Quote:
Originally Posted by mattyd Hi guys
I'm using Protools 7.4 on a Windows PC.
Been using Elastic Audio since it came out and I've been loving it. Saved the session MANY a time.
One issue though...
I'm working on a multitrack drum take right now. It's a very simple 4 beat (something I've edited without problems hundreds of times), however, now I've getting almost a flam effect on the kick when I put it into place.
It literally sounds like an accidental double kick.
The drums are obviously grouped and so are moving with each other.
I first thought that it might be that some of the other tracks were getting stretched too far and so you can actually hear the kick coming through on the the Overheads later than you're supposed to, but now I don't think so.
I tried moving the Overheads back a bit but it was still prominently there.
Has anyone else experienced this?
Have a fix?
Oh ya, and what does the "decay rate" do in the Elastic Audio properties?
Thanks. |
ooh...there's a million threads on how to edit drums with elastic audio. time to search...in a nutshell, it's a case of analysing, then deleting all the automaticall created warp markers, putting in your own in the right places (ie going through it manually) and then re-warping. Even then, you still get occasional flams. It's not a perfect system by any means.
decay rate should be covered in the PT manual - offhand, I think it's down to how the rhythmic mode works - essentially, it leaves the initial attack unchanged and stretches the decay portion of the slice - perhaps decay indicates how much of the initial attack is let through?