![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #1 |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | Is this really how Pro Tools does panning? Take the test Something has been bugging me about the panning inside Pro Tools (HD). I finally ran some tests. I made sound clips of 5 different pan positions, with nothing being different other than the pan position. Once the pan was set, I bounced a small section to disk. If anyone's in the mood, take a listen to the file below (mp3) and you'll hear the same slice at 5 different pan positions. The first one is 100 hard-left. What would people think is the approximate location of the other 4. I'll reveal the answers after some feedback. Listen on speakers or phones . . . |
| | |
| | #2 |
| Gear maniac Join Date: Feb 2006 Location: Dudley, UK
Posts: 172
| All vaguely left-ish. ![]() For me it just highlights the pointlessness of non LCR panning. |
| | |
| | #3 |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | That's just it; outside of PT I don't think these pans would be so vague or seem random (even though they are all left). |
| | |
| | #4 |
| Lives for gear Join Date: Jan 2005 Location: SF, CA
Posts: 1,405
| within 100-80% left? |
| | |
| | #5 |
| Gear maniac Join Date: Feb 2006 Location: Dudley, UK
Posts: 172
| |
| | |
| | #6 |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | The difference is much more "visible" on phones. But I would agree with Paul's link that, at least ITB, there are really only 5 valid positions: L CL C CR R. |
| | |
| | #7 |
| Gear nut | 100% 85% 75% 65% 50% |
| | |
| | #8 |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | Don't Read This If You Don't Want To Know Yet So maybe there will be more reactions to the reality: The pans are a linear move from Hard Left 100, as so: 100 - 96 - 93 - 89 - 86 What surprised me is how non-linear the progression sounds. I termed it lumpy. I also find that 96 and 93 sound basically the same, as do 89 and 86, while 93 and 89 make for a jump. Obviously, we could test it across the spectrum, but who's going to listen to that ![]() For me, the point is that the panning jumps away from the left speaker very quickly - even at 96 - and then moves in a lumpy fashion quite quickly toward the middle. Of course, this is a lot easier to hear on phones. On speakers they all sound basically the same - probably due to how little signal is driving the opposite side. I'd love to know the quality of that opposite signal, b/c it is very low-level, low resolution - not digital's strongest playing field. |
| | |
| | #9 |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | |
| | |
| | #10 |
| Banned Join Date: Jun 2008 Location: London
Posts: 1,088
| Definitely have to agree on this one. Just not the same as a board is it.. Toby |
| | |
| | #11 |
| Gear nut | Yeah, I was listening on phones and taking a stab in the dark on my home pc. I was thinking the last was somewhere right between L and C. However, after listening to a reference CD I have better bearings. I've been getting used to PT at our new studio. I find that I do better when I close my eyes and turn the console knobs rather than use the mouse and "look". Sometimes I end up dialing things in almost exactly where I expect them, and other times I'm REALLY surprised. |
| | |
| | #12 |
| Lives for gear Join Date: Oct 2006 Location: Los Angeles, CA.
Posts: 3,711
| Okay, so now try one more test... You see, you haven't changed the pan law inside Pro Tools yet. So instead of the Stereo mixer, use the Surround mixer (non dithered). Now instead of BTD run it out of Pro Tools (analog) and then back in and Record to Disc, using those same guitar files as you did before. Now, post those results.
__________________ Hybrid mixing is the present for some and the future for us all! http://petesplaceaudio.com/ Mark VIII/BAC-500/Electrodyne 501 Mic Pre/511 EQ/Blast Pad |
| | |
| | #13 | |
| Lives for gear Join Date: Jul 2008 Location: new york city
Posts: 1,501
Thread Starter | Quote:
Wow - excellent thought. I am going to try that tonight. Will the results be influenced just by the different pan law that the surround mixer uses? Thanks for the idea ![]() | |
| | |
| | #14 |
| Lives for gear Join Date: Oct 2006 Location: Los Angeles, CA.
Posts: 3,711
| |
| | |
| | #15 |
| Lives for gear Join Date: Dec 2002 Location: Spring Hill, TN, USA
Posts: 2,237
| EDIT: Changed my mind about replying. |
| | |
| | #16 |
| Lives for gear Join Date: May 2005
Posts: 2,377
| The pan law in the surround mixer is different (by 0.5dB or so) and will of course affect the behaviour of the pan slider. As the center is a little lower (or the sides louder) it will feel like the pan travels a little longer, or sound wider if you will. |
| | |
| | #17 | |
| Gear nut | Quote:
And how does this translate, for example, when bouncing to disk? Does it work and act more like an analog console? Do you recommend working and mixing all the time with the surround mixer setting? | |
| | |
| | #18 | |
| 3 + infractions, forum membership suspended. Join Date: Jan 2009
Posts: 780
| Quote:
hi, that is one real nasty issue that is often overlooked. when you have "almost hard left" or "almost hard right", the opposite channel will be degraded in pro tools [and other current daws, as far as i know]. in some circumstances it sounds really bad. it has not always been the case, though. early on, the problem was recognized and dealt with. for example. synclavier's panning was analog, after the d to a, so that digital resolution was good in both channels. many compromises were made in order to bring digital recording's price down to a larger market. better panning and resolution is one of the advantages of mixing out of the box. it seems to me that this is one issue that could be fixed by digidesign [and / or other daws] with hardware upgrade[s]. right. | |
| | |
| | #19 | |
| Lives for gear Join Date: May 2005
Posts: 2,377
| Quote:
With the dithered mixer there should not be audible degradation of low level signals. Especially since ProTools has "foot room" aswell as headroom in its 48 bit fixed point processing. | |
| | |
| | #20 |
| Lives for gear Join Date: May 2005
Posts: 2,377
| Just try both and see which one you like better, there´s no right or wrong here. |
| | |
| | #21 | |
| 3 + infractions, forum membership suspended. Join Date: Jan 2009
Posts: 780
| Quote:
no, it actually does not work like that, although the dithered mixer may have some other advantage over the non-dithered mixer. the solution is to pan outside the box. right. | |
| | |
| | #22 |
| Lives for gear Join Date: May 2005
Posts: 2,377
| From digi´s white papers: A BIT OF DITHER There is a dithering stage in most double precision plug-ins and one final dithering stage at the post master output of the summing mixer. Dither is noise with very specific properties added to the signal in order to de-correlate the noise floor from the original signal so that when length reduction occurs, the resulting waveform does not contain any harmonic distortion or noise floor modulation artifacts. This allows the plug-in and the mixer to perform very precise calculations while maintaining the low level detail when handing the signal off to the next process. Within the Pro Tools TDM mixing environment, when the dithered mixer is used, dither is added to the 48-bit signal before it is reduced to 24 bits to be placed back on the TDM bus and sent to the DACs. Dither is not added on a track by track basis, as this would produce unwanted accumulated noise. Dither is only added once at the Master Fader output of the mix bus so the total system dither noise is 3 dB at -144 dB. “Not so fast!” you say. “You just added noise to my signal and truncated my word from 48 bits to 24 bits—I’ve been robbed!” Well, it’s true that within this system topology, the signal must be 24-bit in order to pass from DSP to DSP via the TDM bus, but it’s important to understand that the level of the dither added to the signal is around -144 dB, which is below the noise floor of the converters. Consider that our ears can deal with a dynamic range of around 120 dB (from the threshold of audibility to the threshold of pain). This gives you an idea of how low “-144 dB” is in terms of audibility—you’d have to have your monitor system cranked up to extremely high levels to even hear any sound that might exist in a noise floor this low. The same could be said about the loss of the lower 24 bits. The sample values represented by the lower 24 bits in a 48-bit word are between -144 dB and -288 dB, so the dither only affects the signal at -144 dB or lower. THE PRO TOOLS 48-BIT MIXER PLUG-IN Just as EQs, dynamics, and reverbs are plug-ins, the Pro Tools Dithered Mixer is a plug-in as well. It differs from most other plug-ins in that it can grow to span multiple DSPs and as it grows, it passes signal from DSP chip to DSP chip at a full 48 bits instead of dithering and truncating back to 24 bits. It does so by using two 24-bit TDM timeslots per connection. This enables the mixer to maintain an internal dynamic range of at least 288 dB from beginning to end. The extra 24 bits in the system are used to provide channel faders with additional dynamic range above and below the original 24-bit word, and it guarantees that the same fidelity is maintained when adding more inputs to the mix bus. In the Pro Tools +12 mixer, 9 bits are reserved for levels above 0 dBFS, providing 54 dB of headroom. This is enough headroom to allow 128 tracks of full code, correlated audio (imagine sample- aligned sine wave source files) to be summed with all faders at +12 without clipping the “input side” of the bus. It also provides enough bits below the 24-bit word to allow channel faders to be placed at nearly -90 dB before they stop contributing a full 24 bits to the mix. Since in the real world, audio signals are almost never exactly correlated in this way, you can mix a far larger number of inputs within the Pro Tools mixer without clipping the “input” side of the mix bus at all. You can clip the “output” side of the mixer, but that’s what Master Faders are for—they allow you to trim your final output level to avoid clipping the DAC or 24-bit digital output when your mixed signals leave the Pro Tools mix environment. This is analogous to an analog console mix bus, where you trim the master bus with a master fader to avoid clipping the output circuitry in the console. Similar to analog mixers, the Pro Tools mixer is comprised of individual input channels and a summing stage. At the input stage, each channel’s 24-bit word is multiplied by 24-bit gain and pan coefficients to create a 48-bit result. The new 48-bit word contains the original 24 bits “shifted” lower in the 56-bit register to allow for headroom and “footroom” below unity gain, enabling channels to be turned down without losing precision. Specifically, it’s possible to pull any channel fader down to -90 dB and its signal still retains 24 bits of precision. As channel faders are pulled down, there is a loss to the lower bits of the newly extended 48-bit word which represent signals down to about -240 dB—but a full 24 bits of precision is main- tained down to -90 dB. It’s important to understand that while some lower bits of the 48-bit word are truncated when reducing individual channel levels, the quantization (or rounding error) that occurs when they are lost adds about one millionth of a dB to the total quantization error. This is determined by adding the quantization noise from the single precision quantization to the quantization noise of the double preci- sion quantization. For example, when the mixer represents -144 dB, the actual value is more like -143.99999 dB and it is quantized to -144 dB. The difference is about one millionth of a dB and is astronomically close to the “ideal” mixer— one that doesn’t ever lose bits internally. At the summing stage, Master Faders perform in a similar way to channel faders in terms of resolution. The final gain stage is in effect a master fader, which is always present; and, when the Pro Tools UI displays a Master Fader, the user is given a “handle” to adjust the range of the final gain stage output. As a built-in part of the mixer, Master Faders don’t consume any additional DSP resources, so they are the best way to adjust the final output of an internal bus or external pair without losing precision. |
| | |
| | #23 | |
| Lives for gear Join Date: May 2005
Posts: 2,377
| Quote:
This means any signal is at full 24bit resolution down to -90dB (which is a quite typical noisefloor in an analog system) and the degradation after that affects only the lower 24bits (of the 48bit word) (which is where dither is applied). This *should* apply to panning too. Only when one channel is down below -90dB (which is close to silent) can degradation theoretically occur. I don´t think the average analog panpot performs much better. Please enlighten me what I´m getting wrong, I want to learn more about the digital process. Peace. | |
| | |
| | #24 | |
| 3 + infractions, forum membership suspended. Join Date: Jan 2009
Posts: 780
| Quote:
48-bit mixer, at page 6. "We should take a moment to distinguish between the result of lowering a fader within the context of the internal mixer (where 48-bit precision is maintained) and lowering the level of a signal that is being sent to a DAC output. As with any digital audio system (not just Pro Tools), if you lower a fader assigned to an individual DAC output you can lose resolution and dynamic range, as you are simply reducing the number of bits representing the output signal in comparison to the DAC’s theoretical 24-bit resolution. You would be throwing away dynamic range that the DAC can represent if you, say, pulled your fader down to -14 dB and left it there so that peaks hitting the converter were far below full scale. That would decrease your signal-to-noise ratio significantly, so optimizing signal levels going to individual DAC outputs is important to preserving signal quality—you want to get as much resolution out of the DAC that it can offer before clipping to take maximum advantage of its dynamic range performance." also, even within the tdm environment you are exceeding the [purported] -90 dB leeway in many panning scenarios. there is more to it as well. dither is not the be all and end all. panning is better done outside the box. right. | |
| | |
| | #25 |
| Lives for gear Join Date: May 2005
Posts: 2,377
| Cool, I was just thinking about the PT internal mixbuss not taking the DAC resolution into the equation. That, of course matters a lot. Thanks for clearing that up. ![]() |
| | |
| | #26 | |
| Lives for gear Join Date: Jun 2002 Location: Santa Monica, CA
Posts: 6,257
| Quote:
I don't have any trouble panning in PT, and have no trouble in getting a very wide stereo field. And I like the fact that every time I call up the mix every subtle little thing I did to create the stereo field pops up exactly like I left it. Spatial positioning is about way more than just twisting a pan pot. -R | |
| | |
| | #27 |
| 3 + infractions, forum membership suspended. Join Date: Oct 2008
Posts: 1,978
| panning is affected by wordclock. 101010101010101 LRLRLRLRLRLRLRLR jitter makes harder for the AD/DA chip to know whats L or R. take for example the Lavry gold vs. Apogee ad-16x here in gearsluts: http://www.gearslutz.com/board/3134913-post67.html Files: http://www.gearslutz.com/board/attac..._-1.3dbwav.wav http://www.gearslutz.com/board/attac..._rc-1.25db.wav answere: 5.1 Lavry Gold mk III 6.1 Apogee AD-16x http://www.gearslutz.com/board/3535201-post74.html also... RME mixer has panning LAWs, with single channel: -4.5 dB gives a flat L to R. -6dB gives a low center. -3dB gives a loud center. Linear or Logarithmic ? is another variable. thers positive log, negative log, parabolic, convex, tactrix, etc... panning is easyer to hear in triangle speaker placement. |
| | |
| | #28 |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Human ears experience position in a number of ways, of which sound energy is only one. And , sorry to say, panning is not the most important one in many cases. Filtering by the pinnea and inter-aural time differences give us the majority of spatial cues. I once heared an audio file that proved this very directly. There is this psychoacoustic effect where your brain persistently thinks a sound is located at the side where is has first arrived. This soundfile had a short burst of a sound on one channel. While the burst was taking place the same sound started on the other channel. This other sound, however, continued on after the first stopped. What i (and i guess most people) heared was a continuous sound comming from the side that the short burst had played from. The illusion would only dissapear after a few seconds and i could hear the sound pan to the other (correct) side. weird stuff. What i want to say is that there is a lot more to sound localization than pan potting. |
| | |
| | #29 | |
| Lives for gear | Quote:
What about 5.1? What about 7.1? Inquiring minds want to know!
__________________ Manifold Recording / The Miraverse My blog My gearslutz Studio Construction thread and Studio Tech thread | |
| | |
| | #30 | |
| 3 + infractions, forum membership suspended. Join Date: Jan 2009
Posts: 780
| Quote:
hi, well, first off you are not going to reasonably be able to limit all your work to "in the box", unless you are willing to totally cripple your options all the time and forever. in the box is alright, and i am sure you can get some nice results that way with certain types of projects, but it is no substitute for a more complete system. at some point in the process, most professional work will involve multiple d to a converters and a console, with hardware outboard and so forth. this is a fact, not reasonably subject to dispute. next, even "in the box" you are susceptible to running into issues with panning, because when you start pulling back individual channel pairs while doing panning that is not center or hard left or right [say 90 - 95% or something of that nature], you get into a scenario where the "weaker side" of the panning is effectively less than 90dB down. note that this is giving full faith and credit to digidesign's claim that one can pull an individual fader back "almost 90dB" and have the fader "still contribute a full 24 bits" [whatever that vague statement may be taken to mean]. you should know that the claim of being able to pull faders back "almost 90 dB" is kind of widely taken with a grain of salt, and it does not necessarily take everything relevant into consideration. if i remember correctly, all of digidesigns measurements and claims are very careful to specify in writing that they are taken with the signal hard panned to one side or another. additionally, if you are doing some sort of 2 channel "bounce everything in the box straight to disk without ever leaving the box" routine, i wonder what happens to all of your attenuated panned channel signals when they are bounced? right. | |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| Pro Tools 8 Test | csilt | Work In Progress / Advice Requested / Show & Tell / Artist Showcase / Mix-Offs | 5 | 5th January 2009 05:43 AM |
| Pro Tools test queery. | slaphappygarry | Low End Theory | 2 | 7th December 2008 09:34 PM |
| pro tools, panning won't work. | beat you down | Rap + Hip Hop engineering & production | 9 | 14th January 2007 04:08 AM |
| Pro Tools Sine Wave test | Gregg Sartiano | So much gear, so little time! | 7 | 9th October 2005 11:57 PM |
| |