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| | #31 | |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member | Quote:
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| | #32 |
| Lives for gear Joined: May 2005 Location: Netherlands
Posts: 1,821
Verified Member |
BIG fan of RX .. the poormans Cedar :-) never automated , always manual .. please ... at what resolution the declick interpolation works the best ????? maybe more theory then real world ???
__________________ Wim @ www.inlinemastering.com |
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| | #33 |
| Gear addict Joined: Nov 2007 Location: Missouri
Posts: 374
Thread Starter | |
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| | #34 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member | Are you asking about the file bit depth or interpolation order? File bit depth doesn't really matter. As for interpolation order - more is better in most cases.
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| | #35 |
| Lives for gear Joined: May 2005 Location: Netherlands
Posts: 1,821
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| | #36 |
| Lives for gear Joined: Mar 2008 Location: 3rd Stone From The Sun
Posts: 2,933
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| | #37 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member | I'd stay at the original rate of the recording and not do SRC just for declicking. Probably declicking is somewhat more effective at lower sampling rates, because interpolation order is measured in samples, and you "capture" more information at lower sampling rates.
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| | #38 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member | Shootout of waveform interpolation algorithms
I've prepared a test file with a few clicks in it and invite everyone to try manual waveform interpolation on them. There are exactly 9 clicks (actually - just silenced intervals), they are starting at 1 second, 2 seconds, 3 seconds, ..., 9 seconds. Their durations are exactly 0.5 ms, 1 ms, 2 ms, ..., 128 ms. Let's see which interpolator works best! I've done it in RX using Manual Declicker (and Spectral Repair for the last one, as Manual Declicker refuses to interpolate more than 4000 samples). |
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| | #39 | |
| Mastering Engineer Joined: Jan 2007 Location: Melbourne - Australia's music capital.
Posts: 1,722
Verified Member | Quote:
Interesting, thanks Dave. Yes I knew the R&D would have extended back significantly before the release within the commercially available Sonic workstation. I imagine it would have been a pretty slow process in '84 (more than the length of a flight), running purely off line, or are you talking development of manual declick only, prior to production (auto) declick & decrackle?
__________________ Adam Jack the Bear's Deluxe Mastering facebook | twitter | myspace Is adding presence the same as subtracting absence? | |
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| | #40 |
| Gear Head Joined: Sep 2006
Posts: 36
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Adobe Audition.
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| | #41 |
| Gear addict Joined: Oct 2006 Location: Hollywood
Posts: 328
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Manual declicking I use Sonic for ticks and snaps, I used the wave form restorer thing in Wavelab before and that did a good job on a big piece.
__________________ louie teran Marcussen Mastering |
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| | #42 |
| Lives for gear Joined: Mar 2006 Location: Austin, Texas
Posts: 1,960
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| | #43 |
| Lives for gear Joined: Dec 2007
Posts: 640
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Jerry (or someone with Sonic), mind repairing my sample in Manual Declick?
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| | #44 | |
| Moderator Joined: Dec 2002
Posts: 3,389
Verified Member | Quote:
Different kinds of source material also will yield diferent results, for instance what happens if a click is right before or after a transient, like a snare drum etc. Sonic has some adjustments for that; not sure how the others handle it. However, that's really a more complex test than I can get into currently. And what about the other interpolators out there? Or pencil tools etc? The more represented, the more interesting it will be. | |
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| | #45 | |
| Gear addict Joined: Apr 2007
Posts: 311
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| | #46 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member |
I've done the interpolation using Sound Forge 8 and WaveLab 6 built-in interpolators. Sound Forge seems to use a simple linear interpolation that doesn't really work well for selections longer than a few samples. WaveLab is using some real interpolation and has several presets (I chose most appropriate ones, depending on the click duration). |
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| | #47 |
| Lives for gear Joined: May 2005 Location: Netherlands
Posts: 1,821
Verified Member |
a little bit sidestep for RX users .. make sure you enable all processors for denoise-C in the prefs .. default I think it's 1 ... shame if you've got 2/4/8 processors .. it really speeds up ... |
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| | #48 |
| Gear nut | CEDAR!
ReTouch.. Use it everyday and love it...
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| | #49 |
| Lives for gear Joined: Dec 2007
Posts: 640
Verified Member |
Mind doing a sample for us? (see posts above)
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