![]() | All Advertisers |
| |||||||
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Creating his OWN Team!! | Solar | High end | 8 | 7th August 2006 07:27 AM |
| Creating SX screenshots.. | farjedi | Music computers | 12 | 20th April 2006 10:46 PM |
| Help creating sampler instruments | Studiocat | So much gear, so little time! | 2 | 3rd March 2006 12:38 AM |
| creating rex files | Renie | Music computers | 2 | 21st April 2005 02:59 PM |
![]() |
| | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1 |
| Lives for gear Join Date: Aug 2004 Location: Los Angeles
Posts: 800
| Creating Spike for an IR I want to make some IRs of an M5000 I have. From what I understand, it's best to use a digital spike rather than a sine sweep to create IRs with Digital gear (accessed digitally). I created a region in PT one sample length and drew in a spike. Is this th correct way to do this? It seems to work, but I don't know if there is a better method or not. Anyone have much experience in this area? |
| | |
| | #2 |
| Gear maniac Join Date: Nov 2003
Posts: 245
| It'll work. But you may want to use a sine sweep instead. For a few tips, go here: http://noisevault.com//index.php?opt...pv=0&topic=4.0 js |
| | |
| | #3 |
| Gear maniac Join Date: Nov 2003
Posts: 245
| Actually, I should have read your post more carefully. It's not a case of digital gear vs. analog gear. It's more a case of delay/reverb fx (use spikes for these) vs. EQs and the like. The one sample spike is fine. You didn't mention the amplitude of the spike - I wouldn't go 0 dbfs, I'd probably shoot for -10 dbfs in case there's some gain somewhere. js |
| | |
| | #4 | |
| Lives for gear Join Date: Aug 2004 Location: Los Angeles
Posts: 800
| Quote:
I was told that when recording digitally, to always use a spike instead of a sweep. I'm not sure why, and still wonder if there are some effects where a sweep is more appropriate. If something is a multi effect that includes some kind of EQ, I imagin a sine would be better, no? I am really curious what problems I would have usin a sine, because it seems like it would be better overall to cover every type of FX. I also wonder if there are instances where recording mono input, even if the device has stero input is better. For instance on a flange, I am likely to catch the sweep at a different part of the cycle when recording the 2nd input. At least thats what seems like a likely result from my brief understanding of how IRs work, but I may be wrong for all I know. | |
| | |
| | #5 |
| Gear addict Join Date: Aug 2005 Location: the whole world
Posts: 368
| hi there, what you mean by a spike is digitally called a DIRAC (DIRAC-DELTA-FUNCTION). http://www.noisetime.com/impulsecreation.html You can download such diracs in different formats from this page. Much fun ![]() |
| | |
| | #6 |
| Gear addict Join Date: Aug 2005 Location: the whole world
Posts: 368
| Sine-Sweep-Method will give you a better Signal-to-Noise-Ratio if you capture analog devices. In the digital domain its best to go with a dirac. For example via SPDIF or ADAT. If you want to capture analog devices like a platehall or analog eq you will go better with a long Sinesweep (longer than 10s) to get best signal to noise ratio, same for capturing real spaces like a concert hall. |
| | |
| | #7 |
| Lives for gear Join Date: Aug 2004 Location: Los Angeles
Posts: 800
| Thanks for the info. So far for analog and rooms I have been using a 30 second sweep with 7 seconds of silence at the end. I'm curious what the problem is with using sweeps digitally? Is it something to do with filtering in the upper frequencies or something? Going to check out that link now, thanks! |
| | |
| | #8 |
| Lives for gear Join Date: Aug 2004 Location: Los Angeles
Posts: 800
| Doesn't seem to be anyone alive at noisevault. Is using a DIRAC ok for pitch type effects? I hught pitch shifting was done by changing the sample rate or something, but with only 1 sample, is this possible? Thanks for any insite! |
| | |
| | #9 |
| Gear addict Join Date: Aug 2005 Location: the whole world
Posts: 368
| its nearly impossible to capture non-linearities like pitch shfifting or distortion for ex. therefore dynamic convolution is needed. but, this is patented by a firm called sintefex. ![]() |
| | |
![]() |
| Bookmarks |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |