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| | #1 |
| Gear nut Joined: Mar 2005
Posts: 105
Thread Starter | Wave restoration plugins in production
does anybody use these for music production and how? restoring old recordings not counting of course.
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| | #2 |
| Motown legend Joined: Jun 2002 Location: Songwriter Gulch, Nashville TN
Posts: 10,877
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off the top of my head, Guitar amp hum mouth noises hiss digital clicks dimmer buzz traffic noise unwanted ambience at the beginning and end of songs It's the kind of thing that's a life-saver several times a year when used lightly.
__________________ Bob's room 615 562-4346 Georgetown Masters 615 254-3233 Music Industry 2.0 Interview |
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| | #3 |
| Gear nut Joined: Mar 2005
Posts: 105
Thread Starter |
thanks yea I think it's a great investment especially for residential studios where control is compromised
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| | #4 |
| Gear nut Joined: Jun 2002 Location: jim thorpe,pa
Posts: 124
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I've used X-Noise on a couple of tracks from a live recording I was mixing where a guitarist had the gain stages of his amp / EFX chain messed up. He had a very obvious , hissy noise floor on all the quiet parts (unaccompanied or duo sections) and X-Noise cleaned them up very nicely and made them tolerable to my ear, but at the expense of a bit of top-end in the track and some slightly weird artifacts in the resulting file. There was a small compromise but well worth it in the end. That's my experience with it. They're a pretty pricey bundle, I guess it depends how much you'll use them. If you're doing the recordings yourself making sure everything is well recorded you'd eliminate 90% of the need for them, but they sure came in handy when I needed them. Tony |
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| | #5 | |
| Gear nut Joined: Apr 2004 Location: New Orleans/Baton Rouge/Lafayette, LA, USA
Posts: 107
| Quote:
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| | #6 |
| Motown legend Joined: Jun 2002 Location: Songwriter Gulch, Nashville TN
Posts: 10,877
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I should have added, AudioSuite is your friend with this stuff. Crossfading the process out in the spots where it isn't helping a LOT makes a huge difference.
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| | #7 |
| Psychoacoustician Joined: Feb 2005 Location: AZ USA
Posts: 430
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I've worked with most of the lower-end stuff including Waves (yes, it's low-end), Sonic Foundry, and Voxengo. The Waves is more of a quick-fix kind of a thing that offers no fine tweaking parameters. It has the most artifacts out of the three. The Sonic Foundry (Sony) noise reduction plugin (2.XX) blows away the Waves X-noise, but it doesn't run in a lot of hosts. You can get more noise reduction with less artifacts if you know how to use it to its full advantage. The Voxengo appears to be even better, but I haven't tried it out long enough to come to a firm conclusion. It offers by far the most parameters for fine-tuning than the three mentioned. More on-topic: Sometimes I'll use them when mixing sources that contain things that can interfere with the music, which doesn't have to be limited to "noise." If you can single out the offending attribute and capture it, sometimes this can help by reducing it with the plugin, if not overdone. |
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| | #8 | |
| Lives for gear Joined: Jul 2002 Location: San Francisco
Posts: 4,779
| Quote:
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| | #9 |
| Gear nut Joined: Mar 2005
Posts: 105
Thread Starter |
how much latency on average?
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| | #10 |
| Lives for gear Joined: Jul 2002 Location: San Francisco
Posts: 4,779
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The amount of latency depends on the resolution you're working at. For a 24/44.1 session, it is a little more than 8000 samples, IIRC. Not sure what that is in ms. |
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