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| | #1 |
| Lives for gear | mastering chiptune/8bit material Has anyone had any experience doing this? I have a little job for someone, which I am doing for free so I can play the tune out.. I think Transition mastered a Hyperdub 12" by Quarta330 which is a chiptune dubstep record
__________________ Subsequent Mastering: http://www.subsequentmastering.com Online mastering with custom analogue and top end digital processing. |
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| | #2 |
| Lives for gear | 96 views and no ones had a shot? |
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| | #3 |
| Lives for gear Join Date: Aug 2004 Location: Brooklyn, New York
Posts: 3,574
Verified Member | I've mastered a bit of dubstep stuff - but I don't know what "chiptune" is. Are you mastering audio for a game or embedded device? Best regards, Steve Berson |
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| | #4 |
| Gear nut | I wasn't even aware that chiptune ever gets mastered. |
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| | #5 |
| Lives for gear Join Date: Aug 2005 Location: seattle, WA
Posts: 2,524
Verified Member | i've done some. its not anything different then "regular" mastering. if they're recording from their gameboy/nes/etc, watchout for DC offset |
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| | #6 |
| Lives for gear | Chiptune is music created only on 8bit sound generators/sequencers. There are occasions where chiptune is played alongside normal material and therefore the volume, sonic content and dynamics do have to be dealt with for DJing purposes. Plus there are chiptune EPs and Albums so consistency and flow are just the same. Im mostly interested in how the bottom end will sound, as the hamonic structure of an 8 bit waveform is rather different and layers of such can sound very cool but very confusing. Also another stumbling block is the lack of "real" ambience in the tunes, as the only front to back depth can be created by very simple release times and psuedo delay |
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| | #7 |
| Gear maniac Join Date: Aug 2005 Location: London
Posts: 184
Verified Member | Yes I have mastered some for various formats,Having read your posts i am not sure what your question is. |
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| | #8 |
| Gear maniac Join Date: Nov 2005 Location: Brisbane
Posts: 250
Verified Member | I have also mastered some 8bit stuff by an amazing artist called DOTAY. we played around a bit with adding some mastering reverb to give it "nicer" feel but ended up ditching it to keep it true to form. level matching slight compression bass tightening and extension .... the usual stuff nothing really different about it - not much in the way of dynamics in the music. |
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| | #9 | |
| Lives for gear Join Date: Feb 2008
Posts: 1,114
| Quote:
to Joe: don't be afraid to position the sound slightly on the "too warm" side, with the low mids and mid-bass. if there's one thing to never screw up in an amazing chiptune it's to keep a lot of warmth and meat there. other than that, make sure not to add too much up top above 10kHz, or the attacks/percussion can become harsh. and of course for dubstep you'll want the bassline to be flat & fat all the way down to the bottom notes. final thoughts... if it's already low in dynamics, and you get it sounding amazing, don't compress/limit it more than 1-2db total, if that. i'm guessing it already sounds quite loud, and your EQs will take you the rest of the way.
__________________ ©1976 | |
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| | #10 |
| Lives for gear | |
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| | #11 |
| Lives for gear Join Date: Aug 2005 Location: seattle, WA
Posts: 2,524
Verified Member | it has no ambience because its not supposed to. make sure you ask before you add reverb |
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| | #12 | |
| Gear maniac Join Date: Aug 2005 Location: London
Posts: 184
Verified Member | 8 bit Quote:
![]() Try and solve the problems that the mix presents in a given time, bearing in mind that somtimes the cure is worse than the problem. It took me a few years to learn the last bit. | |
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| | #13 |
| Lives for gear Join Date: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,709
Verified Member | My main concern when mastering true chiptunes is to remain as true to the source as possible. In fact many chiptunes do not need any processing apart from maybe a HPF and gentle peak limiting and volume matching. The exception is when the chiptune was created using an emulator. The SID 6581 for instance has an analog filter, not a digital one, and that's very hard to replicate in an emulator. The filter has a special S shaved curve and also adds a bit of distortion. While you can not match the filter in the actual channels (which would have to be programmed) you can try to add a bit of overall analog distortion and make a slight top roll off to avoid the harshness of an emulator. When using the broader definition of chiptunes or when dealing with chiptune remixes, normal mastering practices apply of course. |
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| | #14 |
| Lives for gear Join Date: Feb 2008
Posts: 1,114
| GS mastering forum is probably the last place I would expect to be talking about chiptunes, especially with established producers and MEs. Good on ya. I've seen quite a few new VSTi lately for the genre too, and some of them are good enough to cause controversy with the purists. That can't be a bad thing. ![]() |
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| | #15 | |
| Lives for gear Join Date: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,709
Verified Member | Quote:
In fact the two types of music I listen to most when I'm at home are classical music and chiptunes. What a contrast! | |
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| | #16 | |
| Gear maniac Join Date: Sep 2007 Location: The Netherlands
Posts: 156
| Quote:
Oh, yes I did master chip tunes and try to model it after the sound of the R4 but kept is as dry as possible to keep the character of the genre. Anyway continue ![]() | |
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| | #17 |
| Lives for gear Join Date: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,709
Verified Member | R4 is everybody's favorite..:-) or was it Martin Galway who actually preferred another version? Something to do with the filter not closing properly or mayb I'm thinking of R5. Maybe I'm mixing up the revisions, there's also another R4 version I believe. Do you know which one was in the C64C model? |
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| | #18 |
| Lives for gear | Bloody ell, Rob Hubbard. There's a name from my younger days! |
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| | #19 |
| Lives for gear Join Date: Jan 2009
Posts: 679
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| | #20 |
| Lives for gear | I never thought this would be ON topic on this forum but in case you ain't seen it;Kind of Bloop: An 8-Bit Tribute to Miles Davis' Kind of Blue |
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| | #21 | |
| Gear interested Join Date: Nov 2009
Posts: 5
| Quote:
![]() We've done some chip-sessions a couple of years ago, mostly fully productions all the way from recording the Nintendo Gameboy to the final release candidate, including albums, remixes and Kraftwerk tributes. As for most sources, it's interesting to play around with different preamps sometimes, even on a GBoy...and sampling frequencies...96k really catch the nasty transients from the Nintendos. A great GB-tweak is to change the master oscillator to one with half the normal clock frequency. GB goes screw... From a mastering perspective there're no special treatments to this lo-fi-genre, just watch out for lo-end freqs from lo-fi hell... ![]()
__________________ mintelligence.se Recording | Mix | Mastering, using EmbracingSound - the new stereo & surround audio reproduction technology. | |
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| | #22 |
| Gear maniac Join Date: Sep 2007 Location: The Netherlands
Posts: 156
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| | #23 |
| Lives for gear Join Date: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,709
Verified Member | This is from Wikipedia 6581 R1 - Prototype, only appeared on the CES machines, has a datecode of 4981 to 0482 or so. Has the full 12 bit filter cutoff range. An unknown number were produced, probably between 50 and 100 chips. All are ceramic packages. 6581 R2 - Will say "6581" only on the package. Filter cutoff range was reduced to 11 bits and the MSB bit disconnected/forced permanently on, but is still on the die. Made from 1182 until at least 5082. First 10 weeks or so of chips have ceramic packages (these usually appear on engineering prototypes but a few are on sold machines), the rest have plastic packages. 6581 R3 - Will say "6581" only, "6581 R3" or "6581 CBM" on the package. Had a minor change to the protection/buffering of the input pins. Made from before 2083 until 0486 or so. 6581 R4 - Will say "6581 R4" on the package. Silicon grade changed to HMOS-II "HC-30" grade, though the manufacturing process for the chip remained NMOS. Produced from 4985 until around 2586. 6581 R4 AR - Will say "6581 R4 AR" on the package. Minor adjustment to the silicon grade, no die change from R4. Produced from around 1986 (week 30) until at least the year 1990. 6582 - Will say "6582" on the package. Typically produced around the years 1989 and 1990. 6582 A - Will say "6582 A" on the package. Typically produced around the year 1992. 8580 R5 - Will say "8580R5" on the package. Produced from the years 1986 to 1992. BTW, my sample cd includes a full range of C64 drums by Jeroen Tel (Maniacs of Noise), sampled from his very own C64. I think he did the best drum sounds on the '64. |
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| | #24 |
| Gear nut Join Date: May 2009 Location: FL
Posts: 129
| I am having a lot of trouble with this honestly. I have just completed a complete 8 bit album, but due to timing I need to release it quickly. I've spent a lot of time on the mixes and the only way I can get it to sound "loud enough" in a play-list is to compress the hell out of it. This is partly because I am piss poor at mastering. The mixes sounds good to me but I seem to have to squash all life out of the songs to get them at the "right" volume. All the delicacies are gone. If anyone has any ideas or wants to master some 8-bit songs, PM me if you can knock this out in a day or two (yeah I know, I know, everyone wants everything now) and let me know what you'd charge. Also, I am using Plogue Chipsounds which is God's gift to users of traditional DAW's rather than trackers. I was in the middle of making an Arduinoboy when Chipsounds came out. It really is amazing. |
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| | #25 | |
| Lives for gear Join Date: Aug 2009 Location: UK
Posts: 1,439
| Quote:
Squash it to kingdom come in order to get the mixes commercially loud enough. Not that any mastering engineers here would do that of course.. Oh no.. ------ While im here... Have you chaps seen this? The WTPA 8 bit sampler kit. WTPA bendable sampler - Hack a Day Where's the Party At: Nerdy Embedded Systems Design Wizardry I built one, and it's really very good. It sounds unbelievable! Thats if crunchy 8 bit stuff flicks your switch. For something so basic, it's actually pretty flexible. He's sold out of the first run now, but he's working on a new version.. | |
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| | #26 |
| Gear maniac Join Date: Sep 2007 Location: The Netherlands
Posts: 156
| @mrnemo: Sent you a pm @holger: Thanks for the rev's didn't know that there were SO many revisions! Yeah, JT rocks.. One of my best friends still today :-) |
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| | #27 |
| Lives for gear Join Date: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,709
Verified Member | Were you part of the scene? You have any SIDs in the HVSC? I'm Facebook friends with JT by the way ;-) |
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| | #28 |
| Gear maniac Join Date: Sep 2007 Location: The Netherlands
Posts: 156
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| | #29 |
| Lives for gear Join Date: Feb 2008
Posts: 1,114
| Personally I'm partial to NES. okfox - gully set live 11-2008.mp3 This is just one NES, with the MIDINES cart, and an fx unit (delay/reverb though almost all of the delay was done compositional) on the output... a friend of mine from the tundra of Fargo. |
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| | #30 | |
| Gear maniac Join Date: Sep 2007 Location: The Netherlands
Posts: 156
| Quote:
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