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| | #121 | |
| Lives for gear | Quote:
that's why they built the jupiter8 you know. how that synth failed.... shame **thows JP8 out of window** | |
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| | #122 | |
| Gear maniac Joined: Apr 2011 Location: Australia
Posts: 277
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| | #123 |
| Lives for gear Joined: Aug 2007 Location: Oceania
Posts: 1,798
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Thinking about music styles (a very typical thing in electronic music) requiring certain sounds. When sound becomes a (if not the defining) part of an electronic music style. For example Acid must have 303 or 303-ish bass-lines. Ultimately the limitation of sounds or sound-exploration is a human one.
__________________ Keep things simple: A can-opener lets you eat, not a microwave (Waldorf branded products excluded). |
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| | #124 |
| Lives for gear Joined: May 2011 Location: Sydney
Posts: 1,131
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| | #125 |
| Lives for gear Joined: Mar 2009
Posts: 963
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| | #126 |
| Gear Head Joined: Aug 2009
Posts: 60
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Have you tried synth maker it's pretty cool you make your own synth plugins and use them to create new sounds.
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| | #127 |
| Lives for gear Joined: Dec 2007
Posts: 1,011
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Still an insanely lame thread, which (to my mind) seems unique to gearslutz. It'd be less intellectual on HC (and even worse), but better defined on muffwiggler. But in general, people like to talk without having the slightest idea what the terms might mean, and whether they are using them differently than the person that they are responding to. And that's the issue really. If you're actually answering the op, one has to have some commonality about what a 'sound' is. Is it a static sound only, which doesn't evolve at all? Does one accept the fact that if a 'pixel' is different, the sound is different, or is one talking about something that hits one as materially different? All of this pontificating, and there is no agreement at all on what one is talking about, and no consensus even that this is important. |
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| | #128 | |
| Lives for gear Joined: Apr 2010 Location: London
Posts: 661
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how about amplitude? An example of an interesting sound and how it was created. Music Thing: TINY MUSIC MAKERS: Pt 3: The THX Sound | |
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| | #129 | |
| Lives for gear Joined: Aug 2010
Posts: 1,211
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People are being unfair to the OP. It's a valid question. I'm sure it's one that pops into the mind of every person who has ever used a synth eventually.
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| | #130 |
| 3 + infractions, forum membership suspended. Joined: May 2011
Posts: 196
Thread Starter |
I really don't care if this thread is "lame" or if we can just make sounds way beyond the hearing range to answer the question, it doesn't cover the part where I said "creating a sound never heard before which are actually pleasant enough to use". Reading skills are quite low around here and so I have to act as immature in response so I don't get bored. I think the same people saying this stuff are the ones who are lame and cant come up with anything real (and probably make shit music yourself). All of you know what im really asking, fresh sounds from the source without a bazillion effects to get there, but want to be smart-asses because this website wouldnt be real without you. Lame community can be lame besides the very few who try to answer without being a know-it-all or in most cases, know-it-none.
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| | #131 |
| Lives for gear Joined: Feb 2009 Location: Lancashire, England
Posts: 1,859
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Yes, you can synthesise sounds no human can hear, not even yourself...the range of human hearing is limited ![]() I keep on wondering whether/when there will new totally original syntheis methods and fx in addtion to the reverbs, delays, phasers, flange, bit reduction, distortion etc. We need more innovation in software development or something - seems to be thousands of subtractive synths and reverbs etc and very few original concepts. Maybe we need to mod our own ears to hear new things :D
__________________ http://soundcloud.com/madeinmachines/made-in-machines-melancholia "I love a bit of Kazakhstan Hi-NRG fused with Swahili bongo techno, topped with a bit of industrial revolution glitch bomb and East Bavarian slut brothel and finished off with Peruvian pan pipe spunk as much as the next man but that's really not the point." |
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| | #132 | |||
| Gear maniac Joined: Jun 2011
Posts: 167
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John, I don't think being a prune face about it is going to help your cause any. Now I'll admit that this place is about as full of knot heads as any place on the net, and some of them popped in here just to throw water balloons rather than contribute. And yeah, I kind of threw a paperwad myself in one post. But for the most part, I think people have tried to have an actual conversation about the topic. I know I did. Unfortunately, you've kind of turned into the ranting husband because your wife can't tell you what you want for supper, when you don't know yourself. Never a good basis for a thread, no matter what the subject. Quote:
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Are you absolutely sure that all these synthesis types have been explored to their fullest? Be it a Kurzweil or a massive Buchla modular the size of Bill Gates' mansion, all sounds have been found? I'm interested in what you have to say, as long as it's furthering this discussion. But if you're going to be weird and petulant, I'm going to talk around you to the rest of the class. | |||
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| | #133 | |
| Lives for gear Joined: May 2011 Location: Sydney
Posts: 1,131
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Hey JohnChips. What's your synth? What's your experience in synths. Seriously. | |
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| | #134 |
| Gear maniac Joined: Jan 2008 Location: France
Posts: 236
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Besides the fact that its just my job to create both old and new instruments, and to manage Sound Designers teams ( I can assure you that every SD will end with very different instruments with the same synth, due to its sole approach, personality, and this strange mix we all have of skills and limitations ) ...... There are only 12 notes to make music. Do you think we can make some new music ? There are several hundreds of parameters in a synth, and a lot of synths ..... Just make your maths. To those who complain that there barely none new synthesis methods available, there are tons. But there's more ....... I've yet to find someone who really have PUSHED the quite already vintage and venerable VAST synthesis on "old" Kurzweils. As you can do tons of new instruments with FM synthesis ( Yes the Old DX one ), another synthesis engine very rarely pushed to its limits. So there's STILL a lot to explore with already known synthesis engines ! I believe in future ;shrug: just my [0.2] LtZ
__________________ www.lelotusbleu.fr Soundbanks for Soft Synths - Xils-Lab Team |
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| | #135 |
| Lives for gear |
That deep note thing was brilliant. What a genius. Dr James "Andy" Moorer. it took 20,000 lines of code. lol. custom built audio sound processor (ASP) predating DSP chips. okay anyone else wanna beat that? and the funny part is that it "WAS" a happy accident. Even, he himself couldn't recreate it. That's full on. The deep note has randomness built into the algorithm and it took all the stars to align inorder to create what we know as the THX sound logo. Lucky he didn't forget to hit record when he did right? Regards Josef Horhay Mixing Engineer www.acoosticzoo.com |
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| | #136 |
| Lives for gear Joined: Apr 2009
Posts: 821
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I have just spent the last 2 hours trying to design an "unheard" sound using Alchemy, Omnisphere and the Aether reverb. In a sense it is trying to make a sound that resists reverse engineering; all noticeable traces of filter sweeps, resonance, boomy reflections etc must be erased. Anything that resembles or fairly reminds one of a known acoustic instrument, animal (including humans), machines, nature or environmental sounds must also be avoided. Likewise for transitions, stings, hits and drones that are prevalent in cinema and television. On the whole a very interesting exercise and one that really stretches how you think about designing a sound even though it is more of a koan, a what is the sound of one hand clapping sort-of-thing.
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| | #137 |
| Gear maniac Joined: Jun 2011
Posts: 167
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I'm enjoying this discussion and wanted to revisit this thread, hoping to spur it on a bit more. I wanted to see if I could nudge the chat into some more product/achievement direction, and here gremlin moon is already hard at it. His is quite an extreme case though. It should be interesting to hear what he comes up with. I have thought in the past of both "have we created all the sounds that can be made yet?" as well as "Have we just about run out of new music to compose in that 12 tone scale most of us use?" I concluded the answer was "Heck no!" to both. I decided the concept of making the sound no one had ever heard before was an academic exercise in futility, since... well, how would you know? And would it even be musically pertinent? I satisfied myself with thinking of how I could differentiate myself by being less cliche. For me, that's unique enough, seeing if I could refrain from using filtered sawtooth waves as the basis for most of my patches, which the lion's share of all synth patches are. Then seeing if I could keep from using square/pulse waves, and then... wow, I'd better start digging into what was available as far as digital waves. It took me a long time to acquire a sampler, and was blessed that it was also a very, dare I say it, vast synthesizer architecture. And folks, if you want a synthesizer that does it all, the Kurzweil is it. The latest, the PC3K, offers:
The PC3 ups the ante in several ways, the chief being that it allows you to chain DSP blocks together in as many as you want, in the order you want, until you run out of voices or DSP power. If you can't do something different with this kind of architecture, you just aren't trying. Or... well, you're just not getting it. Which isn't hard to not-do, because VAST programming is kind of like rocket science. Using oscillators and filters is old school enough, but then, there are all those new doodads with strange names like "SHAPER", "WRAP" "xGAIN" and "DIST." This leaves Yamaha style FM in the dust as far as complexity goes, because unless you can work out Fourier transform functions in your sleep, you're at the mercy of trial and error to see what kind of sonic things happen. And it's a good idea to pick at patches in the machine to see how they're built, and what happens when you change the numbers. And strangely, it's a good idea to dig up a Kurzweil legacy manual, say for the 2661, because what you get in the PC3 manuals barely explain - or don't at all - the more arcane functions of the VAST engine. You know, the stuff involved with the really different patches, the sounds that make the Kurzweil synths unique. Fortunately, these manuals are available at the Kurzweil website. I have to take a break and revisit this later - it is 3 am here, after all, and I should act like I have a job once in a while. But I would like to hear how some of you are using your Kurzweils, as well as getting to the Nord Modular, another mega-flexible, mega-powerful synth.Rock on, fellow coders! |
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| | #138 |
| Gear addict Joined: Aug 2010
Posts: 354
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| | #139 | |
| Gear maniac Joined: Jun 2010
Posts: 199
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interesting thoughts, but for me i think that an entirely new sound that still has familiar aural reference points is perfectly possible - in fact, i think it's probably unavoidable. The coolest sounds are always the ones that sound almost like something else, but distinctly not. | |
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| | #140 |
| Gear maniac Joined: Jun 2010
Posts: 199
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convolution offers one of the quickest ways to new timbres - just convolving two unrelated sounds with each other can give unique results.
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| | #141 |
| Lives for gear Joined: Jul 2009 Location: Germany
Posts: 1,489
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Goodbye, Mr. Chips!
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| | #142 |
| Lives for gear Joined: Jan 2011
Posts: 857
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A few sumarised points, some prompted from comments in this thread, others I've read elsewhere, for those who get upset about running out of potential for "new" sounds or new music. * Actually, people enjoy hearing something which sounds like something else. That's probably why people keep buying 808s and minimoogs. It also is why people will play the same tune for over 1000 years. It is also why they make lots of pianos and violins for hundreds of years. It's also why composers bothered to write manuscript. It's why we accumulate a record collection. etc, etc, etc. Generally speaking, originality in music is subservient to repeatability, contrary to what a lot of people just assume without thinking - it's fundamentally something that we share, so it simply cannot be drastically altered all the time. This suggests that novelty in music transcends its most frequent state, which is repeatability. * Nonetheless there are literally endless possibilities for synthesising sounds; when you get sick of that, you can try different combinations of different sounds. It bears mentioning, somewhat in relation to the first point, that limitations are psychological rather than physical - we categorise similar sounds as being "the same," when in fact, pyhsically speaking, no two sounds are ever identical (save perhaps if we are abstractly speaking about sound as digits). It's our own bodily hardware, then wetware, which makes it possible for us to say this or that sound is the same or different, in a way much more complex and remarkable than observing differences in a waveform: The former would be study more closely related to music than the latter, which would be a study in physics. What this means is that the quest to produce something "new" is more about engaging musicality - one's own or one's listener's - and not about sitting down with a list and marking a cross against any synth sounds which are confirmed as already in use (or some such silliness). It must be something done intuitively and with many hundreds of hours practice - you can't shortcut this by merely coming up with a patch that no one else seems to have used. * There's plenty more scope for exploring electronic instruments. Synths are one thing, but I'm also personally interested in electro-mechanical instruments (like the Rhodes), but with more emphasis on the "electro." Has anyone ever built a synth that generates its initial sounds mechanically? |
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| | #143 |
| Lives for gear Joined: Nov 2008 Location: Amsterdam Area
Posts: 559
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Well you can alway's take some acid and detune some osc's.. You can also filter the decay attack into a releasable decay, without even having to trip the signal through the waveshaper while not overusing internal FX feeding back into the detuned osc's, which are heavily influenced by the acid or other mindaltering consUmable tools apart from the synth.. YouunderstahihiahoohhooohAAAAAHHRGHHAHAAAAARGHH? |
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| | #144 |
| Gear maniac Joined: Apr 2011 Location: Australia
Posts: 277
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| | #145 |
| Lives for gear Joined: Jan 2011
Posts: 857
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Let's also not forget that a concept of sound cannot be separated from duration. You can have a synth play the same patch, but in multiple different ways over the course of 1, or 10 seconds, and you'll have a range of things which will inevitably be called "different sounds," and the nature of these will vary anywhere in the gradient between melodic and rhythmic. Actually it boggles my mind that someone would be stuck in thinking that we're running out of sounds. |
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| | #146 | |
| Gear Head Joined: Jun 2010
Posts: 34
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| | #147 | |
| Lives for gear Joined: Apr 2011
Posts: 530
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I'll add...context is all important to the perception of a 'sound', synthesized or otherwise, so apart from endless amounts of micro variation in real world sound vibration machines (electronic and acoustic instruments, not digital ) we also have limitless contextual possibilities.
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| | #148 |
| Gear Head Joined: Jun 2011
Posts: 43
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| | #149 |
| Lives for gear Joined: Apr 2011
Posts: 530
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Ornette's got some interesting things to say about sound and its production. |
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| | #150 | |
| Lives for gear Joined: Feb 2011 Location: BC Canada
Posts: 1,510
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