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| | #151 | ||||
| Lives for gear Joined: Dec 2002 Location: U.K
Posts: 2,006
| Quote:
Also it will depend on whether the sound of the clipping can be a believable part of the instrument itself. For instance clipping percussion has long been used to create hardness on otherwise over-soft sounding snares and kick drums - it can be a life saver for the mix engineer faced with badly recorded material, or where production staff want to change emphasis ofter the event.. But given that all sounds can be represented as the sum of sines over time, magnitude and phase, it is actually possible to create a distorting process that will act favourably with transients as well as continuous sounds. If I get time I'll post another file with a snare or some such. Quote:
In many ways you have to think about the dynamic freq content rather than a conventional notion of limiting. It's a very sharp tool that can cause dramatic changes. Secondly I completely agree about the linear phase stuff. It's unnatural in the real world, spreads stuff in the time domain and softens things by requiring that the impulse response must start before the transients that caused it arrive. However beware of dogma here - the highly acclaimed Weiss unit you like uses linear phase filtering!! Quote:
However Daniel Weiss does indeed know what he's doing to a very high degree :-) This represents any advantage he has - not the box itself IMVHO :-) One other aspect of a hardware box is that the manu is not slave to continual operating system updates/changes - which means that unlike plug-ins you are not forced to update it every year or so. This is a big overhead for plug-in manus - and it degrades the value of their products to an extent where some are having to charge for the periodical updates. This is highly unpopular amongst users - understandably.. The other advantage of a HW box is that as a manu you are very usefully disconnected from the vagaries of the multitude of host S/W and platform issues that plague plug-in manus with support issues and forced updates. This is a dramatic overhead to S/W only products. But of course the single major advantage of plug-ins for recording and mixing (apart from radically reduced cost) is the integration with their work environment right within the W/S app itself. This is an extremely important creative and artistic advantage that H/W boxes miss out on. But as things are, despite the great advantage of S/W apps running on cheap H/W, making plug-ins is not a by and large a profitable business - not least of all because they are viewed as second rate by the users - and the whole world is obsessed with emulation of other people's stuff, from now and the distant past. It's almost as though - even in this world increasingly set free from physical constraints - if something hasn't ever existed in the form of a real 'box' it's automatically viewed as something of lesser 'value' - even though of course the music itself we are all trying to create has always been a non-physical thing? Addtionally, for the mastering fraternity expense and exclusivity of equipment is often an important commercial factor in a world more obsessed with 'visible value' rather than the engineer's valuable experience and skill - which is what they ought to be paying for? I can understand mastering engineers being a bit reticent in admitting to using plug-ins in this current market.. Quote:
It reminds me of an argument I once had with someone complaining about the lack of technical 'accomplishment' and instrument hierarchy in popular music, basically saying that anything later than Beethoven could not be described as music at all! I replied that as far as I was concerned I'm happy for people to bang dustbin lids together - if it's artistic and makes me feel something I can identify with emotionally!! I personally don't think there's a valid place for snobbery anywhere in the artistic process. But the main artistic aim of integrated digital processing is to get the creative process under your control, rather than tha phase of the moon - or how worn your tubes are. I want to release people to do their art and not be slaves to the unknown :-) Doing this is absolutely not to delete the past at all - it's taking the past with us into the future in a coherant progression. Sorry for the long post..
__________________ Paul Frindle www.proaudiodsp.com Last edited by Paul Frindle; 21st May 2010 at 02:37 PM.. Reason: Keep adding stuff - sorry | ||||
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| | #152 |
| Lives for gear |
Thanks for your response to my question, Mr Frindle |
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| | #153 |
| Gear addict Joined: Sep 2008 Location: A country occupied by the Bankers used to be called Hellas
Posts: 463
Verified Member | |
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| | #154 |
| Gear Head Joined: Jan 2007 Location: Minneapolis
Posts: 68
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alot of good info in this post! when speaking of snares or certain transient sounds in particular, it is interesting to me that some sounds maintain punch much better than others when clipped (or limited). my advice to mix engineers would be to clip your mix like crazy before sending out to an ME as a test to see if it will hold up. obviously dont send the ME that clipped mix, but rather use it as an audition. if you know the ME is gonna slam your mix, use that to your benefit. i usually take the crappiest ITB limiter i have and destroy it to get a -9 rms mix, and listen if my center channel goes haywire, or still sounds somewhat normal. off topic a little, but i get alot of projects to mix with drum samples from libraries (i will not name names, but im sure you can guess what libraries are popular these days), and the sampled snare sounds NEVER stand up to any limiting very well. even a poorly tracked snare with a 57 and terrible hit consistency seems to "hit" through much better with clipping or limiting, if saved in a good mix with the right eq and compression. sorry, WAY off topic...
__________________ affordable and fresh. check out my mixes. http://www.reverbnation.com/lukefredrickson |
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| | #155 |
| Lives for gear Joined: Mar 2009 Location: London, UK
Posts: 1,574
Verified Member |
Yeah, cheers Paul!
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| | #156 |
| Lives for gear Joined: Aug 2005 Location: Brisbane, Australia
Posts: 1,233
Verified Member |
Yes thanks Paul for your time, informative & educational posts.. It's always good to hear from a seasoned DSP developer such as yourself.
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