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Originally Posted by Gringo Starr I'm a total rookie when it comes to making samples. I was under the impression that I made one sample and the note automatically gets shifted to whatever key I'm pressing on the keyboard. So if I play a G B D chord it will be the same sample on all three pitches. |
It gets shifted automatically - but guess what happens if your sample has an LFO routed to pulsewidth; higher pitch is faster playback, so the LFO will move at a higher speed.
Also, if you sample 4 seconds, shifting it an octave up cuts the duration in half - so then you only get a note that's 2 seconds long. Another octave, and it's only 1 second long. Unless you loop the sample - and whether that works depends on what you're trying to sample - you're going to notice this effect in a rather obvious way.
Samplers work with a grid - left to right, note, bottom to top, velocity. Each sample can occupy a rectangle of arbitrary size on this grid; those are generally called "zones" (or keygroups). Such a zone is specified as ranging from say, C-3 to C-4 and from velocity 0-63.
If you want every key to be different, each "zone" is only one key wide - so, bottom would be C-3 and top would be C-3 as well. If you don't want to bother with velocity, then each zone spans the maximum height.
You could start recording a wave file and then simply play each note at a time, with a sufficiently generous amount of silence in between. You could then use something like ReCycle to cut it up in separate pieces. Otherwise, this cutting up of waveforms is supremely boring work suitable for interns. Alternatively, there's also SampleRobot - it'll play MIDI notes for you and start listening and cut automatically when the volume drops below a certain level.
With Kontakt, when you use a smart naming scheme like calling your samples something like modular_01_nc3_v127.wav) for (n)ote C3 and (v)elocity 127, you could write a script (still not for the fainthearted) to automagically pick the right sample when you press a certain key.
Either way, nothing wrong with just recording all the files on your computer first. You'll have to find out for yourself whether something sounds better when it goes through your Lynx A/D or the sampler's A/D. The general evolution of A/D (and D/A) seems to be aimed at neutrality, not character.