For the life of me I cannot figure out how to program percussion instruments to build a groove.
I use Ableton 8, and have an Axiom 25 MIDI controller (it has 8 "drum pads" as well).
I just dont know how many different percs to use, where to place them (i know how to process to my liking).
I have never dealt with percussion before because I played Violin for years..no percussion needed.
So maybe this is a workflow thing? Do you build your percussion stuff before bassline/lead? Or do you add percs to complement the bass/lead? Do you think a track should have a complete groove before you even add the bass line/lead? build a groove before you even add a kick?
any pointers or references or whatever you can offer would help. sample packs I should check out?
example of percussion I am talking about....how many different instruments do you hear? Are they all off the grid or do they sound on the grid to you?
Is there even a lead in this track?
and I dont even want to ask about the sound at 1:34(ideas)?
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"I never try to please others when I make music; there is only one person who has to like what comes out of those speakers, and that person is myself." -Eric Prydz
I am a drummer, so percussion is often the first thing I think about. If you don't play drums I might suggest using a drum grid (sequencer) to program beats rather than pads or a keyboard. Also there's no shame in using samples! Well seasoned drumloops are better than crappy programmed beats IMHO.
Another thing is if you can get some MIDI files to examine, it will help you to deconstruct them and see how some beats are put together.
In the video you posted I hear a kick/snare where the snare hits are varying in pitch and length. I hear some heavily reverb'd hi-hats, claps, and some perc hits going through some kind of delay being tweaked. I think there's some rimshots popping up here and there, too.
Usually I do the beat after doing a lead/bass/pad (depending on the music). I find it helps to drum along in real time to figure out what fits in the context of the music. You have drum pads, so maybe try that. Set up a bass line, then practice drumming along with a kick & snare.
The other option is to create a looped drum pattern, then add additional melodies/chords/etc on top of that. You can probably just start with a standard beat (kick, snare, kick, snare), add some hihats on top, then start messing around and see how changing timing of the kick, snare, etc, changes the beat.
Some times I'll put it stuff in almost at random (usually if layering additional percussion) just to see what sort of weird stuff I can come up with. That technique is usually more miss than hit, though. :P
Percussion wasn't anything I really bothered with until I bought NI Maschine Mikro. I found that some sense of groove is vital to get those perc sounds moving and creating interest. Your drum pads on the midi controller will be fine for this, just experiment. I know that's the half assed answer, but some people can play full perc sections at once, where as I prefer to add each individual element at a time - it's a little tighter and sometimes gives unexpected results. Before that, I was almost exclusively working with other peoples loops that came in DVDs with Furture Music/Computer Music. I know you can get sample packs of just tops loops though, might be worth a look.
You could also grab so cheap hand percussion and do it yourself? I have a few shakers, market ethnic instruments and even things such as lighters and glass bottles in my collection to take sounds from.
i suggest to spend some time with theese .. that might give you an idea
There's one thing I haven't tried. The closest I've got is a weird, drum 'skinned' tube filled with dried beans. My general rhythm isn't good enough for something like that unfortunately
There's one thing I haven't tried. The closest I've got is a weird, drum 'skinned' tube filled with dried beans. My general rhythm isn't good enough for something like that unfortunately
bullshit... you play these things to improove that.. you dont have to go on stage with it..
Yeah I don't really get this question either. I do it in layers. Meaning start with a 4/4 kick, then start adding snare, hats, bass, toms, calves, other perc and fx etc.
try working with loops, cut them up, mix them about, play over them, etc. you might not even need them in the end and can delete them.
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What works for me, when building drum loops, is to use a small section first, then expand it out. So, for example, i build most of my beats within 16 steps. It's easier to get a groove, within a shorter length. Then duplicate that out, adding variations or other hits, where needed.
Just start out with wav loops and chop them up. Or buy a real drum machine. You'd be better off in Garage Band than Ableton right now. No sequencer will play like a human. Would I want to hear dance music from someone who can't play by hand or imagine a beat? Probably not. It takes real drumming practice or at the very least using pre-programmed stuff.
bullshit... you play these things to improove that.. you dont have to go on stage with it..
I agree.
A microphone, and things to hit will go a million miles toward livening your tracks up, and they won't sound like every other person using the same percussion samples.
If you're talking about strictly percussion grooves try an arpeggiator! I have a Quasimidi Sirius and I've come up with some super cool stuff (completely by accident) using the arpeggiator to play rhythms. Sometimes the best stuff is completely random or by accident.
So maybe this is a workflow thing? Do you build your percussion stuff before bassline/lead? Or do you add percs to complement the bass/lead? Do you think a track should have a complete groove before you even add the bass line/lead? build a groove before you even add a kick
for making drums with one shots i make sampler patches so i don't have to load in new sounds each time. just load up a kit.
i usually start tracks with at least a basic drum groove layed down.
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any pointers or references or whatever you can offer would help. sample packs I should check out?
sample pack makers are generally stupid. they process the sounds so that when people demo them they sound loud and ready to use in a track. but then u can't compress them yourself because they've already too hot. there's a great free pack of lots of very clean drum machine samples out there. they don't sound ready, but are dry enough for you to add you're own compression effects etc
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example of percussion I am talking about....how many different instruments do you hear? Are they all off the grid or do they sound on the grid to you?
5 hats. 1 kick. 1 clap. its sounds like it might have slight 16 note swing on it. most DAWs do that.
Is there even a lead in this track?
and I dont even want to ask about the sound at 1:34(ideas)?[/QUOTE]
not a lead just a few spooky synths. at 1.34 he distorted it.