Best ITB compressor that preserves transients?
BitseK
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#1
15th August 2013
Old 15th August 2013
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Best ITB compressor that preserves transients?

Hello

I'm looking for a compressor that wouldn't squash the transients into complete shit when applying harder compression. Talking about drums, especially the kick, I often try and make my own with FM synthesis. But I'm in a bit of a slump when it comes to getting great transients.

I heard some good things about Slate FG-X, but I'm not sure if it's worth trying out.

Perhaps I should use some transient shaper/designer for this? Thoughts, suggestions?

Thanks in advance!

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15th August 2013
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Spl transient designer (UAD and native) is my go to tool when I need more punch or longer tails.

You just cant reach this results with normal compression.
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+1 on transient designer. When it comes to drums there probably should be one on every channel/sample. You can really shape the sound. This also includes anything short like bass lines and stabby synths.

I don't know how experienced you are but if you don't want to squash the transient, you can't use a fast/short attack. This comes to mind when it comes to that: http://audio.tutsplus.com/tutorials/...times-correct/

As with anything, all are not created equal. The best overall I've ever used is the mentioned SPL Transient Designer. A little pricey but you het what you pay for.Another one that I have gotten good results from, occasionally better, but not usually, and at a much better price, is Stillwell Audio's Transient Monster. As with all the Stillwell plug-ins, works well, not expensive, but a ton of color and added high harmonics. Sometimes this is a good thing, sometimes not so much. They have a free demo that is useable.

Now you can use the transient designer before or after you compress so that if you are looking for a compressed sound, it will help you bring up the attack a little. I usually use them more often to decrease attack or sustain. Or, read that link and it will explain how to preserve the transient. Good luck to you.
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Sonnox transmod
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Quote:
Originally Posted by Call_me_Switters View Post
Spl transient designer
Quote:
Originally Posted by Birdland101 View Post
Sonnox transmod
actually i kinda need both.
BitseK
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15th August 2013
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Great stuff! I looked into the SPL Transient Designer in the past and kinda forgot about it, will definitely look into it now.

I normally use The Glue and Elysia Mpressor, for drums, not sure if there's anything better out there.

Either way, I'll get the Transient Designer and experiment, thanks for the tips!
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"better" might only be a matter of taste, i was surprised in a very good way by the mpressor.
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UAD plugins might be great but I can't be bothered with buying the required hardware to use them. Their prices seem a bit excessive anyway.

Stillwell's Transient Monster is pretty good but as mentioned it can require some serious EQing to control the artifacts. The Schaak Transient Shaper is nice too and is also quite inexpensive. But I don't think you necessarily need a transient plugin to compress a kick drum without killing the transient.
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Parallel it. Then you're leaving some of the original transient.

I don't really like that SPL one tbqh, much prefer the multiband one in alloy, very powerful sound design tool.

The Glue/Elysia/Flux are probably the best about, Klanghelm also. Flux solera is probably the best dynamics tool about, seriously, it's like black magic, not cheap though £300, you could get a DBX off ebay for that price. Sonnox one is worth a look too, but the UI is missing some detail and again, not cheap.

They do a free transient shaper.

Flux:: sound and picture development

Flux:: sound and picture development

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Thanks for the link, will have to check out that freebie.
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It's a bit different, it's a lot more subtle. Anyway, I know izotope has a kind of 'toy' vibe to some people but the EQ and the Shaper on two are pretty good, brickwall filters can be useful when they don't create a huge resonant sound... Plus it does multiband sidechaining, if that floats your rubber ducky.
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Waves H-comp is on big sale now and has a 'transient pass through punch control'.
Also a mix knob for parrallel comp.
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Quote:
Originally Posted by offki View Post
Parallel it. Then you're leaving some of the original transient.

I don't really like that SPL one tbqh, much prefer the multiband one in alloy, very powerful sound design tool.

The Glue/Elysia/Flux are probably the best about, Klanghelm also. Flux solera is probably the best dynamics tool about, seriously, it's like black magic, not cheap though £300, you could get a DBX off ebay for that price. Sonnox one is worth a look too, but the UI is missing some detail and again, not cheap.

They do a free transient shaper.

Flux:: sound and picture development

Flux:: sound and picture development

Great, appreciate the info!

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Just google flux here and you'll see a lot of feedback, a lot of it in mastering and post production.

There's loads of great ones anyway, I guess the best one is the one that gives you the sound you want when you fiddle with it in the way you feel is right, that might not make sense, but it does.
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Late into the discussion, but another good unit is the TCE Triple-C multi-band comp used in "envelope mode".

Of course, in live sound, I preserve the transient simply by the attack time...

OOPs. Missed the ITB designation.
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Im not mad about ITB compressors on punching bass heavy material but for me Im liking Klanghelm DC8C followed by a bit of Fielding DSP reviver for saturation. Id say judicious application of those two will get some decent results...it has some nice starting points in the presets and also easy parallel processing...
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Cytomic the Glue with mix wet/dry so no transient loss ot original signal, and maybe put in an Native Instrument Transient plug-ins if you need to shape more attack or sustain...
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something with an 'rms' parameter like ReaComp or Compassion.
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Have to say.... my dream vst effect for this purpose (which doesn't seem to exist) is a transient designer/whatever with a curve I can draw in, rather than just a slope. So that way you can control exactly how much 'front' you're putting on something.

That would be awesome-sauce.
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Quote:
Originally Posted by steve_sax View Post
Have to say.... my dream vst effect for this purpose (which doesn't seem to exist) is a transient designer/whatever with a curve I can draw in, rather than just a slope. So that way you can control exactly how much 'front' you're putting on something.

That would be awesome-sauce.
Awesome-sauce indeed.

http://www.stillwellaudio.com/plugin...ugins/sculpto/
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Quote:
Originally Posted by steve_sax View Post
Have to say.... my dream vst effect for this purpose (which doesn't seem to exist) is a transient designer/whatever with a curve I can draw in, rather than just a slope. So that way you can control exactly how much 'front' you're putting on something.

That would be awesome-sauce.
Automation envelope?
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It's perfectly viable to compress and add some in to compensate, but the right compressor will preserve transients even if you drive it very hard.

For starters, before I dive into it - are you 100% sure that you've got a grasp on attack/release? That tends to be something that a lot of people don't really understand and no compressor will sound good unless you truly understand it.

I personally like VCA compressors for this purpose. You have to treat them carefully, but they're fully capable of being slammed with or without enhanced transients.

On the software end of things, I've been using Vertigo VCS-2 and I really like it. I've also been using plug-in versions of Valley People Dyna-Mite and they're actually great for this, where the hardware unit is not.

Have you tried multi'ing your kicks? One transient and one room layer can be great for synthesized sounds. Just straight up parallell compression added in could ensure that the attack doesn't get lost in the mix.
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Having said all this, the one in Logic is great as long as you understand the models and open up the bit at the bottom.

Dynamite is a crazy little box of tricks, love the sound of it's gating. It's all a bit on the heavy side, maybe that's just how I use it.
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Quote:
Originally Posted by offki View Post
Having said all this, the one in Logic is great as long as you understand the models and open up the bit at the bottom.

Dynamite is a crazy little box of tricks, love the sound of it's gating. It's all a bit on the heavy side, maybe that's just how I use it.
The VCA emulation in that one is incredible.
Yeah, it's most likely in how you use it. You have to be incredibly careful and really work with your mix.
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Quote:
Originally Posted by EDGEK8D View Post
Thnx.

Hmmm... I read the manual and it seems to work on rendered audio.... or something?? Quotes like "The timeline represents the entire project..."

So can I use this to, like, shape snare drum hits every time they sound?

Basically I want their Transient Monster, but with a more flexible envelope....

Last edited by steve_sax; 15th August 2013 at 11:57 PM.. Reason: more info
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It renders it internally or so it seems.
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Quote:
Originally Posted by steve_sax View Post
Basically I want their Transient Monster, but with a more flexible envelope....
check out transient - free too

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Quote:
Originally Posted by steve_sax View Post
Thnx.

Hmmm... I read the manual and it seems to work on rendered audio.... or something?? Quotes like "The timeline represents the entire project..."

So can I use this to, like, shape snare drum hits every time they sound?

Basically I want their Transient Monster, but with a more flexible envelope....
This is actually one of the only plug-in of theirs I don't own, but I've looked at it several times. Perhaps you could "sculpt" your snare hit to get it to sound how you want and then drop it in your sampler or just copy it all over your arrangement.

You could actually do what you are describing in Metrum. While it is made for kick drum layering, there is nothing from stopping you loading up your entire drum sample library. There are envelopes tweakable on the graphical interface or via macro knob at the bottom for main envelope, individual voice amp envelopes, pitch envelopes, modulation envelopes. Each voice has transient design, gain, pitch, LPF, HPF, and panning. There is an effects/EQ section too but I don't use it. You can do the same without this tool, but what you cannot do is shape the envelopes in a logarithmic manner as you describe. It's really fun. I could sit for hours making a kick drum or a clap stack.
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