evosilica! you're a genius!
this asymetric distortion works great! i actually did something rather violent and almost completly deleted everything below the 0 line. and i did it for a LP order 6 in 40Hz!!! never thought i would do such a thing!
very nice sir!!
i found an interesting distortion function on CSound (my audio manipulation scripting language)
which was described by:
exp(sig * (shape1 + pregain)) - exp(sig * (shape2 - pregain))
SigOut= ---------------------------------------------------------------
exp(sig * pregain) + exp(-sig * pregain)
the rest of the documentation here:
distort1
shape1 and shape2 are numbers determining how sloppy is the curve (not sure which curve)
does this seem suitable to you? what curves do they mean?