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JayPee
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#1
23rd March 2013
Old 23rd March 2013
  #1
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create textures

hey slutz,

what do you use to create textures in your track?

from a simple filtered white noise to a weird cymbal sound...

I have that vst in my mind, which looks like a tree, I can't remember the name...!

I need something I can modulate ..

thanks!

J.
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#2
23rd March 2013
Old 23rd March 2013
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chembros is offline
You're thinking of... Synplant?
JayPee
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#3
23rd March 2013
Old 23rd March 2013
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yes!!!

you made my day!
will test it and see if it's that what I'm looking for!

thanks chembros!
#4
23rd March 2013
Old 23rd March 2013
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i'd say sampling is the way to go. you can sample pretty much any organic sound and process it so its source is unrecognizable and just use its textural qualities. start detuning, stretching and layering them with more melodic sounds and the possibilities are endless. acoustic/organic sounds also tend to have very intricate and complex texture in general that you can't easily synthesize. it can be fun just to take a mic and record yourself scraping/scratching/banging things around the house with other things and use that as a starting point; sound recording quality isn't necessarily even important.
#5
23rd March 2013
Old 23rd March 2013
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Turn my studio into a big spaghetti by running one source from a synth, to my moogerfoogers and then into another synth for controlling the patch with its filter.

Generally my moogerfoogers give most of my textures these days, especially the MF-102 Ring Modulator, its a sound designer's wet dream.
Ham
#6
23rd March 2013
Old 23rd March 2013
  #6
Ham
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i really try and focus on textures in my music, it's my favourite part of production. It's all about sampling. The majority of what i sample is random lossless stuff from the 60's and 70's because you get the room that the piano/whatever is recorded in, not just some perfect audio recording. Digging for obscure high quality jazz labels works for me.

edit: go watch that robert henke video on his granulator plugin, i think that's probably what you're looking for. It's been posted here many many times but is always worth a revisitation for inspiration purposes.
#7
23rd March 2013
Old 23rd March 2013
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#8
23rd March 2013
Old 23rd March 2013
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3001 is offline
nord modular 2 has some decent textures and drones :X
#9
23rd March 2013
Old 23rd March 2013
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Quote:
Originally Posted by atma View Post
i'd say sampling is the way to go. you can sample pretty much any organic sound and process it so its source is unrecognizable and just use its textural qualities. start detuning, stretching and layering them with more melodic sounds and the possibilities are endless. acoustic/organic sounds also tend to have very intricate and complex texture in general that you can't easily synthesize. it can be fun just to take a mic and record yourself scraping/scratching/banging things around the house with other things and use that as a starting point; sound recording quality isn't necessarily even important.
What he said.
#10
23rd March 2013
Old 23rd March 2013
  #10
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Microwave XT. Hold done a chord and get modulating wavetables with some interesting filter options.
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I've always been a believer in musical repetition to draw in the listener and make the music hypnotic.

Another thing I believe in is repetition.
"Repetition is a form of change" - Oblique Strategies
#11
24th March 2013
Old 24th March 2013
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mix some plaid with rayon and maybe add some stucco
#12
24th March 2013
Old 24th March 2013
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Quote:
Originally Posted by Paradox View Post
What he said.
+1 on that too. If you want to try some basic "granular" technique, experiment with different time stretch processes you have, but push them way past where they're supposed to go - this has a way of breaking down the audio into graininess and is really good for textural stuff.
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