click removal - Page 2 - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > Mastering forum


click removal

New Reply New Reply Thread Tools Search this Thread
Old 29th September 2009   #31
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Quote:
Originally Posted by jayfrigo View Post
As has been said, Sonic's manual declicker is the best tool for this job. It basically looks to either side of the click and creates a replacement with appropriate spectral content. B-type is the most common for complex music waveforms, though the other types are invaluable for specialized situations
It'd be interesting to do a shootout of different waveform interpolators. We could create a few gaps of different duration at specified intervals in a sample and then try to interpolate them with different software and compare the results. Any ideas what would make a good test example?
Alexey Lukin is offline   Reply With Quote
Old 29th September 2009   #32
Lives for gear
 
inlinenl's Avatar
 
Joined: May 2005
Location: Netherlands
Posts: 1,821

Verified Member
BIG fan of RX .. the poormans Cedar :-)
never automated , always manual .. please ...

at what resolution the declick interpolation works the best ????? maybe more theory then real world ???
__________________
Wim @
www.inlinemastering.com
inlinenl is offline   Reply With Quote
Old 29th September 2009   #33
Gear addict
 
j-madd's Avatar
 
Joined: Nov 2007
Location: Missouri
Posts: 374

Thread Starter
Quote:
Originally Posted by jayfrigo View Post
Interpolation means it tries to figure out what was supposed to be there based on context; it re-synthesizes a matching audio replacement based on analysis of surrounding content.
Thanks for the explaination. thumbsup

Justin
j-madd is offline   Reply With Quote
Old 29th September 2009   #34
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Quote:
Originally Posted by inlinenl View Post
at what resolution the declick interpolation works the best ????? maybe more theory then real world ???
Are you asking about the file bit depth or interpolation order? File bit depth doesn't really matter. As for interpolation order - more is better in most cases.
Alexey Lukin is offline   Reply With Quote
Old 29th September 2009   #35
Lives for gear
 
inlinenl's Avatar
 
Joined: May 2005
Location: Netherlands
Posts: 1,821

Verified Member
Quote:
Originally Posted by Alexey Lukin View Post
Are you asking about the file bit depth or interpolation order? File bit depth doesn't really matter. As for interpolation order - more is better in most cases.
96 vs. 44.1 was the Q.
thnx Alexey ...
inlinenl is offline   Reply With Quote
Old 29th September 2009   #36
Lives for gear
 
Waltz Mastering's Avatar
 
Joined: Mar 2008
Location: 3rd Stone From The Sun
Posts: 2,933

Verified Member
Quote:
Originally Posted by inlinenl View Post
never automated , always manual
Same here.
Waltz Mastering is offline   Reply With Quote
Old 29th September 2009   #37
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Quote:
Originally Posted by inlinenl View Post
96 vs. 44.1 was the Q.
I'd stay at the original rate of the recording and not do SRC just for declicking. Probably declicking is somewhat more effective at lower sampling rates, because interpolation order is measured in samples, and you "capture" more information at lower sampling rates.
Alexey Lukin is offline   Reply With Quote
Old 30th September 2009   #38
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Shootout of waveform interpolation algorithms

I've prepared a test file with a few clicks in it and invite everyone to try manual waveform interpolation on them. There are exactly 9 clicks (actually - just silenced intervals), they are starting at 1 second, 2 seconds, 3 seconds, ..., 9 seconds. Their durations are exactly 0.5 ms, 1 ms, 2 ms, ..., 128 ms. Let's see which interpolator works best!

I've done it in RX using Manual Declicker (and Spectral Repair for the last one, as Manual Declicker refuses to interpolate more than 4000 samples).
Attached Files
File Type: wav Test_gaps.wav (818.3 KB, 42 views)
File Type: wav Test_RX.wav (818.3 KB, 36 views)
Alexey Lukin is offline   Reply With Quote
Old 30th September 2009   #39
Mastering Engineer
 
Adam Dempsey's Avatar
 
Joined: Jan 2007
Location: Melbourne - Australia's music capital.
Posts: 1,722

Verified Member
Quote:
96 vs. 44.1 was the Q.
Bit depth matters in these cases.
Quote:
Originally Posted by dcollins View Post
NoNoise is closer to 1984 than 94. We used to have to fly to San Francisco where Andy Moorer had it running on a Sun workstation.
Interesting, thanks Dave. Yes I knew the R&D would have extended back significantly before the release within the commercially available Sonic workstation. I imagine it would have been a pretty slow process in '84 (more than the length of a flight), running purely off line, or are you talking development of manual declick only, prior to production (auto) declick & decrackle?
__________________
Adam
Jack the Bear's Deluxe Mastering
facebook | twitter | myspace
Is adding presence the same as subtracting absence?
Adam Dempsey is offline   Reply With Quote
Old 30th September 2009   #40
Gear Head
 
Joined: Sep 2006
Posts: 36

Adobe Audition.
MarkWilder is offline   Reply With Quote
Old 30th September 2009   #41
Gear addict
 
Joined: Oct 2006
Location: Hollywood
Posts: 328

Manual declicking I use Sonic for ticks and snaps, I used the wave form restorer thing in Wavelab before and that did a good job on a big piece.
__________________
louie teran
Marcussen Mastering
mrlouie is offline   Reply With Quote
Old 30th September 2009   #42
Lives for gear
 
Jerry Tubb's Avatar
 
Joined: Mar 2006
Location: Austin, Texas
Posts: 1,960

Verified Member
Quote:
Originally Posted by Thor View Post
Sonic Studio Manual DeClick for pretty much any impulse noise here. Use it regularly.
+1

with amazing results!

I use both the soundBlade and PT HD versions.

JT
Jerry Tubb is offline   Reply With Quote
Old 30th September 2009   #43
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Jerry (or someone with Sonic), mind repairing my sample in Manual Declick?
Alexey Lukin is offline   Reply With Quote
Old 30th September 2009   #44
Moderator
 
jayfrigo's Avatar
 
Joined: Dec 2002
Posts: 3,389

Verified Member
Quote:
Originally Posted by Alexey Lukin View Post
Jerry (or someone with Sonic), mind repairing my sample in Manual Declick?
It would also be interesting to see what Sonic's different interpolators do (A-D) since they're tailored to different situations. Depending on which you choose, results will vary. Unfortunately, I'm unable to spare a moment for it this week. Maybe next if it is still outstanding.

Different kinds of source material also will yield diferent results, for instance what happens if a click is right before or after a transient, like a snare drum etc. Sonic has some adjustments for that; not sure how the others handle it. However, that's really a more complex test than I can get into currently. And what about the other interpolators out there? Or pencil tools etc? The more represented, the more interesting it will be.
__________________
Jay Frigoletto
Mastersuite
www.promastering.com
www.studiometronome.com
jayfrigo is offline   Reply With Quote
Old 30th September 2009   #45
Key
Gear addict
 
Joined: Apr 2007
Posts: 311

Quote:
Originally Posted by jayfrigo View Post
Different kinds of source material also will yield diferent results, for instance what happens if a click is right before or after a transient, like a snare drum etc. Sonic has some adjustments for that; not sure how the others handle it. However, that's really a more complex test than I can get into currently. And what about the other interpolators out there? Or pencil tools etc? The more represented, the more interesting it will be.
I usually try to use a glitch/click finder and my ears to confirm it's the click it's finding and not the transient. This can be a real pain if it happens say in the middle of a distorted guitar part. Sometimes automated searching just doesn't work and in those really tough situations I find that setting the playback to a lower sample rate helps. So if the file is 192 I will set the playback rate to 96kHz. This usually makes the click stand out more and of course you are sort of scrubbing through the waveforms much slower so it's easier to visually spot where it is.
Key is offline   Reply With Quote
Old 30th September 2009   #46
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
I've done the interpolation using Sound Forge 8 and WaveLab 6 built-in interpolators.
Sound Forge seems to use a simple linear interpolation that doesn't really work well for selections longer than a few samples.
WaveLab is using some real interpolation and has several presets (I chose most appropriate ones, depending on the click duration).
Attached Files
File Type: wav Test_SoundForge.wav (818.3 KB, 12 views)
File Type: wav Test_WaveLab.wav (822.3 KB, 12 views)
Alexey Lukin is offline   Reply With Quote
Old 30th September 2009   #47
Lives for gear
 
inlinenl's Avatar
 
Joined: May 2005
Location: Netherlands
Posts: 1,821

Verified Member
a little bit sidestep for RX users ..
make sure you enable all processors for denoise-C in the prefs .. default I think it's 1 ... shame if you've got 2/4/8 processors .. it really speeds up ...
inlinenl is offline   Reply With Quote
Old 4th October 2009   #48
Gear nut
 
bachconnelly's Avatar
 
Joined: Jun 2005
Posts: 116

Send a message via AIM to bachconnelly
CEDAR!

ReTouch.. Use it everyday and love it...
bachconnelly is offline   Reply With Quote
Old 4th October 2009   #49
Lives for gear
 
Alexey Lukin's Avatar
 
Joined: Dec 2007
Posts: 640

Verified Member
Mind doing a sample for us? (see posts above)
Alexey Lukin is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
Noise, click and hum removal software? XLR2XLR Mastering forum 27 8th January 2010 01:12 PM
A couple questions about click tracks and click plug ins guittarzzan So much gear, so little time! 2 2nd March 2009 12:15 AM
Click Click...Pause...Click CLick CLick (repeat) I Kill you!!!!!! Mount Cyanide Music computers 12 6th November 2008 11:54 PM
Adhesive removal from walls after foam removal? TML So much gear, so little time! 8 19th November 2005 09:18 PM
Si-o-lent click! Holy-click! & the hihat trigger pad? Jules So much gear, so little time! 13 22nd August 2003 07:01 AM


All times are GMT +1. The time now is 06:09 AM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.