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| | #1 |
| Registered User Join Date: Aug 2006
Posts: 210
Thread Starter | Analog Mixer Emulation Why hasn't (or if someone has, point me to it) a DAW maker ever created a summing engine that emulates the way an analog board sums signals? (with crosstalk, channel noise, channel saturation etc.) 32 bit fp summing engines are wonderfully perfect in how they go about their business. Companies have emulated all sorts of outboard gear (with varying levels of success, but some truly good processors have come out of this, this is not arguable) and they have emulated "Channel Strips" (uad-1 88rs, duende etc) but these only impart compressor/eq/filter qualities to our mixer channels. So called "character" plugins don't really accomplish this either because they don't account for cross talk and maybe some other factors I'm not mentioning. I wonder if such a thing would even sound all that good. But I'm curious why it hasn't been done. Despite all the imperfections that go into mixing with a console, some people seem to prefer the sound of it, so why haven't software companies jumped on that? |
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| | #2 |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 2,256
| I've thought the same thing. It's probably just around the corner.... It certainly makes for a solid platform for a new DAW... having Meta-Plugins... plugins that control how the DAW sounds as a unit. Imagine mixing your record through a virtual SSL G+ or Trident A Range where it pulls up the whole board--dynamics, EQ, bussing, etc....
__________________ "Art is magic delivered from the lie of being truth." ~ Theodor Adorno My music: http://www.reverbnation.com/studiodrome |
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| | #3 |
| Registered User Join Date: Aug 2006
Posts: 210
Thread Starter | that it is around the corner, you are probably right. and if done right, would be fun to play around with. (though i imagine whoever comes up with the technology will charge a pretty penny for it.) |
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| | #4 |
| Lives for gear Join Date: Apr 2007 Location: Keystone, CO
Posts: 1,497
| I'll bet of all these good things the analog summing does, crosstalk might me the most difficult and processor hungry parameter to model properly. But yea it's gotta be right around the corner but it has to replace your daw's internal mixer and afaik there is no crossplatform api like vst to do that. |
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| | #5 |
| Lives for gear Join Date: Apr 2006
Posts: 759
| perhaps a switch between digital clean summing and analog color summing with just a simple button. |
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| | #6 |
| Gear addict Join Date: Apr 2004 Location: The Dutch Mountains and Portugal
Posts: 396
| A kind of Focusrite LiquidConsole (mark my words!), with dynamic convolution of a bunch of consoles like SSL, Helios, Neve, and many others (in no particular order!) would suit the bill. Or a Sintefex Console Replicator....
__________________ It's not speed that kills, it's the sudden deceleration of speed that does. ... Jeremy Clarkson |
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| | #7 |
| Gear addict Join Date: Jun 2002 Location: Mellrichstadt/Germany
Posts: 336
| I think using SSL/Neve/API Plugs on each channel with the Analog Button switched on and the Buss Compressor + something like Colortone Pro (which is excellent in emulating analog gear!) on the Master Fader will bring you pretty close and is already available....
__________________ Markus Stock Engineer/Co-owner of: www.studioe.de |
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| | #8 |
| Lives for gear Join Date: Jun 2004 Location: London
Posts: 2,030
| The URS saturation plug in can get you a long way towards a console vibe |
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| | #9 |
| Lives for gear Join Date: Nov 2004 Location: Nashville
Posts: 2,700
| Digital "clean"...funny. |
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| | #10 |
| Lives for gear Join Date: Apr 2006
Posts: 759
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| | #11 | |
| Moderator | Quote:
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| | #12 | |
| Gear Guru Join Date: Mar 2005 Location: Long Beach, CA
Posts: 14,275
| Quote:
Certainly, of course, crosstalk would be trivial to emulate -- whereas the more generally perceived as potentially desirable phenom of analog-style circuit saturation is -- demonstrably [as you indirectly note] -- difficult or even impossible to get right to the satisfaction of many or most. People are looking for magical signal degradation here... and it's really hard to make something better by making it worse. ![]()
__________________ day job | A Year of Songs | music and social stuff | mutant pop on facebook | roots acoustic on facebook | |
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| | #13 | |
| Gear Guru Join Date: Mar 2005 Location: Long Beach, CA
Posts: 14,275
| Quote:
You could emulate it with bus sends. | |
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| | #14 |
| Gear Guru Join Date: Mar 2005 Location: Long Beach, CA
Posts: 14,275
| What do you mean? Are you trying to suggest that digital can't get a "clean" transcription of an audio signal or sum multiple signals cleanly? Not just theory but practice -- as attested to by test gear many, many times more sensitive than any human ear -- show that what digital does well, straight signal capture, it does very well. And as far as straight summing goes -- one can easily test that summing with null inversion tests. If the 'residue' from such testing is below the level of audibibility, you're summing would, by reasonable definition, be "clean." Now, to go back to the OP... clearly, people are not necessarily looking for straight, accurate summing, but rather want some of the desirable signal degradation that analog summing is so 'good' at in the opinion of many. And that, to my thinking, revolves to great extent around the putatively desirable degradation offered by analog saturation as well as other analog processes that might be involved like EQ. Also, since most folks who mix through boards will almost certainly be using analog limiting/compression, there is that crucial issue. While digital can be shown to offer very accurate transcription and summing -- it is notably less capable/desirable when it comes to the peculiarly non-linear processes at work in compression and/or saturation simulation. And that I suspect is a real factor when people prefer analog mixed tracks. |
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| | #15 | |
| Lives for gear Join Date: Aug 2007
Posts: 1,613
| Quote:
If waves stuff had a slightly different sound (crosstalk, stereo image, noise, saturation, etc) for each instance u opened up in a project it would get closer to analog. | |
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| | #16 |
| Registered User Join Date: Aug 2006
Posts: 210
Thread Starter | I just feel like it would be fun to play around with. Something as simple as a digital emulation of a tape 4 track, model an old tascam or fostex 4 track, with all the terrible yet charming things they do to signals would be fun. A huge full screen graphic of a 4 track, without the rewinding. yea sure, i can always get a real 4 track (which i have, but the transport finally died on me), but then i need to rewire everything in my studio around it. |
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| | #17 | |
| Gear addict Join Date: Jun 2002 Location: Mellrichstadt/Germany
Posts: 336
| Quote:
I am still mixing hybrid, but stuff like the Tritone Plugs, Massey and the Waves Console Series makes me think twice of late if its worth to keep my Trident 65 for summing.... | |
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| | #18 |
| Registered User Join Date: Aug 2006
Posts: 210
Thread Starter | |
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| | #19 |
| Gear maniac Join Date: Jan 2007 Location: SC
Posts: 287
| If there were a program that turned the Pro Tools mix window into little API knobs, I would be all over that sh!t . . . just because it looked cool! Hell, add some grease markers, masking tape, cigarette burns, and coffee stains . . . even better! DAW Skins (TM) - I called it! dj |
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| | #20 |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,870
| Call me oldfashioned, but if I want a bicycle, I get a bicycle and if I want a desk (and I always do), I'd rather a real one that I can touch and surf than a 'supposed' one hiding in my DAW......
__________________ Compress everything so it's amplitude is basically smooth like a square. - Kupiti |
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| | #21 |
| Gear maniac Join Date: Feb 2006 Location: London UK
Posts: 269
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| | #22 |
| Lives for gear Join Date: Aug 2007
Posts: 1,613
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| | #23 |
| Lives for gear Join Date: Aug 2007
Posts: 1,613
| Cool if it works for u. Ur just turning up the static "eq" preset to cover the transients more. no saturation happening w/ convolution. I went thru the colortone thing for a sec but my stereo image suffered big time because it doesnt react. sounds good on kiks, snares, bass |
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| | #24 | |
| Lives for gear Join Date: Apr 2006
Posts: 759
| Quote:
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| | #25 |
| Gear maniac Join Date: Nov 2006
Posts: 181
| you forgot to mention hiss emulation too ![]() |
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| | #26 | |
| Gear addict Join Date: Jun 2002 Location: Mellrichstadt/Germany
Posts: 336
| Quote:
The stereo image shrink has more to do with how the freguency range of your mix looks like. Something with strong mids will always sounds more narrow as opposed to something that has more bass and high frequencies, so chosing an Impulse in Colortone Pro that has a strong mid focus and less highs and bass will make your mix sound smaller and more narrow - that's the nature of things. Whatever, to each his own I'll probably to some tests soon with my Trident summing and analog SSL Compression vs. Digital summing with Digital SSL Compression and some coloring of the Mix Buss and post some clips.... | |
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| | #27 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,870
| Quote:
ISN'T IT CRAZY HOW EVERYONE FOCUSES ON COPYING STUFF VITUALLY THAT ALREADY EXISTS IN REALITY INSTEAD OF JUST USING IT...??? You want a drummer, get a drummer....don't get BFD, get the real thing. If I want a desk I want a desk, not its supposed copied sound characteristic without the actual desk! | |
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| | #28 | |
| Gear addict Join Date: Oct 2003 Location: Germany
Posts: 301
| Reaper Quote:
Reaper has an API-style skin..a little dark for my taste but funny and cooool... | |
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| | #29 | |
| Registered User Join Date: Aug 2006
Posts: 210
Thread Starter | Quote:
whatever dude, go use a giant abacus instead of a calculator next time you need to do some heavy math. Or find some pen pals to whine to instead of coming onto the "Music Computers" board. seriously i may want a bicycle, but what if i can't ride a bicycle cause i have no legs? are you saying I shouldn't go out and buy a computer game that simulates riding a bike? | |
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| | #30 |
| Lives for gear Join Date: Apr 2007 Location: Maryland, USA
Posts: 1,387
| Back in the late 90's, Ensoniq released a product called PARIS that was supposed to compete with protools. It worked just like a console. You couldn't hard clip it. You could jack up the channel gain knob and get a good simulation of a saturating transformer. You could slam a channel way past 0db and it would never clip hard. The system had some die hard fans, despite the sale of Ensoniq to Emu/Creative, the complete lack of support, and the fact that the software developers outright lied about releases and bugfixes that never came.
__________________ www.joeporto.com |
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