665
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Yep, that's the magic of Reaper. Being able to customize it and reduce a series of actions into one keyboard shortcut to save you time. For instance i made a 'de-esser' action which saves me doing 6-7 different steps all reduced down to pressing one button!

Yeah, SWS is pretty essential for Reaper IMHO. Great that it's free!
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Old 18th October 2012   #666
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Not having any issues with Reaper this way...

But, it seems like it's been a while since they last had an update (which isn't like them)

Of course I am not complaining, as I said things are going well on my end

But I wonder if they have a bigger update then usual coming up soon?
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Old 18th October 2012   #667
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Not to sound incredibly snarky but I have been too busy recording my clients and mixing some incredible sounding records to keep track of the last time I got an update.

I usually glance at an update notification and either get it or just keep working on what I was doing in the first place.

Different course for different horses but I still get blown away by the amount of gripes I see people having with Reaper in terms of songwriting, midi use and general mixing duties.

As a part time studio engineer, I've tracked over 100 songs in Reaper this past year alone and PT continues to collect dust.

I hope this update is really of some major importance but as in most things Reaper related there will be a bunch of minor improvements, fixes etc that will get implemented and meanwhile if you know like I know, Reaper is already fine the way it is. Oddly enough its an exceptionally PC friendly program which kicks ass for guys who just want to buy a friggin Dell and get down to business without investing 4K into a computer.

I mastered a bunch of full length LPs this year in Reaper and the Region Editor along with the CUE function for burning CDs is AWESOME.

The automation is super fast and immediate, the hardware inserts are just so simple its enough to shed a tear over (parallel processing via hardware inserts WOOT!) and the offline rendering is blazing fast.
I'm still on Windows XP and experiencing this btw LOL

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Old 18th October 2012   #668
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mastering in reaper? thats a new one.

awsome sample rate conversion results. SRC Comparisons. not.
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Old 19th October 2012   #669
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Quote:
Originally Posted by nickelironsteel View Post
mastering in reaper? thats a new one.

awsome sample rate conversion results. SRC Comparisons. not.


Vari Mu, Tube Opto Compressors, Neve 2254 and Pultec EQs have more destructive capabilities on your audio I'd reckon

I actually render to the native format that I work at. I always give the client back a 24 bit WAV @ Native and then 16bit 320kbps MP3s so they can upload to Itunes and CD Baby etc...

I actually avoid down sampling (save for MP3 generation) because of the way I work. I print to a second track through Reaper's wondering routing engine @ 24 bit 44.1 khz (remember Reaper let's you work in different sample rates) and then the only conversion I'm doing is from 24 bit to 16 bit (sample rate stays the same) and we're talking dithering at this point not SRC. For that purpose I use Schwa Pyscho Dither.

Just to clarify what happens here, you can route a track's output to another new track (take the new track off the master buss) and set the 2nd track to record its own output at the sample rate you specify in project settings.

This is different than rendering through a sample rate conversion algorithm since it is actually a true recording, just as if you'd come back through a pair of converters.

However this is still all in Reaper. I think the test you're referring to has more bearing on those who would like to render to a different sample rate, than than to simple record to a different sample rate which is an entirely different process.

I've observed other mastering engineers utilize this same sort of philosophy (but done differently of course!) in their respective platforms to avoid using an SRC and incurring whatever negative audible costs are associated with them.

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Old 19th October 2012   #670
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Not to sound incredibly snarky but I have been too busy recording my clients and mixing some incredible sounding records to keep track of the last time I got an update.

I usually glance at an update notification and either get it or just keep working on what I was doing in the first place.

Different course for different horses but I still get blown away by the amount of gripes I see people having with Reaper in terms of songwriting, midi use and general mixing duties.

As a part time studio engineer, I've tracked over 100 songs in Reaper this past year alone and PT continues to collect dust.

I hope this update is really of some major importance but as in most things Reaper related there will be a bunch of minor improvements, fixes etc that will get implemented and meanwhile if you know like I know, Reaper is already fine the way it is. Oddly enough its an exceptionally PC friendly program which kicks ass for guys who just want to buy a friggin Dell and get down to business without investing 4K into a computer.

I mastered a bunch of full length LPs this year in Reaper and the Region Editor along with the CUE function for burning CDs is AWESOME.

The automation is super fast and immediate, the hardware inserts are just so simple its enough to shed a tear over (parallel processing via hardware inserts WOOT!) and the offline rendering is blazing fast.
I'm still on Windows XP and experiencing this btw LOL

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I am with you on pretty much all of the above - I hadn't noticed either until today.

Just struck me as curious as I am almost used to their being an update what seemed like every week.

Like I said though - It's rock solid for me and has been for a while.

I also am often confused by people who talk about Reaper as if it's SO foreign they are seemingly afraid to even try.

Oddly enough, I was doing some mastering in Reaper myself today and I agree it's great for that task.

(I agree about the SRC being a small issue - but If needed I always do that first in RX2 Advanced before import. And likely would do so on any other DAW as well - So it's not an issue for me either)

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Old 19th October 2012   #671
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Quote:
Originally Posted by aTelecine-Lex View Post

(I agree about the SRC being a small issue - but If needed I always do that first in RX2 Advanced before import. And likely would do so on any other DAW as well - So it's not an issue for me either)

Best,
Alexa
you can master in reaper, PT, Logic, anything you want. If you're not "pitching and catching" with two systems, and staying in one DAW, just keep the file at 24/96 or whatever depth/rate your mixes are at.

take that mastered Hi Res file and drop it into "sample manager". you can SRC (with the izotope algorithm) and dither there. sample manager is the best $70 I ever spent.

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Old 19th October 2012   #672
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you shouldn't master in a daw, you should master in wavelab
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Old 19th October 2012   #673
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Originally Posted by aTelecine-Lex View Post
But, it seems like it's been a while since they last had an update (which isn't like them)

Of course I am not complaining, as I said things are going well on my end

But I wonder if they have a bigger update then usual coming up soon?
Check out the prerelease section of the forum. There has been 20 prerelease versions so far already of the next update as they test and get bug reports, mainly to do with the new crossfade editor they've added.

But anyway the pre-release forum is the best way to keep track of what's coming, or if you like to get versions early and test/report for bugs etc.
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Old 19th October 2012   #674
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Good Tip...

Quote:
Originally Posted by CaptainHook View Post
Check out the prerelease section of the forum. There has been 20 prerelease versions so far already of the next update as they test and get bug reports, mainly to do with the new crossfade editor they've added.

But anyway the pre-release forum is the best way to keep track of what's coming, or if you like to get versions early and test/report for bugs etc.
Thanks for the Info- Definitely some cool stuff over there.

I am well aware of it already though (long time Reaper user) I have spent many, hours there over the years. Lol

Like I said - Things have been running great for me for quite a while now - And unfortunately I don't have much occasion of late to spend much time on their forum as I once did.

My initial post was more of a one off based on the observation that it had seemed to be a while (by Reaper standards) since I last saw that once nearly omnipresent "New Update Available" screen :-)

Great tip for others though - I am sure there is a lot of cool stuff going on over there

Thanks Again,
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Old 19th October 2012   #675
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Originally Posted by nznexus View Post
you shouldn't master in a daw, you should master in wavelab
If I were using a PC - I would tend to agree - But, not a big fan of WaveLab on Mac... That's a topic for another thread though ;-)

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Old 19th October 2012   #676
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Originally Posted by nnajar View Post
you can master in reaper, PT, Logic, anything you want. If you're not "pitching and catching" with two systems, and staying in one DAW, just keep the file at 24/96 or whatever depth/rate your mixes are at.

take that mastered Hi Res file and drop it into "sample manager". you can SRC (with the izotope algorithm) and dither there. sample manager is the best $70 I ever spent.

N
Totally valid point - And I have been tending that direction myself of late.

I just happen to use RX2 advanced for a few things - And I am more comfortable from a workflow perspective in the stand-alone RX2 App for those purposes; opposed to using the individual plugs in Reaper.

But, I do concur with you for the most part.

Best,
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Old 19th October 2012   #677
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In my opinion I think it is logical that a relatively new program starts slowing down in updates as it matures. Those that started using the android system in the beginning may remember constant updates until it started maturing and the updates started coming about the same speed as iOS.

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Old 19th October 2012   #678
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Quote:
Originally Posted by aTelecine-Lex View Post
My initial post was more of a one off based on the observation that it had seemed to be a while (by Reaper standards) since I last saw that once nearly omnipresent "New Update Available" screen :-)
Yeah, i was just reassuring people they ARE working on the next update and posting pre-release versions of it, but are taking their time with it trying to get the crossfade editor right. They've done 20 pre-release versions of 4.27 already so there's a lot of work being put into it for sure.
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Old 20th October 2012   #679
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Yeah, i was just reassuring people they ARE working on the next update and posting pre-release versions of it, but are taking their time with it trying to get the crossfade editor right. They've done 20 pre-release versions of 4.27 already so there's a lot of work being put into it for sure.
Thanks again for the status update -

Doubtlessly, they are working over there... The better question might actually be when those guy's *aren't* working Lol.

Thanks again

Be Well,
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Old 20th October 2012   #680
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In my opinion I think it is logical that a relatively new program starts slowing down in updates as it matures. Those that started using the android system in the beginning may remember constant updates until it started maturing and the updates started coming about the same speed as iOS.

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Hey There -

I totally agree with you regarding a slowing of the update curve as software develops from it's intial stages to a more refined application.

Particularly, after a final version is released and the full userbase with their varied systems provide issue(s) over time.

However, the Reaper team, in my opinion, tends to fall outside this commen convention. (That is, to such a degree that it is possible to do so)

While past history is hardly the best compass for gauging the future development process - It seems the best option to utilize.

With that somewhat flawed compass as a guide, they have slowed a bit with update releases.

That's not to say that, in any recognizable way, this has effected the performance nor any stability concerns that I am aware of.

And by the looks of things from Hook's post above - This may only reflect that perhaps they have shifted focus from many "official" updates to a public "Pre-Release" model.

Which to me seems to be a very effective approach which will likely lessen the frequency of updates while at the same time increasing the quality of updates by utilizing feedback from a more dedicated public userbase - That's to say a public base who cares enough to test pre-release updates.

Of course that's only my speculation based upon recent events - But, if true I think that approach would be a positive benifit to future development.

Cheers,
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Old 20th October 2012   #681
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^^^^^

Not only that, we would incur less "license churn" as the renewal time would stretch out as, as long as the 2 version pricing rule holds, of course.
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Old 20th October 2012   #682
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Which to me seems to be a very effective approach which will likely lessen the frequency of updates while at the same time increasing the quality of updates by utilizing feedback from a more dedicated public userbase - That's to say a public base who cares enough to test pre-release updates.

Of course that's only my speculation based upon recent events - But, if true I think that approach would be a positive benifit to future development.
Yes, your observation is based on a logical progression; once a product reaches its "maturity", the updates covering bug-fixes become less frequent (because they are not necessary anymore) and the developers can concentrate on working through the list of requests by the community, while adding them to an already flawless/functioning set of a DAW's "bread & butter" features. In this regard, Reaper's update/upgrade pace hasn't slowed down. The pre-releases are just as many in number and because the core of the program is already "mature", only fully tested and bug-free (as far as that's possible) versions/updates reach the "public" users.

What I'm trying to say in plain English is, that the longer Reaper is out there, the shorter is the list of bugs and requests that the community is waiting for - so the complete opposite of most other DAWs, where bugs are present in many consecutive versions (even the "Big Numbers" upgrades) and the requests of the community are either ignored or badly implemented in said upgrade/update versions.

This is where Reaper shines.
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Old 20th October 2012   #683
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Yes, your observation is based on a logical progression; once a product reaches its "maturity", the updates covering bug-fixes become less frequent (because they are not necessary anymore) and the developers can concentrate on working through the list of requests by the community, while adding them to an already flawless/functioning set of a DAW's "bread & butter" features. In this regard, Reaper's update/upgrade pace hasn't slowed down. The pre-releases are just as many in number and because the core of the program is already "mature", only fully tested and bug-free (as far as that's possible) versions/updates reach the "public" users.

What I'm trying to say in plain English is, that the longer Reaper is out there, the shorter is the list of bugs and requests that the community is waiting for - so the complete opposite of most other DAWs, where bugs are present in many consecutive versions (even the "Big Numbers" upgrades) and the requests of the community are either ignored or badly implemented in said upgrade/update versions.

This is where Reaper shines.
I agree that as compared to any other DAW I can readily think of - Reaper does indeed shine in regard to so vigorously fixing even the most minor of bugs.

It's always puzzled me that other DAW makers let even major bugs go on even through a "major" update or even a version upgrade.

Such inattention by other companies is even more vexing when one considers that most other companies have much more resources and programers at their disposal.

As far as the rest of your reply - I think we are pretty much saying the same thing, in slightly different ways.

But overall, the feeling that the current approach of Reaper's development seems to be moving toward a path of greater stability & overall maturing - Which seems likely to yield promising major future development innovations.

(Why I sound like a Wall Street Tech analyst or that I work for Reaper's PR team today - is an even greater question Lol)

Cheers,
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Old 20th October 2012   #684
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Yep, that's the magic of Reaper. Being able to customize it and reduce a series of actions into one keyboard shortcut to save you time. For instance i made a 'de-esser' action which saves me doing 6-7 different steps all reduced down to pressing one button!

Yeah, SWS is pretty essential for Reaper IMHO. Great that it's free!
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Old 20th October 2012   #685
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Yep, that's the magic of Reaper. Being able to customize it and reduce a series of actions into one keyboard shortcut to save you time.
Reaper is a really great product. For $60 it simply can't be beat. (imo)

But this "magic" you speak of above is simple macros and scripting, something that has existed in software (including some DAWs) for decades before Reaper. It's continually amazing to me how many people talk about macros as if it's something that got invented with Reaper.

Macros are "Magic" now? SWS extensions are great, as are the guys who make them, great giving guys and fine developers in their own right, but let's be clear, a good bit of what's in there are things (actions) that should already be (or have been) in the app. OTOH, some of it is "actions on demand" ... which is very good for users.

Anyway... it's a great product in any case. Long live Reaper. I'm on my second license but I probably won't be buying in again when this one expires.
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Old 20th October 2012   #686
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Reaper is a really great product. For $60 it simply can't be beat. (imo)

But this "magic" you speak of above is simple macros and scripting, something that has existed in software (including some DAWs) for decades before Reaper.
Not in Pro Tools. I've paid over $200 over the years for QuicKeys (great product) to function half as good as what's built into Reaper.

Sure. It should have been in there all along. But it wasn't.
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Old 20th October 2012   #687
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Just wanted to clarify that the SWS Extensions are donationware.
Thanks for the reminder Kenny!

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But this "magic" you speak of above is simple macros and scripting
I actually meant the magic is how much you can customize Reaper to your preferences (and macros/keyboard shortcuts are a part of that), especially compared to Pro Tools, but i get your point.
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I hear you guys.

PT - is - particularly limited in that regard. Very true. And (granted) this is a PT / Reaper thread so... yep.

Point well taken. Anyone who's been on PT exclusively for the last 10-15 years or so might well be amazed by even simple macros and some basic UI and key customization and of course, Reaper's is a bit beyond "basic".

Agree.

It's less (in this case) the magic of Reaper as opposed to some of the (now more widely known or understood I suppose) limits of PT in some of those ways. I know PT10 users find clip gain quite... erhm... nice... after dismissing it for 10 years as unnecessary... so... yeah... things do seem special when you've never had them before. Agree.
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Old 20th October 2012   #689
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I know PT10 users find clip gain quite... erhm... nice... after dismissing it for 10 years as unnecessary... so... yeah... things do seem special when you've never had them before. Agree.
Definitely don't put me in that camp. Clip Gain was a must.

Not sure how many people realize this but not having a way to adjust volume before your plugins was a big disadvantage.

Imagine that you had a P pop or a loud SS to reduce. In Pro Tools you could do that with automation but it would happen after your plugins. So your compressor is still getting nailed by that attack. Not good.

Reaper allows you to put those changes on the Pre-FX envelope which is soo much better. Now Pro Tools users can do it with Clip Gain.
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Old 20th October 2012   #690
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Oh, I know you're not in that camp Kenny.

But I recall - lots - of conversations here over the last few years (before PT 10) about clip gain, and the predictable thing happened, some PT users got a little defensive because PT didn't have it, and many pooh-poohed it.

"Meh, I just use a gain plug or autmation."

Now (obviousy) it's "a really nice and great new PT feature..".

PT users certainly aren't the only group who regularly does that, go "Meh" to anything their favorite DAW doesn't have yet.

It was always strange to me, to be called the greatest audio editor while existing in a limited kind of contextul bubble with no clip gain, no clip envelopes, and no macros or scripting.
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