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| | #1 |
| Gear interested Joined: Nov 2011
Posts: 23
Thread Starter | Feed Me drum sound
I was listening to the new Feed Me EP. I must say, it has some amazing drum sounds. Im floored by the composition, and Im curious if any one is familiar with how that type of drum sound is made. Sent from my ADR6350 using Gearslutz.com |
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| | #2 |
| Gear Head |
Drums in his tracks don't really vary too much. Basically you need to use quality drum samples, layering 4-5 samples on top of each other, lots of processing and filtering with a resonant filter (Such as the AIR Vintage Filter In Pro tools) around the root note of the snare sample to get that reso snare sound. eg. If you have a nice deep snare sample that has a resonant note around 100hz, turn the reso up on the filter and make the cut off sit over the this note. This will cut out the top of the snare so make sure you layer it with other samples that have plenty of top end. If you use a distortion unit or bit crusher as well this will really bring out that overloaded drum sound. I have uploaded a track I have been working on with a similar, but not quite as agressive drum sound. If you want a further breakdown of how I got the sound Ill be happy to explain it. |
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| | #3 | |
| Gear interested Joined: Dec 2011 Location: Amsterdam
Posts: 6
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| | #4 | |
| Gear Head | Quote:
The track isn't mastered, I just put a mastering Limiter on the master bus to get the level up. I haven't even mixed it, just bounced down the session to show as an example so I still need to refine the sounds and balance so thanks I will bring the vox down. The synths you can hear are actually just one playing at a time so the sounds are only layered in the synth (2 oscillators). All sounds were made with vaccum the analog soft synth and processed in pro tools. Hope this helps ![]() ZED | |
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| | #5 |
| Gear maniac Joined: Oct 2010
Posts: 272
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Yea i was wondering the same thing. His drums sound absolutely on point. How does he get the snare/kick to interact so well together? I understand that todays electro house is mostly about "clicky" sounding drums with short release. But when i do that in battery 3, the kick looses all its punch. I can make myself a nice layerd clap/snare sound but i'm terrible at mixing kicks. They never sit right. |
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| | #6 |
| Lives for gear |
His drums are punchy but they lack density.. Too square sounding. This is because they are overcooked. So overcook some drums.. sidechain a kick with another kick so they can layer well and then add a few more sidechained percussion sounds. It's all in the microtiming saturation compression and sidechaining. Best of luck I sometimes do similar drum sounds like those using the techniques. This is just a unmastered demo/jam showing off a great guitar amp simulator (running Aalto through it) that needed electro type drums: http://soundcloud.com/mod-a/not |
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| | #7 |
| Gear interested Joined: Oct 2010
Posts: 29
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hey man use parallel compression. I used to have the most frustrating time getting that deadmau5/feed me punchy/snappy drum sound. get deadmau5 xfer drum sample pack (like $50?). if you eq like below 60hz out and then parallel compress your kicks you'll get a really hard hitting kick drum(especially from that pack). you can also parallel compress claps and everything else in the world. good luck!
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| | #8 | |
| Gear nut Joined: May 2010 Location: Fort Wayne, Indiana
Posts: 95
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