No professional by any means. But tonight I tried a few new
things with great success, and wanted to share them. This is to get you in the right place generally if you are starting out. This is for a natural sounding Pop Rock kinda thing. Somewhere in-between clean and dirty. If you don't like these ideas make your own tutorial! No flaming please. We all mix different. This is for beginner beginners. Setting the General Mix
1. group all your drums into a group.
2. Send them all to a stereo bus
3. Set some generalized levels (hopefully you've got some room mics, if you don't, add a reverb bus in the mix and send it to your stereo bus as well, not a really long reverb either, keep it simple stupid, also 100% wet) and make sure things are in phase.
3. Add brightness to the stereo bus (compare to brightness of favorite mastered CD) Do not do any more EQing here.
4. Find the oomph of your snare and boost it. (if you have two snare top mics boost only one of them, probably the one that captured more low frequencies)
5. Cut the snares oomph frequency from all the other parts of the kit (assuming your rack tom's oomph is below that) including the room.
6. Cut out a low shelf in the overheads hats ride room mics rack and snare below 100
7. Duplicate your stereo bus and nuke it with compression/limiting and mix it under the volume level of your normal drum bus. Take off some of the high end eq. (depending on your plugins used this could add "plugin delay" which will make your drums sound terrible. See bottom. Toms
1. Duplicate your tom tracks
Set a will be for the brightness and attack
Set b will be for the resonance and fullness
2. Solo your toms and boost the high mid frequencies to get the desired attack/punch. Remove the low end frequencies.
3. Add a gate, use the side chain frequencies to capture the high mid area. Set the fastest attack and a pretty short release with no hold.
Lets say 200-300ms If the kick and snare come through its fine... Maximum threshold, leave no bleed.
for set B eliminate all high frequencies above the resonate frequency, set a gate on these with a long release time. 3 - 4 seconds and make sure the attack isn't creating bad artifacts. use the side chain EQ and center in right on the resonate frequencies.
Also leave no bleed here either.
if you do this right you should have all the attack with no cymbal bleed
and all the resonance without having a bad pongy sound when the toms aren't being played. Finish it up
Add some EQ and compression here and there where it seems necessary on the kick and snare... very light stuff because your compressed drum buss is already doing the job. Your cymbals should all be bright but you can clean up your hats lower and mid frequencies.
Make sure the hihat is coming from one concentric point. IE gate the snare and outside kick if needed, but leave the bleed at somewhere like negative 10, adjust the ratio so you aren't losing the quieter hits. if you had two top snare mics... you need not worry about this because you don't need to gate your oomph boosted mic most likely. THE IMPORTANT PART
Check your plugin delay.
If you are using protools you can buy a plugin called mellow muse which you insert as the last plugin on every track.
Or... Apple click the volume and you should get a new display which will tell you your plugin delay. You can use the time adjuster plugin (it comes with protools) at the end of each track to match the delays.
Match your drum bus's to eachother. (if stuff was sounding really bad inbetween the drum bus's this is where it gets fixed)
At this point you should be definitely in the ballpark. Make sure your tracks aren't peaking.
Sincerely and with much Narcissism.