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| | #1 |
| Gear maniac Joined: Mar 2011
Posts: 232
Thread Starter | Loudness with crushing
Doing my first master... how can I make the track as loud as possible without degrading the audio/participating in the loudness war? Pretty vague question but i am going to read a book on mastering soon, I just dont have the time at this time, so I just want to do a quick job of this. Any tips for how I can do this quick and easy would be appreciated.
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| | #2 |
| Lives for gear Joined: Aug 2004 Location: Brooklyn, New York
Posts: 3,638
Verified Member |
The answer is unless you just simply increase the gain so that the highest peak in the entire track is at (or just below) 0.0dBFs (what used to be known as "normalizing") - is that you can't. What you can do is find the best combination of techniques to minimize any artifacts that result from increasing the average levels of the tracks you are working on. This takes time and practice to figure out - and it should be noted that each track might require different processing decisions in order to effect results that you and/or the client like the best. Again - some of the basic techniques of increasing perceived loudness are: * balancing the frequency spectrum (eq'ing) - generally with mids and upper mids slightly forward * automating down any extraneous peaks so that the gain of the entire track can be raised by some amount (not necessarily done these days except in some classical or jazz mastering where the other techniques described below are more often not done) * compression - either in analog or digital realms - not necessarily done in every case - but sometimes can help if elements of the mix are otherwise "unglued" from the main body of it * saturation - not necessarily done in most cases * clipping - either at the input of the ADC or via an analog or digital gain stage - this generally results in retaining more semblance of punch and snap but at a cost of increased distortion * brickwall peak limiting - generally via a digital processor - this often results in less distortion than clipping but at a cost of lost punch and snap relative to it Best regards, Steve Berson |
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| | #3 |
| Voiding warranties Joined: Feb 2004 Location: beautiful Carlsbad, CA
Posts: 10,070
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You don't. You have a choice: Shitty or good. I like good. The kids like shitty. Flip a coin? |
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| | #4 | |
| Lives for gear Joined: Mar 2010
Posts: 1,231
| Quote:
But they certainly don't care, and they are not offered "good" as a choice. So...
__________________ - Mike Tate Live sound guy Wilmington De | |
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| | #5 |
| Lives for gear |
They like shitty because it sound "better" on their shitty smartphone speaker than dynamic music
__________________ "This is Gearslutz, it's all about paying for sh*t you can hardly hear, don't really need and few other people actually care about." |
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| | #6 |
| Gear maniac Joined: Aug 2011 Location: London
Posts: 223
Verified Member |
Without any disrespect to the O.P. I did chuckle at "Loudness with crushing" It is like it is obligatory, similar to a dessert... peaches and cream.
__________________ ![]() Barry Gardner SafeandSound online mastering Highly experienced, low rates, free preview music mastering. |
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| | #7 | |||
| Lives for gear Joined: Aug 2010 Location: New Jersey, USA
Posts: 1,293
| Quote:
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| | #8 |
| Lives for gear Joined: Jan 2009 Location: Boise, Idaho
Posts: 2,088
| That's a pretty major contradiction. If you don't want to participate in the loudness war, then just set the levels to where they sound good. If you want to make everything as loud as possible, you will be participating in the loudness war. As soon as a piece peaks at full-scale, that's as loud as it gets without degradation. All other things you do to get it even louder will degrade it, no way around it. I think I understand what you're asking but the question is, how loud do want it and how much degradation can you tolerate?
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| | #9 |
| Lives for gear | |
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| | #10 | |
| Lives for gear Joined: Jan 2009 Location: Boise, Idaho
Posts: 2,088
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| | #11 |
| Lives for gear Joined: Jan 2009 Location: Boise, Idaho
Posts: 2,088
| More or less. I won't lie and say my anti-loudness war reputation hasn't lost me clients, but it's also gained me some as well. I still do use limiters & other techniques for raising the level, but not nearly as much. I like to think I push it JUST hard enough that most discerning ears can't hear the process.
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| | #12 | |
| Gear addict Joined: Apr 2008 Location: Sydney Australia
Posts: 410
| Quote:
The big key to achieve this goal is (assuming that your monitoring and your understanding of your monitors are up for the task). Volume matching. That is the crucial technique. Make sure that the moves you are making are properly volume matched against the original so that you know if you are making the track sound better and not just louder and worse. Even half a dB will be perceived initially as "better" regardless of if the signal is actually exactly the same or worse. (Worth keeping in mind when testing out plugins as well.) | |
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| | #13 |
| Gear maniac Joined: Mar 2011
Posts: 232
Thread Starter |
Thanks Cellotron, "Normalizing" is exactly what I am after at this point! I will do that for now, and read Bob Katz's book in the near future. Also, sorry about the thread title, I meant to write "Loudness without crushing", you can tell my original post was hastily written. |
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| | #14 |
| Lives for gear Joined: Aug 2010 Location: New Jersey, USA
Posts: 1,293
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| | #15 |
| Gear maniac Joined: Dec 2010 Location: The Other London
Posts: 246
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| | #16 | |
| Lives for gear Joined: Jan 2007 Location: Minneapolis
Posts: 1,209
Verified Member | Quote:
GR | |
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| | #17 |
| Voiding warranties Joined: Feb 2004 Location: beautiful Carlsbad, CA
Posts: 10,070
| Yes they do, they don't care, it's FASHIONABLE. When I was 6 years old I already figured out that I didn't like that fat bald guy yelling at me to buy a car during a Saturday morning commercial on Mighty Mouse. That was my first bad experience with compression, I never forgot it. |
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| | #18 |
| Lives for gear Joined: Jan 2009 Location: Boise, Idaho
Posts: 2,088
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Live's "Throwing Copper" in 1994 was my first bad experience. I liked almost every song on that album but I couldn't listen to it for some reason...
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