songs don't sound the same on different software - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > Music computers


songs don't sound the same on different software

New Reply New Reply Thread Tools Search this Thread
Old 19th May 2008   #1
Gear addict
 
stafs's Avatar
 
Joined: Aug 2007
Posts: 468

Thread Starter
songs don't sound the same on different software

Hi, gearslutz! After mixing all day in Cubase, i'm bouncing song in stereo track, then opening it in Sound Forge and DEEEM! That's not the same mix, i did! I understand, different programs have different algorithms, but why difference is soooo huge? Maybe Forge just sux sound wise and i should switch to WaveLab? Or, i'm too critical and difference is not 'sooo' huge?
stafs is offline   Reply With Quote
Old 19th May 2008   #2
Gear Guru
 
theblue1's Avatar
 
Joined: Mar 2005
Location: Long Beach, CA
Posts: 15,095

If all you're doing is playing back the previously recorded file, SF is merely feeding the ones and zeros out to your interface. So that's not likely to be the culprit (unless you are modifying the sound in some fashion, either through destructive edits or, perhaps realtime plugs [can't remember if SF does realtime non-destructive FX.])


Now, if you are, say, comparing a 16 bit output file to your mix as it plays in Cubase's 32 bit floating point environment (which has an effective bit depth roughly equivalent to 24 bit fixed), then, yeah, you might very well here some very real differences.

That said, there are a number of factors -- and a number of things that could 'go wrong' in the sense that you might not actually be making the comparisons you think you are making. (ie, some plug is not being rendered to the output file or you are outputting your file with 'visible' peaks so close to 0 dBfs that you might be suffering from the effects of hidden intersample peaks that effectively create overs at the DA stage, etc.)
theblue1 is offline   Reply With Quote
Old 19th May 2008   #3
Gear maniac
 
sam c's Avatar
 
Joined: Apr 2005
Posts: 282

not sure what that would be? when i open a finished mix in SF9 it sounds just like when i finished the mix. i usually put a 24 bit file into SF. the only thing that makes mine sound different is when i ad plugs in SF to the file?

could you be doing something different in after you open the file in SF? are all of the settings the same? 24 bit, 44.1, etc, etc.
__________________
Please take a listen to My Tunes

iMac i5 quad core 3.84GHz
12 gigs RAM
Lion 10.7
27 inch screen
Pro Tools 10.2

i7 quad core 3.48GHz
Windows 7 Ultimate
12 gigs RAM
dual 24" monitors
Studio One V2 2.5
sam c is offline   Reply With Quote
Old 19th May 2008   #4
Gear addict
 
stafs's Avatar
 
Joined: Aug 2007
Posts: 468

Thread Starter
That's why i'm wondering. Bounced file is 24bit 48Khz. Project in Cubase the same. I even load stereo file in Cubase, matched levels and compared it with SF. Anyway - they sound different. Then i matched Cubase projects sound with stereo file loaded in Cubase - perfect match.
stafs is offline   Reply With Quote
Old 20th May 2008   #5
Gear addict
 
Barbary Ape's Avatar
 
Joined: Feb 2008
Posts: 430

Different audio engines different sounds. Summing on the other hand is the same for all programs, there are lots of summing test conducted in these boards that confirm that, they all sound the same when summing without plugins the rendered tracks always null.

But when it comes to adding plugins it's a different story. The same plugins will sound different in different audio engines.

Last month I noticed that my plugins sounded different in Samplitude than in DP5, I had my friend listen to this and he said the same thing they sound different so we did a test. I put in 4 tracks in DP5 faders and pan settings on 0 then I added a UAD Fairchild on each track using the Ocean Way preset then bounced to disk. I did the exact same thing in Samplitude and bounced to disk. I imported both bounced tracks to DP5 invert the phase of one of the tracks, hit play and they didn't null. Did the same thing in Samplitude and they didn't null either. The results were even more drastic when we started using reverb plugins.

Different audio engines will react to the same plugins differently. To confirm that it's not the plugin format that's causing this(VST, AU) he did the same test between Logic 7 and Logic 8 since Logic 8 is said to have a new audio engine and they didn't null either.
Barbary Ape is offline   Reply With Quote
Old 20th May 2008   #6
Lives for gear
 
Flying_Dutchman's Avatar
 
Joined: Oct 2005
Posts: 3,145

Some thoughts:

1. How did you set the pan law in Cubase?

Here, i can only use the -3dB setting.

Thats the setting Cubase uses for audio export.

If i mix with 0dB for example, Cubase still exports in with a -3dB panning law and the mix is different.

2. Never change the sample rate or the bittrate in audio export.
Flying_Dutchman is offline   Reply With Quote
Old 20th May 2008   #7
Gear addict
 
stafs's Avatar
 
Joined: Aug 2007
Posts: 468

Thread Starter
Hmm, pan law is set to -3 as default. All tracks are recorded at 24,48, and i bounce the mix to same 24,48.
I will try to mix without any plugs, just for comparsion to see (hear) wat happends and then let You know.
Thruth is in there :D
And thanks to all of You for your time.
stafs is offline   Reply With Quote
Old 20th May 2008   #8
Lives for gear
 
PlatinumSamples's Avatar
 
Joined: Aug 2006
Location: Los Angeles, CA
Posts: 1,759

a) Are you playing back through the same interface and monitors?

b) Check that all your tracks are hitting the stereo bus in Cubase and you're not double monitoring or something.

Rail
__________________
Platinum Samples
www.platinumsamples.com
Platinum Samples on Facebook
===========================
PlatinumSamples is offline   Reply With Quote
Old 20th May 2008   #9
Tui
Lives for gear
 
Joined: Nov 2006
Posts: 3,430

Quote:
Originally Posted by Barbary Ape View Post
I imported both bounced tracks to DP5 invert the phase of one of the tracks, hit play and they didn't null. Did the same thing in Samplitude and they didn't null either. The results were even more drastic when we started using reverb plugins.
That's very interesting, as it runs against conventional wisdom that suggests all DAWs sound the same.

However, it's worth pointing out that reverbs are dynamic processes and unlikely to produce the same effect twice. This is definitely true for hardware reverbs, but I imagine it might also be true for soft verbs.
Tui is offline   Reply With Quote
Old 21st May 2008   #10
Lives for gear
 
Alxi's Avatar
 
Joined: Mar 2008
Location: Montreal
Posts: 1,208

I've noticed the same thing a while back. Was mixing a song in PT ( i usually mix in sonar ) and to my ears the plugins were not responding the same way.. i wasn't geting the same sound out them as i do in Sonar. Talk about it to a few people and they all told me... it's all 1 and 0... there shouldn't be any differences

Glad to see i'm not the only one

-Alxi aka Scotty Beamus-
Alxi is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
What makes this sound from classic soul songs? excellrec So much gear, so little time! 6 16th September 2008 08:50 PM
my songs sound like total crap on MYSPACE! help gizeh12 Music computers 14 27th February 2008 08:00 PM
which software would you use for putting songs into an album sequence... tree montgomery Music computers 2 15th December 2006 06:11 AM
software that predicts hit songs dj_who So much gear, so little time! 7 13th November 2005 07:35 AM
The sound of software Saxrec Music computers 11 18th June 2004 08:22 AM


All times are GMT +1. The time now is 07:27 AM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.