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| | #421 | |
| Lives for gear | Quote:
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| | #422 |
| Lives for gear | Ha! Interesting..... Perhaps we had a large influx of newbies in '03 and '07 to account for the anomalies? No, I don't mean anybody here...... |
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| | #423 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Quote:
I'm going to copy and paste my comments from another thread... maybe you'll get something from it, maybe you won't. Enjoy! ********************* Let's use an example to think about this. You have a white noise generator and you're recording it's output through your a/d converter's input. What is the full spectral content of white noise? White noise has equal spectral power density in any band. What is the highest frequency band that is of relevance when taking into account the capacity of human hearing. For most of us, that would be 20khz. So with your white noise there is a combination of all of these randomized sine waves playing all at once. The smallest variation in this chaotic wave that we're interested in capturing is the wave of a 20khz signal, right? Any wave shorter than that of a 20khz wave would be higher in frequency than 20khz and thus outside of the range of most human ears. Square or triangle waves at 20khz are just regular multiples of the frequency of the sine wave. So if we can capture the 20khz signal accurately due to the frequency rate that our converter samples the sound, then we can easily capture longer, lower frequency sine waves with less frequent peaks and troughs. So you see, any complex combination of frequencies between 20hz and 20khz can be captured perfectly with 44.1k. The difference is in the converter design.. getting the analog components to best carry out this task without error or unintended variation. ************************ noolness says.... "However, not all signals can be represented accurately by a set of sine waves below 20kHz. In particular, sawtooth waves (also known as triangular waves) and square waves can only be represented by an infinite set of sine waves with frequencies extending all the way to infinity. When you capture either sawtooth waves or sine waves digitally, you don't get back a perfect waveform when you play it back due to filtering." So technically you can only accurately recreated a sawtooth or square wave digitally by having an infinite sample rate. norman_nomad: This is true! A 20khz square wave captured at 44.1k will not capture the harmonic content created much further past the 20khz fundamental. The question you have to ask yourself is: Do you care and does it matter? For most of us, the answer is: No, it doesn't. You (at least I can't) hear past 20khz. So any harmonic content created above this range due to a square or triangle wave, whether captured by your converter or not, does not and should matter to us because we wouldn't be able to hear it anyways. An example to think about: If a 1khz square wave is generated by an imaginary synth with infinite bandwidth played by a speaker of infinite bandwidth we would hear the 1khz fundamental along with all of the increasingly diminishing harmonics up to 20khz after which harmonics would exist, but we would not be able to hear them due to the limitations of our physical hearing. For that same reason, a converter only needs to capture spectral content up to the threshold of human capacity, past which point there is a dubious return in utility. This is why a 44.1khz sampling rate is considered to be sufficient - it covers the entire range of human hearing. There are some that will argue that harmonics past the point of human hearing have some effect on the sounds we can hear. They may be right. I haven't done enough research to know if there is any merit to this or not... but before you tread down this path, consider the bandwidth limitations of your microphones and your speakers/headphones. Many of these devices are not capable of capturing or playing back much usable content past 25khz... Also consider this: Any interaction that happens with an acoustic instrument due to harmonics past 20khz is happening in the air during the recording and thus you, in essence, record those interaction as they manifest in the 20khz and under frequency range (in other words, in the range you actually hear). You won't loose the effects of the ultra high frequencies by excluding them from the digital capture - they've already done their work in the air during the recording and their effect will be maintained on playback. Make sense? ********************************* Idiophonic says... I still can't help but feel that the amplitude issue exists at the lower end of sample rates because, as you indicated, the chance that your 2 samples hit the peaks is small. It seems that even with 2.2 samples (only fractionally more!) you are still in danger of under-representing the amplitude of the upper frequencies...4.4 samples would have a better chance of being more accurate in this respect, yes? Norman_nomad: Hey Idiophonic, The samples do not need to be at the peak of the sample to represent the frequency accurately. From the link that noolness posted: ![]() "How is this possible? How does the DAC know how to "plot" the signal in between sample points? ... How can removing frequencies above Nyquist restore the correct peak levels (which are higher than any individual sample)? This is hard to explain without resorting to mathematics, but essentially Fourier Theory postulates that any complex continuously varying signal can be represented by a set of sine waves of varying frequencies and amplitudes. When you sum all these sine waves, you get the original signal. In the case of Figure 4, if you draw a set of straight lines between sample points, you are plotting a signal composed of many sine waves summed together. These sine waves "modify" the original sine wave and lower the actual peaks of the waveforms. When these extraneous sine waves are removed, the peaks of the sine wave between sample points are restored. If you still find this difficult to swallow, try thinking of it in a different way. The reason a perfect sine wave is output even though the samples did not capture the peaks is that a 19997Hz sine wave is the only possible plot that you can draw that passes through all the sample points but does not contain frequencies higher than Nyquist. This can actually be proven mathematically, but I will spare you the calculations." So to sum it up: If you sample a twice the rate of the highest frequency you wish to capture you will able to capture that frequency accurately and reconstruct it without anomalies using a theoretically perfect analog circuit. Because there is no such thing as a perfect analog circuit, each converter will handle this task with more or less grace. The samples don't need to catch the peaks of the frequency to know how to redraw them because there is only ONE POSSIBLE PLOT THAT CAN BE DRAWN after filtering. | |
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| | #424 | |
| Lives for gear | Quote:
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| | #425 | |
| Lives for gear | Quote:
STOP RIGHT THERE!!!! You're making erroneous assumptions again. Please reread my posts again, and pay attention this time. The assumption that 20KHz is the highest frequency of significance is wrong and has been outmoded for some time - at least 20 years. PLEASE read carefully what I've been saying - I'm getting extremely tired of repeating myself and when I get tired I get cranky - and then I start making jokes....... rather pointed ones. | |
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| | #426 | |
| Lives for gear | Quote:
Not to mention perfect acoustic treatment and 3500 sqf tracking room. You know that as well in 2003 and 2007 there was no other way to produce a good sounding album. I also found a new graph which shows significant sells off DAWs at e-bay since 1999: ![]() The next graph shows that SSL sold more consoles than ever since this time when e-bay nearly collapsed because of the DAW selling's in 1999. This graph is in Bil. Dollars!!! ![]()
__________________ "No need to worry, it will come back to me" "Every day in every way I am getting better and better" Émile Coué | |
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| | #427 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Quote:
Always open to new ideas through good science however if you can provide it.... | |
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| | #428 | |
| Lives for gear | Quote:
anyway, yes! well said, I agree with your specific points too about compression. and no matter how long I do this, I'm always learning too. and changing my mind. what I used to love I hate now and vice versa. getting old, that's what my wife says. hell I'm only 40. that's what I get for marrying someone younger than myself :-) cheers, Don | |
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| | #429 | |
| Lives for gear Join Date: Apr 2006
Posts: 1,546
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I imagine one of two possibilities. The volume matched 12khz sine and square can sound different because: - Differing error is introduced in differing signal generation and it is this error which is heard. - Sounds above 20 khz can have musically significant interactions with sounds below 20 khz. I have no idea. Never heard this test. But I find it interesting whatever the case may be. Also, why in your opinion does DSD sound better to many than say 88.2 khz? | |
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| | #430 |
| Lives for gear | read the posts. I gave a simple experiment that you can try for yourself.... One which, I'm now told, is also promoted by guy guy called, uh, "Neve", I think it was?....... I dunno, I came up with it on my own...... |
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| | #431 | |
| Gear Head Join Date: May 2009
Posts: 39
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I agree with this. poeple are manipulated by the old days!! Move to the future. | |
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| | #432 |
| Lives for gear | That guy <Neve> dangerous!! Too much analogue you know we do not want to throw out the baby with the bath water.... |
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| | #433 |
| Lives for gear Join Date: Mar 2007 Location: Asheville, NC
Posts: 634
| I love that digital sound. |
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| | #434 |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| I'm sorry, I don't see the experiment that proves we can hear past 20khz. Would you mind reposting it so I can try it? |
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| | #435 | |
| Lives for gear Join Date: Feb 2007 Location: Detroit
Posts: 859
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| | #436 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Quote:
"There are less-formal experiments that purport to show that we can hear above 20 kHz, and perhaps the best known of these is the one that Rupert Neve — whom I have a tremendous amount of admiration for, although I think he's completely wrong on this — does. He plays his audience a 10kHz sine wave and then a 10kHz square wave, and everyone in the place agrees that the two waves sound different. Therefore, he concludes, because the lowest harmonic above the fundamental in a square wave is the third, we are hearing 30 kHz! Of course this is, as the English say, “tosh,” and many before me have pointed this out. There are a lot of reasons why we can hear the difference between those two tones, none of which have anything to do with ultrasonic sensitivity. One is simply that the energy of a square wave is higher than a sine wave at the same nominal amplitude, so the square wave sounds louder. Another is that any transformers in the signal path, unless they are exquisitely designed and constructed for passing such high frequencies, will introduce slewing and intermodulation distortion from the square wave — not only from the third harmonic, but from all the odd harmonics above it — that will have products well inside the audible range. And, if somehow a perfectly amplified 10kHz square wave were to make it all the way to the speakers, then the speakers would create their own distortion, which would be quite different from the distortion a sine wave would make" Here's the crux of it - I've seen no reliable evidence/studies that suggest humans respond to ultrasonic frequencies (maybe there are some, I'd like to see them). There is the argument that ultrasonic frequencies interact with sounds in the audible domain and that we're able to detect these interactions. Cut our bandwidth at 20khz and we loose those interactions. There's a fundamental flaw with that line of reasoning however. A narrative: A tale of the romanticist and the scientist Scientist: What are you doing? Romanticist: Recording a flutists. The higher pitched notes are creating harmonics exceeding 20khz. Scientist: Why do you even bother to mention that, we can't hear beyond 20khz? I have a bookshelf full of audiometric exams to prove it. Romanticist: The harmonics above 20khz actually interact with the sound below that frequency range. This is why I'm sampling at 192khz. It's important that we capture them. Scientist: Important that you capture the ultrasonics or their affect? Romanticist: What do you mean? Scientist: Well any interaction that happens with harmonics over 20khz that affects the audible range must be happening in the air as the flutist plays; otherwise we would not hear them. Romanticist: So? Scientist: Well I imagine you could lower your sampling rate. Your ultrasonic interactions are only perceivable in the audible range. As long as you capture what relevant to the human perceptual system, you should also be capturing the affect of the interactions. In fact capturing the ultrasonics which, according to you, affects the sound in the audible range might even be detrimental in that you'd be folding those same harmonics back on the music during playback on your stereo, creating even more 'interactions'. Romanticist: Get the f*ck out of here. The end. So you see, if we use a capturing mechanism which meets our exceeds our own physical bandwidth limitations (the ears) then we're capturing all of the sounds relevant to a human's sensory system. There's no mysticism to this; no religion. | |
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| | #437 | |
| Lives for gear Join Date: Feb 2007 Location: Detroit
Posts: 859
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| | #438 |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Here's another test you could do. Set up two tracks. Play a 12k sine on one Play a 24k sine on two Mute and unmute track two...does the sound change? |
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| | #439 | |
| Lives for gear Join Date: Apr 2006
Posts: 1,546
| Quote:
But then why do you suppose many find 5644.8 kHz or 2822.4 kHz DSD sounds superior to say 88.2 kHz PCM, when Nyquist only theoretically requires 40 kHz PCM? | |
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| | #440 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Quote:
There are many factors involved including circuitry, layout, implementation - all of which can affect sonics. Also, 88.2khz on what converter? | |
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| | #441 | |
| Lives for gear Join Date: May 2007 Location: London
Posts: 2,553
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| | #442 | |
| Lives for gear | Quote:
Really, this one is a no-brainer for anyone who has actually spent any amount of time working with an audio generator and a scope. If you have not tried it, do so. Until then you have no possible argument. If I feel like it, a bit later I may relate some of my experiences as an audio amp tech than suopport the fact that our perception is affected by frequencies WELL above 20K. Really, the whole question is silly to anyone who has actually worked in the field. (I don't mean recording, I mean audio equipment service.) Btw, that's an amusing story, but it's utter nonsense. | |
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| | #443 | |||||
| Lives for gear Join Date: May 2005
Posts: 3,647
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You all have heard the Geoff Emerick/Rupert Neve story? Here's part of it: Quote:
Here's something else to ponder: Quote:
Quote:
Oh and for fun, here's some more interesting stuff Eric provided us: Quote:
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| | #444 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| I have. Have you tried mine? And this here is the crux of the problem. You equate your interpretation of reality with an absolute reality. I don't need to punch in 2+2=4 into the calculator to know the answer is 4. I don't need to experience 4 to know it. I can know it though deduction. You have an experience and then invent a rational that makes sense to you, but may have nothing to do with the way things actually work. Trust your ears as little artists on the side of your head, not as little scientists. Anyone who's watched a game of 3 card monte on the street knows that the senses can easily misinterpret reality with absolute certainty. I'd put money on that. ![]() For the record I often prefer the 'sound' of analog tape. I own an Ampex 2" machine; it's a pain in the ass to use and maintain but it sounds great. I'm able to love analog without hating digital. I see no need to polarize my preferences to justify them. I don't think digital is fundamentally 'flawed', i just think it's accurate to a fault. It can be boring and vanilla. And when there's distortion in the digital domain, it's ugly. Digital done well sounds good but requires disciplines and a different approach than traditional analog recordings. Quote:
Calling my little story nonsense isn't an argument. But you knew that. Awaiting your tests with open ears. ![]() | |
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| | #445 |
| Lives for gear Join Date: Apr 2006
Posts: 1,546
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| | #446 |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| ehe...A few reasons maybe: A) Pragmatic: The people using it suck B) Provocative: It doesn't suck it's just different C) Philosophical/Romantic: Digital removes the mystery. Capturing art to less accurate mediums like tape is appealing because of the subtle loss of detail that occurs - a loss which has the effect of inviting the listener to insert their own interpretations of what is missing. There is an implied dialog between music and listener that emerges in the analog domain that does not always surface in the flawlessness of newer digital recordings. This 'mystery' is part of the allure, it's integral to the process of making art. |
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| | #447 |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
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| | #448 | |
| Lives for gear Join Date: Apr 2006
Posts: 1,546
| Quote:
According to Nyquist, a chip should sound no different at 44 or 96 (or 192). Due to filtering problems (or other issues no one has yet pinpointed), however, this is not the reality we find. You could not deduce your Apogee would sound better at 96. You had to listen. | |
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| | #449 | |
| Lives for gear Join Date: Apr 2006
Posts: 1,546
| Quote:
As an example, jitter is one clearly documented source of digital error. As discussed in this thread, imperfect filtering is another. | |
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| | #450 | |
| Lives for gear Join Date: Mar 2004 Location: San Francisco, CA
Posts: 2,705
| Quote:
As an audio engineer, practice is king. Look... when it comes to making record. I could give sh!t about theories or the rules or whatever... I search for sounds... I'm a detective for cool sounds. I experiment. I do everything 'wrong' if it sounds 'right'. I think that's how most engineers work. To me this whole thing is just left brain nerding out... figuring out WHY we like what we like... ![]() | |
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