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Way too Many Instr/Vox to mix..Suggestions
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cpstudios
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#1
5th February 2013
Old 5th February 2013
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Way too Many Instr/Vox to mix..Suggestions

Hey Guys,

I have a client who insists on the impossible. He wants this "wall of sound" but thinks he needs 80 tracks and giant reverbs to get there. He also wants that punchy, in your face sound, but all i hear is mush. I tried to tell him arrangement and right sound choices are key, but he thinks tons of reverb/delay is the way along with multi-layered vox and instruments. I'm not sure how to tackle these mixes because everytime I take an element out, he says it loses the sound he wants. I told him not every instrument can be a "lead actor". Is tons of automation the key? or maybe super creative EQ? Is it even possible to get separation in the tracks or will I be stuck with an intangible muddy mess of sounds?

Everything was tracked using great analog gear in a well treated environment (API 512/BAE 1073/Neumann U87/1176/La2a/etc.)

Individually, the sounds were great when I tracked them..just tooo many to fit into one mix.

A typical session includes:
Drums (10 tracks) - he wants booming kick and "Def Leppard" giant snare and "cannon" toms
Guitars - 12 string acoustic, 6 string acoustic, 2 crunch rythym, 1 clean picking with chorus, and 1 lead guitar.
Keys - Piano, Strings, Hammond B3, layered synth sounds, sound FX
Vocals - He's not a great singer so he always wants his voice doubled and 3-4 part harmonies..which he always wants doubled.

He likes delay at the end of lots of phrases and big reverbs on drums/guitars.
#2
5th February 2013
Old 5th February 2013
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That doesn't sound THAT impossible...you're right, you're never going to hear everything at all times, but treat eg all the keys as one big multi-textural pad, and you should be able to leave them all in...you just won't hear the detail.

have him bring in a reference track...point out the the big reverbs on the drums etc disappear when the track is at it's fullest (ie you hear the reverb when there's space in the track, and it's an illusion when the track is full), and emulate the same for your mix.

Shelving/filters are definitely helpful, as is splitting things for different parts of the song (eg full range acoustic for sparse intro, hyper filtered acoustic for biggest part of song where you just want to hear the attack). On things like Def Leppard, this would have been done by multing a signal onto 2 channels of the desk, and using mute automation to cut between them...a DAW makes it easier!

It might not be easy, but it should be possible! But contrast is necessary - if the song is one wall from start to finish, it'll be fatiguing - again, reference the tracks he likes, and point out the arrangements. Just the odd moment of space can help - eg muting everything on the big drum fill so you hear the drum reverbs (classic 80s trick) and then you don't need to hear the verbs in the full sections so much.

It's a lot easier to write about this stuff than to actually do it of course...good luck!
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5th February 2013
Old 5th February 2013
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filters and eq are your friend. don't be afraid to make something sound horrible when soloed, if it fits in with the track it doesn't matter. i had an album similar to your issue and muting things when they aren't looking actually works. you don't need the stereo room mics on acoustic guitar all the time.
cpstudios
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6th February 2013
Old 6th February 2013
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Thanks Guys. Definitely some good points!
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