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Old 28th June 2010   #91
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At this point, while I appreciate all the interest in the fine points of fonts and colors, I'm pretty confident in our UI abilities and the priority right now is to get to the important stuff, which IS the sound.

Just to give you some insight into what we're doing, this is a bit of an experiment for us with a more "open" development process. I'm planning on blogging throughout the process, and hopefully getting a public beta started as soon as reasonably possible to get feedback.

I love all the guesses on what the models mean. Got to add that Dark Uzbekistan option! Right now they're purposefully vague. We won't know the exact ones until we're done, but for obvious reasons at least one or more of the 'holy trinity' are likely to show up. My 1073 is torn apart on my desk right now, and we've got plenty of options to choose from just sitting in our racks. I'll try to post some pics on the blog soon.

–– KB

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p.s. Thanks for all the interest. Hopefully this little 'experiment' will help us develop a better product than if we had locked ourselves up in the lab. It's at least more fun!
Hey Ken-

While we got you here - when will Soundtoys come out with an EQ plug? You guys have mastered Delay, Panning, Phasers, etc...It'd be incredible to get the Soundtoys treatment on EQ.

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Old 28th June 2010   #92
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Quote:
Originally Posted by KBToys View Post
At this point, while I appreciate all the interest in the fine points of fonts and colors, I'm pretty confident in our UI abilities and the priority right now is to get to the important stuff, which IS the sound.

Just to give you some insight into what we're doing, this is a bit of an experiment for us with a more "open" development process. I'm planning on blogging throughout the process, and hopefully getting a public beta started as soon as reasonably possible to get feedback.

I love all the guesses on what the models mean. Got to add that Dark Uzbekistan option! Right now they're purposefully vague. We won't know the exact ones until we're done, but for obvious reasons at least one or more of the 'holy trinity' are likely to show up. My 1073 is torn apart on my desk right now, and we've got plenty of options to choose from just sitting in our racks. I'll try to post some pics on the blog soon.

–– KB

Ken Bogdanowicz
SoundToys

p.s. Thanks for all the interest. Hopefully this little 'experiment' will help us develop a better product than if we had locked ourselves up in the lab. It's at least more fun!
I think the fact that everyone is focused on the gui testifies that everyone is confident it's gonna sound great.
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Old 28th June 2010   #93
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Re: New Soundtoys Plugin! - Juice

Holy crap! It's goin down !!
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Old 28th June 2010   #94
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Is there any chance Soundtoys could work on a simple tape saturation plugin similar to the Crane Song Phoenix, but for VST guys? I remember reading a post from somebody from Soundtoys saying they could easily do such a thing... it would be awesome if they did. I'm sure a lot of people would be interested in it.
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Old 28th June 2010   #95
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Originally Posted by Josh Burgess View Post
Is there any chance Soundtoys could work on a simple tape saturation plugin similar to the Crane Song Phoenix, but for VST guys? I remember reading a post from somebody from Soundtoys saying they could easily do such a thing... it would be awesome if they did. I'm sure a lot of people would be interested in it.
+1000 I was part of that discussion and asked them for it. I really hope they took the message!
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Old 28th June 2010   #96
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this one looks really cool!!
Can't wait to try it on my mixes.

I said it once, I'll say it again though: a software version of Anamod would sell like hotcakes. Imagine a single Soundtoys plugin, modelling 4-5 of the best tape recorders on the planet... HOT!!!

Seems like Soundtoys are on fire once again. After Decapitator, this one will bring even more warmth to ITB mixes. Something tells me that what will follow is an EQ, a compressor and a tape emu. All in all, a second bundle full of essential mixing tools.
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Old 28th June 2010   #97
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Why bother to model the Anamod when you can model the real deal?
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Old 28th June 2010   #98
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haa, noo!! I didn't mean that they should model Anamod. Just to do what Anamod does, emulating other classic machines.
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Old 28th June 2010   #99
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+10000 again for the Tape Sim and like the rest of us cant wait for the Juice baby
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Old 28th June 2010   #100
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Even if to me modeling analog input channels in a digital plug-in is a bit like trying to capture the air we breath and make a digital painting out of it, I'm deeply in love with Soundtoys' stuff, and I'm sure they will use their huge experience to create something interesting even this time :-)

From a purely commercial point of view, I understand why many developers are jumping onto this field, I mean, users ask for this "virtual mojo" stuff everyday (probably also the ones who never touched a real console or one of these "holy grail" units), so why not?

I'm not sure such things will help getting more inspiration or producing better music though. To me, somehow it's more about nostalgia, and trying to look for things many of us are (supposed to be) safe and comfortable with.

Talking of new products, instead of getting the umpteenth Eq, I'd be more interested in having some "wow" moments like I'm sure it's been for producers/musicians in the late 70/early 80 with the first harmonizers, for example. I'm sure there are some cool research papers out-there awaiting to be translated into great products!

Ok, sorry for the partial off-topic, I hope this thread will slow down, letting Soundtoys people work their magic
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Old 28th June 2010   #101
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I'd like to know about the VU meters.. has it got real VU ballistics? what is the value of 0VU in dBFS? does it vary from one console model to the next in order to work with the same headroom as in the original models?

I'd also like to know about operating levels? max input and output levels in dBFS? will it go beyond 0dBFS?

thanks
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Old 28th June 2010   #102
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Originally Posted by xist View Post
...I'd be more interested in having some "wow" moments like I'm sure it's been for producers/musicians in the late 70/early 80 with the first harmonizers, for example. I'm sure there are some cool research papers out-there awaiting to be translated into great products!]
I hear what you're saying, but there have been some truly innovative, forward-looking plug-ins released or developed in the last year that look "forward."

A lot of my string parts are created by pulling apart famous orchestral recordings from thr '60s and '70s and adopting them to conform to my own compositions with Melodyne DNA. This is something that would have been impossible even just a year ago.

All in all, it's a good time to be alive! I feel grateful for all of this technological advancement. I'm working hard to make music that deserves it!

- c
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Old 28th June 2010   #103
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All in all, it's a good time to be alive! I feel grateful for all of this technological advancement I'm working hard to make music that deserves it!

- c

well said. me too
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Old 28th June 2010   #104
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I hear what you're saying, but there have been some truly innovative, forward-looking plug-ins released or developed in the last year that look "forward."
true that and also on the synth field there are some great developments, but as for plugin i would like to see more dramatic soundmangling tools like Sherman Filterbank, Moogerfoogers, modular synth based on Doepfer or Macbeth or Cwejman modules, Eventide Eclipse, H3000, Schipmann Ebbe und Flut...

and Soundtoys is still need to make a new (diatonic) pitch shifter/harmonizer in native :D
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Old 28th June 2010   #105
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...
and Soundtoys is still need to make a new (diatonic) pitch shifter/harmonizer in native :D
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Old 28th June 2010   #106
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and Soundtoys is still need to make a new (diatonic) pitch shifter/harmonizer in native :D
I can't agree more! That would indeed be awesome. Harmonizers are probably the only part in which I have lost faith in finding something truly good ITB. I have most of them, all of them suck big time in comparison with an Eventide... Obviously you are my only hope there ;-)
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Old 29th June 2010   #107
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Old 29th June 2010   #108
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Can I tell you how happy I am to see such a simple interface!
Who doesn't love the Massey CT4 or a (real) LA2 or even boobs?!
Here is a completely unsubstantiated prediction: The JUICE gets within 95% of a 1073 strip (minus eq) which is beyond good enough for me; Avid then buys Soundtoys a year down the road and they incorporate the Juice technology into their AD's or the audio tracks or somewhere (like the elastic time)
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Old 29th June 2010   #109
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Originally Posted by kosmasepsilon View Post
I said it once, I'll say it again though: a software version of Anamod would sell like hotcakes. Imagine a single Soundtoys plugin, modelling 4-5 of the best tape recorders on the planet... HOT!!!

Oh yes. I think Soundtoys would be the guys to do it, I'm not to sure that ST would get it quite as authentic tbh.
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Old 29th June 2010   #110
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One little suggestion:

This could be a typical "I have it in every channel" plugin, so what about adding a lil LP HP to it to filter the bad & the ugly ?
In principle like the Lowcut Tone Hicut on the Decap. Solves the most problems for me.

And while we're at it, I could easily live with a Decap extended, means, the same plugin, only add the softer Juice algos, why a new Gui at all ?

Just a thought...
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Old 29th June 2010   #111
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One little suggestion:

This could be a typical "I have it in every channel" plugin, so what about adding a lil LP HP to it to filter the bad & the ugly ?
In principle like the Lowcut Tone Hicut on the Decap. Solves the most problems for me.

And while we're at it, I could easily live with a Decap extended, means, the same plugin, only add the softer Juice algos, why a new Gui at all ?

Just a thought...
Yes please a variable high pass would be a huge bonus for this plug in. A Low pass would also be greatly appreciated also. Once again cannot wait for this release and hopefully a killer Soundtoys Tape simulation is in the works also.
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Old 29th June 2010   #112
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One little suggestion:

This could be a typical "I have it in every channel" plugin, so what about adding a lil LP HP to it to filter the bad & the ugly ?
This is what you need, and it's free:

Brainworx | bx_cleansweep V2
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Old 29th June 2010   #113
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Originally Posted by K-Slash View Post
just did a draft of what I would see it look like in the final release.
Some said they prefer the long/vertical original draft instead. I like this better. But I'd highly
recommend having a switchable option so the user could decide which version will pop up. I
would enjoy seeing an 'auto-gain' button next to their output. This would raise or lower gain
based on the drive. (EDIT I know they're clear about not taking direction. I just wanted to
drop that suggestion. You will notice it's not just GUI, it also mentions an auto-gain feature.
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Old 29th June 2010   #114
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I think Soundtoys has been clear (and polite about it) that they're not taking direction from anyone on the GUI design.

Anyway, I think the vertical plug-in is designed to evoke a console channel, which is a key part of goood design: inspiration.

- c
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Old 29th June 2010   #115
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...oh and 64 bit versions of the native pack please!
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Old 29th June 2010   #116
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i wish soundtoys would make a look-ahead suck meter
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Old 29th June 2010   #117
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Quote:
Originally Posted by kosi View Post

And while we're at it, I could easily live with a Decap extended, means, the same plugin, only add the softer Juice algos, why a new Gui at all ?

Just a thought...

Obviously soundtoys are a company and companies need to make money and that is why juice will be sold as a separate plugin.

Obviously soundtoys are a company so they need to make money and because of this juice will be sold as a separate plugin.
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Old 29th June 2010   #118
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+10000 for the Tape Sim like crane song phoenix or better for vst
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Old 29th June 2010   #119
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+2000000 for crane song phoenix type plugin for vst
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Old 29th June 2010   #120
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Originally Posted by traumerei1838 View Post
i wish soundtoys would make a look-ahead suck meter
Do you really need a plugin to detect suck?
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