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| | #1 |
| Gear nut Joined: Sep 2007
Posts: 82
Thread Starter | Ambiance Recovery/Early Reflection Recreation/Routing?
If you feel this technique is a bit of a secret, feel free to PM me. I am looking for any info I can get on these subjects. If anyone knows of any links,books, or anything, let me know. Thanks. Basically akin to K-Stereo Im guessing. Ambiance Recovery or Early Reflection Recreation Used during the mastering stage. Unique set of attenuation stepped delay lines. Using the AUX/Send to send the amount to the track being mastered. I am wondering how you would set this up in a multitrack environment. Such as Cubase-Sonar-Adobe Audition. |
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| | #2 |
| Lives for gear Joined: Jan 2007 Location: Minneapolis
Posts: 1,209
Verified Member |
Seems like a recipe for disaster in mastering. All of that stuff is the domain of the mixing engineer and producer. GR |
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| | #4 |
| Lives for gear |
Sounds like he's talking about adding reverb...
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| | #5 |
| Lives for gear Joined: Aug 2005 Location: Norway
Posts: 1,741
Verified Member | |
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| | #6 |
| Gear nut Joined: Sep 2007
Posts: 82
Thread Starter |
I came across a mastering engineer that mentioned "early reflection recreation" and said it was a secret technique. I mentioned K-Stereo, Ambiance Recreation, and he said he isnt a fan, that his technique is more complex. We were sharing mastering chains. He gave me a photo shapshot of the track insert/fx area and the Master Buss. I noticed an Aux send, with level dialed end on the track insert(where the track that was being mastered was). I know this is the Ambiance Recreation send level, I show one way of doing something like this below. Anyway... On another note. We were talking about it in this post,back in the day. It was regarding K-Stereo I am "DaGSpotSoldier" at futureproducers.com I was saying mono in the post, but that was a mistake I believe, really meant Stereo file with just left information(minus right) Loss of impact when mastering - Page 5 - Future Producers However page 4 is when we begin discussing K-Stereo So in a multitrack situation, to create the Wet Signal. Like Cubase SX3 Import Stereo Track-Mix down Left and Right channels seperately- So now you have a Left and Right Create 8 Audio Tracks. On 4 of the audio tracks, import the "Left" sound file(4 Copies), and route these to Master Out "Right"(this sends the original Left mixdown, to the Right channel) On the other 4 audio tracks, import the Right tracks(4 Copies), and route these to Master Out "Left"(this sends the original Right mixdown, to the Left channel) On one of the Left copies, Insert effect Now Lets take the 4 Original Left mixdowns first, that we are sending out to the Right Master Out, and as an insert for 1 of the 4, insert a delay effect with 15ms and attenuate volume to -15dB(or if your plugin allows, from within the plugin the "dry out" to "infinity reduction/mute", and the delay out -15dB, thereby allowing you to leave the audio channel volume at 0/no change) Then move on to the next "copy of original left mixdown" and insert a 30ms delay and attenuate volume to -30dB And so on Then we work on the Copies of the Right mixdowns next, which we are sending out to the Left Master Out. And do the same thing. Once completed, you now have the "Wet" mix. With the Original Left channel mixdown, sent to the "right master out", with the delays. ANd the Original Right channel mixdown, sent to the "left master out", with the delays. Now mix down this Wet signal arrangment. Create a new Session, create 2 Stereo Audio tracks. Import the Stereo Track in one audio track, and the Wet mix into the other. Now lower the volume of the wet mix to taste/loudness. |
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| | #7 |
| Lives for gear Joined: Oct 2005 Location: New York City
Posts: 1,333
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I sometimes use destructive IR convolution reverb (Peak Pro's Impulse Verb DSP) on a mix. Depending on the IR sample used, I think it sounds better than many realtime DSP reverb effects when working with stereo source material. There is also the mixing practice of using short delays to simulate wall/floor/ceiling reflections, which when combined with pre delayed reverb can simulate real ambience. Forgive me if my suggestions seem too obvious.
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| | #8 |
| Gear Head Joined: Nov 2008
Posts: 39
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This idea just reminds me of K-Stereo. We use the K-Stereo (in the Algorithmix version) in our studios... Basically, it is a certain kind of delay line with delays with different starting points and different attenuation. Which are mixed into the track with a desired strength / level. The process is based on the Haas Effect (Haas)/ law of the first wavefront (Blauert). I don't see why your approach is something totally different? Maybe you should try the K-Stereo... ![]() Arne
__________________ ---------------------------------------------- Online-mastering.com Audio Mastering Online Braunschweig, Germany ---------------------------------------------- |
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| | #9 |
| Lives for gear Joined: Mar 2003 Location: Kuhmoinen, Finland
Posts: 666
Verified Member |
The rare occasion I need to do something like this, tasteful M/S EQ and/or slight convolution reverb seems to work. Recently I literally drowned a 3-track single in reverb. The band wasn't happy about the way the mixing engineer had done a very dry sound, and they were after a David Lynch kinda feel. The band was present when I did it, and it worked out fine (and obviously changed the sound completely). I quess that went to the "ambience generation" department anyway.
__________________ Jaakko Viitalähde Virtalähde Mastering, Kuhmoinen/Finland http://www.virtalahde.com http://www.facebook.com/pages/Virtal...g/278311633180 Virtalähde Mastering, the studio construction thread: http://www.gearslutz.com/board/photo...ing-house.html |
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| | #10 | |
| Gear nut Joined: Sep 2007
Posts: 82
Thread Starter | Quote:
As far as reverb/ambiance, sometimes use the Wizoo W2. Just a touch. But that is a different method from what Im discussing. | |
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