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| | #1 |
| Gear addict Joined: Nov 2007 Location: Missouri
Posts: 374
Thread Starter | click removal
Hey all, What do you guys use for removing clicks in tracks you receive? I am looking at x-click from waves. These are being caused largely by punch ins not being faded in the mixes I get. Any thoughts would be great. Justin
__________________ Justin Madden Follow me on twitter: @jmadd5000 Check out my music: http://itunes.apple.com/us/album/gar...-2/id433197725 |
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| | #2 |
| Gear Head Joined: May 2006
Posts: 70
| iZotope RX works really well for me. You can download a demo and give it a go. |
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| | #3 |
| Lives for gear Joined: Jan 2007 Location: Minneapolis
Posts: 1,209
Verified Member |
Manual de-clicking is best for that sort of thing. The "B" and "E" type interpolations in Sonic Solutions are/were awesome (do they still exist in the modern product?). I'm using Wavelab now and a combination of the built in restore function along with the spectral editor work very well. Production de-clickers like x-click, etc. are overkill for occasional clicks and can do more harm than good elsewhere in the audio. Less is more here. GR |
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| | #4 |
| Lives for gear |
Word (to the peeps). Automatic "de-clickers" are nice for vinyl transfers and such to some extent - But they can easily dull the crack of a snare or the 'click' of the kick, tame slappy bass, etc. If it's a few clicks here and there, IMO, there's no substitute for manually working it with a spectrum editor of some sort. RX, the stuff built-in to Samplitude/Sequoia, Algorithmix, something...
__________________ John Scrip - Massive Mastering, LLC - www.massivemastering.com Spoon-feed a newb some answer and he'll mix for a day - Get him to *think* about it and figure it out for himself and he'll mix for a lifetime --- JS |
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| | #5 |
| Lives for gear |
Sonic Studio Manual DeClick for pretty much any impulse noise here. Use it regularly. Type B covers pretty much anything (will even re-synthesize complex passages if they're not too long), Type A is awesome on something like solo piano or voice, Type D and E are very useful for dropouts, spikes and crackles. I have Rx as well as a pencil tool and other apps, but nothing comes close to the Sonic version. It's much more transparent. People with ears I trust say that the Cedar tools are also very good. Cheers, Thor
__________________ Sonovo a/s stereo + 5.1 mastering, editing and restoration Stavanger, Norway www.sonovo.no |
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| | #6 |
| Lives for gear Joined: May 2007 Location: UK
Posts: 9,574
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Cedar and Sonic are both excellent products - but at an order of magnitude in price above products like RX or renovator are really tools for those specialising in this area. For an everyday tool - RX is very good.
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| | #7 |
| Lives for gear |
Gee sorry, I thought this was the Mastering forum, where we were interested in the highest fidelity and quality possible. When did price become a factor when evaluating mastering tools? The OP asked for advice, and explained what he'd tried. Sure, Bias SoundSoap and Waves X-stuff will work fine, as will Rx. Will it preserve the rest of the surrounding audio as well as Sonic and Cedar will, or be as powerful in removing a variety of problem noises? Not in my experience (and as I explained, I own and use both). Most of the forensics guys I've spoken with are using the lower priced stuff, as they're usually more interested in intelligibility than transparency. NoNoise has a 'light' version called FixIt that has the most common settings for the various algorithms, and is $995 for the package (DeCrackle, DeClick, DeNoise). Manual DeClick is $795 and will do DeClicking and DeCrackling (Type E), but not BroadBand DeNoise (with NoisePrint). I agree that the tools from Algorithmix (reNOVAtor) are amazing, and the ones included with Sequoia are also very good. Cedar has the advantage that it can be run on a dedicated CPU and expanded for however many channels is needed, and algorithms can be added as well. I'm not sure of the price. Cheers, Thor |
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| | #8 |
| Lives for gear Joined: May 2007 Location: UK
Posts: 9,574
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..... when the OP is quoting products from Waves at a comparable price point.
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| | #9 |
| Lives for gear Joined: Aug 2007 Location: Turkey
Posts: 1,873
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Samplitude offers this for a reasonable price: Cleaning & Restauration Suite > Shop > Samplitude Anyone tryed it? |
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| | #10 |
| Lives for gear Joined: May 2008 Location: Karlsruhe, Germany
Posts: 2,747
Verified Member |
Since you're talking about individual clicks (not vinyl restoration), I'd strongly suggest to do it manually. If the clicks are easy to locate and short enough, just redraw the wave form using any decent wave editor. If that's not possible or too time intensive, do it manually via spectral editor, using copy/paste. I do that a lot in Wavelab but you can also do that in Audition, with ReTouch on Sadie, reNOVAtor, or using izotope RX. In my experience, there's no automated process that works nearly as well. |
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| | #11 |
| Gear addict Joined: Nov 2007 Location: Missouri
Posts: 374
Thread Starter |
I was thinking of selecting the click waveform and only applying processing to the individual spike representing the click. I use Cubase for my processing, so I will have to see if there is a way to redraw a waveform. When you say spectral analysis, is this to see where (in Hz) the click is, then EQ that out? Thanks for all the suggestions! Justin |
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| | #12 |
| Mastering Engineer Joined: Jan 2007 Location: Melbourne - Australia's music capital.
Posts: 1,722
Verified Member | Definitely. In other words, manual declicking. I've had most success with Sonic and Cedar declick. Cedar's Dethump is also amazing (for pops & thumps, usually after a manual declick on the initial attack).. nothing like it, unless you go to Retouch spectral restoration or equivalent. No success with Isotope Rx, in my experience.
__________________ Adam Jack the Bear's Deluxe Mastering facebook | twitter | myspace Is adding presence the same as subtracting absence? |
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| | #13 | |
| Gear addict Joined: Nov 2007 Location: Bay area
Posts: 499
| Quote:
It's a very good tool for wiping out horn blats, coughs, clicks, etc. Much faster than doing it manually, or tricking crossfades, etc. Greg | |
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| | #14 | |
| Lives for gear Joined: May 2007 Location: UK
Posts: 9,574
| Quote:
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| | #15 |
| Gear maniac Joined: Nov 2006
Posts: 231
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dont be lazy double click on the wav..zoom right in...the click will be represented as a straight line..use the pencil tool to redraw the click out....learned that while i had my crappy motu...used to give me clicks all the time... tris147
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| | #16 |
| Gear interested |
RX does that thing in minutes. IMO, don't get the Advanced... not worth the $$$, but the 400$ one works like a charm. I have been using it for many different things, always amazed by the results.
__________________ Philip Parenteau productionp2.com |
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| | #17 |
| Lives for gear Joined: Aug 2009
Posts: 1,939
| IMO do get the Advanced, the extra features, especially in the noise reduction, give much better results.
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| | #18 |
| Lives for gear Joined: Aug 2004 Location: Essex UK
Posts: 739
Verified Member |
CEDAR Retouch and Dethump for SADiE here. Retouch is a great tool, but as has been pointed is expensive - the SADiE version was (and probably still is) around UKP2000. I rarely use Dethump, but for some things (especially LF nasties in classical music) it's great, though it's not often Retouch can't get those. I love tools that make me look good! Retouch (and others I'm sure) can appear indistinguishable from magic: I'm currently working on a live worship album where on a couple of tunes the acoustic guitarist's fingernail is tapping the scratchplate - Retouch has made these disappear as if they were never there, the only downside being the usual one of deciding how deep to go with one-shot noise removal, where do you stop? |
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| | #19 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member | In my experience, pencil never works as good as interpolation of the selected interval in RX or Sonic.
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| | #20 |
| Lives for gear Joined: May 2007 Location: UK
Posts: 9,574
| absolutely. Pencil drawing is nowhere near as powerful as using graphics algorithms to change the frequency structure... It's been an incredible revelation over the last few years!!
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| | #21 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member |
I didn't actually mean spectral interpolation here. I just meant waveform interpolation (e.g. Declicker-Manual in RX) suitable for short wideband clicks. Spectral interpolation algorithms are suitable for longer and/or frequency-limited disturbances.
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| | #22 |
| Lives for gear Joined: Jan 2009 Location: Boise, Idaho
Posts: 2,088
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One of many reasons I keep using Cool Edit Pro is it has a decent declicker. I just got a "talking heads" video to master and it was full of digital errors. The errors were always 0dBfs but the audio averaged around -18dBfs. So I set CEP's declicker to work only on a threshold of -3dBfs. It worked beautifully. I also have its "fill single click" option tied to a hot key. So if I'm mastering an album that has a click once & a while (very, VERY common for music recorded on PCs), I can just load it in CEP, lighlight the click and hit the "p" key.
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| | #23 |
| Gear addict Joined: Apr 2007
Posts: 311
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Manual with the aid of automated click/glitch finding. Also use an interpolation instead of trying to redraw the waveform manually.
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| | #24 |
| Mastering Engineer Joined: Jan 2007 Location: Melbourne - Australia's music capital.
Posts: 1,722
Verified Member | Sonic Solutions had its No Noise functioning in '94 (with 80 bit dsp if memory serves correct). Spectral processing a-la Retouch & ReNOVAtor, yes, the last few years.
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| | #25 | |
| Lives for gear Joined: Aug 2003 Location: Hollywood CA
Posts: 2,625
Verified Member | Quote:
DC | |
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| | #26 |
| Lives for gear Joined: May 2009
Posts: 815
Verified Member | |
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| | #27 |
| Gear addict Joined: Nov 2007 Location: Missouri
Posts: 374
Thread Starter |
"Manual with the aid of automated click/glitch finding. Also use an interpolation instead of trying to redraw the waveform manually. " Sorry for the dumb question, but what is interpolation (is that cross-fade)? Justin |
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| | #28 |
| Moderator Joined: Dec 2002
Posts: 3,389
Verified Member |
As has been said, Sonic's manual declicker is the best tool for this job. It basically looks to either side of the click and creates a replacement with appropriate spectral content. B-type is the most common for complex music waveforms, though the other types are invaluable for specialized situations (voice, a solo instrument that is very periodic etc...).
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| | #29 |
| Moderator Joined: Dec 2002
Posts: 3,389
Verified Member | Interpolation means it tries to figure out what was supposed to be there based on context; it re-synthesizes a matching audio replacement based on analysis of surrounding content.
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| | #30 |
| Gear nut Joined: Jul 2009
Posts: 97
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MANUAL. It's painstaking, but it's the only way to preserve as much of the fidelity as HUMANLY possible. I do this all day long for a living. RX is great for some things, but it blurs the edges on all the higher frequencies if you're careless enough to just use some preset without using your EYES and EARS- you really have to understand the correlation between what the wave forms look like and what it sounds like and why; then remove corrupted areas manually, then listen to the results. It takes time, but the end result is worth it.
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