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| | #331 |
| Gear interested Join Date: Jul 2007
Posts: 12
| Does anyone know of any studio that has gone to court with this yet??? |
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| | #332 |
| Gear interested Join Date: Mar 2009 Location: Knoxville, TN
Posts: 8
| Good question. I know of a studio that settled out of court. But I don't know of anyone who's taken it all the way to court... Is there any record of someone having gone to court over this? |
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| | #333 |
| Gear Guru | I've heard of a few settling too.....but again no court cases. Can't say I have too much sympathy with those caught redhanded. |
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| | #334 |
| Gear interested Join Date: Feb 2009
Posts: 10
| Yea, there were suits filed in LA and NY, and recently they're discontinuing the state suits in NY and re-filing in Federal Court. |
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| | #335 |
| Gear interested Join Date: May 2008 Location: Berlin
Posts: 5
| They tried to blackmail us, even we owned a small bundle. We proved that they used methods illegal in Germany. After that they seemed to leave the other studios alone. But we still had to pay our lawyer 7000 EUR to get them off our backs. Lot of cash for a small business. Right now, we try to get that money back from them. Now 4 years later the german justiz ordered a house search against us. How ridicilous is this? No more Waves Plugins in the future in my studio for sure. There is enough other software on the market. |
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| | #336 |
| Lives for gear | This makes me want to take my waves diamond bundle box and burn it, uninstall all of my plugins, and make a public video just for the lulz... It's not like I even use Waves crap much these days, the box just sits there on the shelf. :P There are far better plugs and DSP platforms than waves. They're a bit behind now as far DSP technique is concerned since all of their plugs have the same basic math and design they have used since the 90s and the only thing they've changed for the most part is bit/sample rate. The only thing that sucks is they work nice in 'Tools. If Avid released their SDK like Apple and Steinberg did to the public, I don't even think WAVES would be around today. They should of did that before they went native, never killed turbosynth, improved on it, brought it to the real time TDM platform, and all would be well. Lack of developer contributions because of strict interface framework and SDK licenses hampered the RTAS and TDM platforms and it's a better business move IMO. Logic, Cubendo, Live, and the rest all is winning simply because there is more content available signal processing wise while Avid has maybe 25 entities making plugins for it's system in total. If you were a developer, which would you choose first in the hopes your stuff will get sold/used on a professional release and talked about? PT, or the rest? Imagine the JACK plugin working in PT and routing audio/timecode from multiple DAWs on multiple OSes on multiple computers all over a high speed ethernet network or the entire collection of free stuff you can get on kvr all right in PT!
__________________ I am the great mixoliooooo! I need PT for my bongo! |
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| | #337 |
| Gear addict Join Date: Nov 2002 Location: Melbourne, Australia
Posts: 406
| Which plugs would they be? I find Waves plugs to be easily among the best out there already so would love to know what's better. |
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| | #338 | |
| Lives for gear | Quote:
Don't get me wrong, there are a few cool waves gems out there that have had quite a bit of care put into them. Especially some of the models. It's not to say you could create the same thing though with some technique know how on how convolution, phase, FFTs, distortion, etc works and what those methods sound like under different parameters. The thing is, many algorithms for plugs originally get designed at universities/institutes such as Stanford, MIT, and IRCAM, the white papers get published, and they get put into software. It's sold very "magic box" like when in fact it isn't. Gear is far different because the components all effect the signal in different ways on different devices resulting in vastly different sound whereas in the computer it's simply a mathematical calculation. (Not news for you I hope.) You can change some trivial stuff, like changing variations in parameters as is used in some of the analog emulations to reflect subtle change in voltage, but the fundamental process ALWAYS remains the same no matter what you do, at least until the folks at IRCAM, Stanford, and MIT come up with a new algorithm and write a new white paper on it. (Which many of those have not even made it into plugins yet due to being far too CPU intensive for RT work in large numbers.) A trivial example of a waves ripoff is something like the vocal rider, which is essentially nothing but an envelope follower keyed from the instrumental mix then modulating the output gain on the vocal chain with a width of how many dB you want to ride above the track. If you got Reaktor, Max, or anything like that on your system you could make the exact same thing front to back in virtually 10 minutes and have the patch forever to call back up. Personally, I'd just rather take the 10 minutes over the 300 bucks but that's just my way of thinking. I guess some don't want to go through that whole thing, but for me it's been very rewarding and I'm also very punk and DIY at heart. :P | |
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| | #339 |
| Lives for gear Join Date: Jan 2008
Posts: 2,224
| Of course it's very personal if you want to use Waves plugins or not but I find them to be among the best plugins out there. I think the DSP platform is something from the past and it surprises me to see how many people still use that technology now that we have eight cores of internal power available. I especially like the Waves compressors, the LA2A is simply in a whole different league than the UA version soundwise (which I guess is largely due to DSP constrains UA had to deal with when they developed the LA2A plugin in the first place). When the studio I mix for went from zero Waves plugins to buying the Mercury bundle some while ago, my ITB mixes improved quite a lot. I still use Sonnox and Voxengo every now and then but this seems to be getting less. There's one other plugin company which comes to mind and really kicks ass as well, it's Airwindows, simply brilliant.
__________________ Best wishes, JPeters86 |
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| | #340 | |
| Lives for gear | Quote:
The mercury bundle does have some interesting stuff, but the diamond bundle makes me want to yawn for it's price point vs the type of processing it does. I think the limiters on many DAWs including built in *digirack* plugins are just as good as say, the waves Lx stuff and you're not as inclined to squash it to heck since you have more control but if you want it does that too. I'll have to check out this airwindows stuff out. | |
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| | #341 |
| Gear Guru Join Date: Feb 2004 Location: Sacramento, CA
Posts: 10,217
| I think the UAD plugins are fantastic. I haven't used Waves for. Very ing time and have nit missed it. The Metric Halo dsp plugs are among my favorites. But here I think a lot of people miss the primary point of the UAD DSP card. I really don't think the card has restricted anything. I think it has freed, still, the dsp resources from the computer so UA has to worry less about the users computer. Not everyone is going to have an 8 core machine. But it's mainly a dongle to protect UA from piracy. Therefore they don't need to go the software police route. Hey, even on a brand new Mac do you know that PT9 still crashes looking for resources? An 8 Core still has to multi task and will, from time to time, trip over it's feet. |
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| | #342 | |
| Lives for gear | Quote:
It's nice to have that load off for more important stuff though, and you get that functionality for the price of the smallest waves bundle WITH the bundle included as well! | |
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| | #343 | |
| Gear Guru | Quote:
I still say that if you want to create the killer audio processing system, then create a board with 256 very simple but very fast DSPs that just handle core DSP functionality, with a queing system in both directions. You queue up your problem packets with input and output buffers, the manager on the board farms the queued packets out as fast as possible to available DSPs and queues back up the output to you. It would have a number of built in higher level algorithms in firmware that the packet can request be used. It would also support chaining, where the resulting data can be turned around on chip and feed back in for another operation with the previous output buffer becoming the input buffer. Some of the higher level algorithms might just be pre-fab chains. And of course you could provide some flags and comparison values to be used in the process, via the info you queue up. I think that ultimately that would be vastly faster than any vector based system for audio processing. I could be wrong but I think it would be the case due to the nature of audio.
__________________ Dean Roddey Chairman/CTO Charmed Quark Systems, Ltd www.charmedquark.com Be a control freak! | |
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| | #344 | |
| Gear addict Join Date: Nov 2002 Location: Melbourne, Australia
Posts: 406
| Quote:
It's always been fashionable around here to slam Waves - generally for their commerce - but seriously, to claim "there are far better plugs ... than Waves." | |
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| | #345 | |
| Airwindows Join Date: Aug 2004 Location: Vermont
Posts: 2,006
| Quote:
) against the latest Steven Slate big-budget console-modeling product and did very well in blind comparison. I'm putting out another incarnation of speaker-modeling stuff today, which is going out as a free update to people who bought the very first, feeble versions of that sort of thing from me in 2007... some of those people have got crossgraded to the latest new thing three or four times because they were among the few that got stuff back when it tried bravely but sucked ![]() None of my stuff has ANY copy protection on it at all. I will not take ANY effort to find or punish people who're copying the stuff that they ought to be paying me for. They are not paying me to do that... it seems like it would be a really silly thing to pay somebody to hunt you down and give you the third degree about whether you're ripping them off. It seems like, to work tirelessly on making your stuff better and taking care of your existing users with presents and free gifts like updates, presents a better claim to deserving to get paid for that work... Software police is not my job. Maybe it's a polarizing thing, in that you have to either pick one side or the other: become ever more draconian software police, or devote yourself entirely to earning community respect and trusting people to (mostly) do right by you. I don't see anybody pirating (not like you have to crack!) Airwindows plugins, and I'm not going to see any next week either. Why? Because I won't look. | |
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| | #346 | |
| Gear addict Join Date: Sep 2009 Location: Flint MI
Posts: 496
| Quote:
__________________ My band on MySpace - "Other Than Me" | |
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| | #347 | |
| Lives for gear Join Date: May 2007 Location: UK
Posts: 9,409
| Quote:
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| | #348 | |
| Lives for gear | Quote:
Otherwise, if the numbers are off, then they're a bad coder because they got the math wrong. What's so hard about it? ![]() You can split it out into however many channels you want and throw on some bandpass filters and apply the same thing to each channel and you get an instant multi-band. If you want an envelope, then it's all a matter of triggering the envelope if it's greater than the threshold or not if it isn't. It's only a mild step above digital summing, seriously. | |
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| | #349 |
| Lives for gear | Oh yeah i know that, I'm just saying that with the new intel overhaul those calculations will be that much quicker and will push DSP *chips* that much farther away from being useful in real-world applications. |
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| | #350 | |
| Lives for gear Join Date: Sep 2004 Location: Canuk
Posts: 5,163
| Quote:
I stopped using L316 - Slate's FGX kills all limiters IMO. | |
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