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Old 16th February 2010   #1
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The Bassdrum

I thought I´d sum up what I´ve learned about the almighty bassdrum

I´m dividing up this lesson into 5 different sections or stages.

1. The snap > This is the part that will cut thru the mix and slap you in the face.

2. The boom > This is the part that makes your guts tingle

3. The punch > This is the part that hits you in the chest

4. The top > This is the part for those busy mixes that need something extra to cut through

5. Some chit chat

Ok, here we go...

1. Get a clean, pure bassdrum, from a synth, a drummachine or sample. By this I mean no layering or saturation processing (breaks up the kick, especially in headphones).

Cut piece by piece from the end of the sample until you have no subs left in the sound. Activate "snap to zero crossing" and start chopping at EVERY zero crossing.

Mark all the pieces and normalize at -0,1dBFS. Now all the low amplitude cycles will be almost full scale. Small sounds within the drum itself will now be loud. This is something you cannot possibly achieve with any other process or processor. It´s like microdynamics surgery. The really small waves at the start of the kick that were almost inaudible are going to sound really weird and spikey at high Hz. You can delete those one by one until you have a sound that is more balanced, or simply lower the volume on those sections if they sound good but are too loud or EQ away the crap.

Now you have a proper snap that you can bounce down in a folder for your own library. Since this part of hte bassdrum doesn´t have any subs you could massage it a bit with compression, saturation or distortion. Serial o parallel to taste. You don´t HAVE to do this, the snap is silly loud already, but sometimes it´s nice to add a bit of tone. I prefer parallel processing. I´ts easier to make thatkind of judgement whithin the context of a mix, so you might prefer to process later on when you´re producing a track.


2. This is the second part of the kick that usually is a 1/8th long, faded out. Even if you have a proper studio with acoustics, D/A and monitors, headphones are great for revealing things that are off in the subs. Take a kickdrum from a synth and listen, it will sound clean and not "broken".
Grab a sample that you like and do the opposite and cut away the snap part, plus you cut up every cycle and normalize. Glue the pieces together, but they should be on separate channels if you know what I mean. Zoom in and line them up. Pitch it to nearest note.

3. Duplicate the boom track twice and shorten the length of them so that they are around 1/32nd long. They could be longer or shorter, use your ears. Pitch the so that they form a chord (preferrably the I chord of your composition). Muck around with their levels to get it right. Some processing on them might float your boat. Just make sure you leave the boom alone. The less the processing the better it will sit in the mix and sound big.

4. Throw on a hihat or snare or a crisp whatever sample for the top. Go nuts with processing or have it clean. To not interfere with the snap too much you might want to fade in to the sample, slower attack in your sample player.

5. All this results in a snappy and punchy bassdrum that sits well in every mix. Did I mention it will be loud as ****? Louder thatn any bassdrum you´ve ever heard in a EDM track after mastering. And it will be cleaner sounding. This is great news for everyone struggling for loudness. Now you can be as loud as anyone out there, only your track won´t be smashed to bits. Have your kick at -0.1dBFS with a limiter on the mixbuss and build your track around that. With a little help from sidechain compression you´ll soon achieve a great sound.

Remember to enjoy

An example:
Attached Files
File Type: wav KICK.wav (328.2 KB, 1566 views)
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Old 16th February 2010   #2
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great stuff

but pretty sure Soundforge wavehammer will do this for you->
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This is something you cannot possibly achieve with any other process or processor
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Old 16th February 2010   #3
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can you post an example??
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Old 16th February 2010   #4
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Im a little lost on #3, Duplicating the boom version in 1/32's.
So its 3 of the same boom, only the first version 1/8 long, but the other 2 copies 1/32 in different pitches?
Wouldnt that sound strange, with the 2 copies ontop like that?

Great trick tho, ill have to try it.
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Old 16th February 2010   #5
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Originally Posted by steffensen View Post
Im a little lost on #3, Duplicating the boom version in 1/32's.
So its 3 of the same boom, only the first version 1/8 long, but the other 2 copies 1/32 in different pitches?
Wouldnt that sound strange, with the 2 copies ontop like that?

Great trick tho, ill have to try it.
That´s the thing, it doesn´t sound funny at all, it just gets more punchy.
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Old 16th February 2010   #6
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can you post an example??
No, but feel free to try it out
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Old 16th February 2010   #7
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Quote:
Originally Posted by XAXAU View Post
No, but feel free to try it out
ha thanks anyways
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Old 16th February 2010   #8
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The snap can be layered with other snaps. And the punch can be other samples too, just make sure they´re tuned to the root. I just felt that this was the fastest way to go about it the first time you try it.
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Old 16th February 2010   #9
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Originally Posted by golden beers View Post
great stuff

but pretty sure Soundforge wavehammer will do this for you->
Really? Every 180 degrees of a cycle normalized individually?

Anyway, glad you liked it
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Old 16th February 2010   #10
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Quote:
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Really? Every 180 degrees of a cycle normalized individually?

Anyway, glad you liked it
well i'll spit a kick drum through it so you can see what you think.
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Old 16th February 2010   #11
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ok here's before hammer...
SYS100 round 1.wav


and here's after..
SYS100 hammer1.wav


note this is not cut to zero
also wave hammer is set to maximum, there's some quite interesting middle ground to be found with the hammer
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Old 16th February 2010   #12
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Quote:
Originally Posted by XAXAU View Post
That´s the thing, it doesn´t sound funny at all, it just gets more punchy.
Awesome. Just been spending 3 hours playing with this trick. Really opens up a new world of possibillities. Thanks fpr sharing this!
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Old 18th February 2010   #13
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Oooops! This was not the right kick. I posted the right one in the original post.
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File Type: wav KICK.wav (123.1 KB, 623 views)
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Old 18th February 2010   #14
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This thing is pretty good to do in Live, with the Note Length midi plugin. Just play around with note length's until it fits.

I noticed that one gains on using a long boom kick, as the noramlize brings up the noise/cracks in the end (especially on my 909 kicks). With a longer kick you can make the kick shorter and still doing its job.

Ive been doing kicks in a different way before. More a matter of oscillating the lower freq, to the wanted length, and then shaping it with a gate/compressor. But this thing feels more stable and firm somehow, more in control.
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Old 18th February 2010   #15
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I use Cubase so editing is sooooo easy. Ableton users are missing out on this very basic but powerful feature.

Variaudio for pitching in Cubase is simple and effective as well.

Du borde testa
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Old 18th February 2010   #16
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Hehe.. jag har testat.

I do my normalizing in sound forge, and then i use the snap to zero crossing in the Live Sampler/Simpler, so np there really.

But sure, i do miss out on the pitching/timestretching capabilities.
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Old 20th February 2010   #17
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Posted the right kick in the original post. Should stop naming every kick "kick"
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Old 22nd February 2010   #18
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This sounds wondrous and magical. Is there a good way to do this in Ableton that I'm missing? Or is some external audio app editing required...
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Old 22nd February 2010   #19
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Live cant do it, but its easy in let say Sound Forge, which u can link to from the inside.
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Old 22nd February 2010   #20
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Different kick sounds for different applications.
I wouldn't use this technique for all my kick needs.
Synthesis, sampling, layering, editing, processing...
There's no secret formula.
Know your tools/options and use them accordingly.
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Old 22nd February 2010   #21
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Quote:
Originally Posted by lcvl View Post
Different kick sounds for different applications.
I wouldn't use this technique for all my kick needs.
Synthesis, sampling, layering, editing, processing...
There's no secret formula.
Know your tools/options and use them accordingly.
Sure, but one more trick up yer sleeve isnt a bad thing.
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Old 22nd February 2010   #22
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What´s so nice about this trick is that you get more illusion for less voltage which means that you don´t have to slam your track to get to the industry standard loudness in EDM these days. Your track will be as loud as the rest but with less compression, limiting, saturation and clipping.
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Old 22nd February 2010   #23
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Oh make sure you check in headphones. You can really hear the subs break up in there.
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Old 22nd February 2010   #24
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Another one...
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File Type: wav BASSDRUM 2.wav (123.1 KB, 695 views)
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Old 5th March 2010   #25
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Quote:
Originally Posted by XAXAU View Post

Remember to enjoy

An example:
KICK!

thanks 4 the tips
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Old 10th July 2010   #26
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wow, saw this thread ages ago, but never tried it.

I wasn't even paying that much attention to doing it but by god it works, really snappy kicks with loads of low end, but they sound tight.

I'm doing this in Logic and could only normalise my regions, anyone know how to normalise to -0.1?
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Old 10th July 2010   #27
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Here's my first attempt!

(the first four bars are the original, second four bars are with the technique)
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File Type: wav kick compare.wav (3.94 MB, 513 views)
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Old 10th July 2010   #28
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Quote:
Originally Posted by Ludwig View Post
_
Easy dude, was just listening to your new track Shea Butter earlier today. Good stuff thumbsup


Quote:
Originally Posted by Ludwig View Post
wow, saw this thread ages ago, but never tried it.
+1

Thanks for bumping this thread.

I used this technique for the first time about a week ago & tried to find this thread, but failed. Didn't realise it was actually a dedicated thread; thought XAXAU had shared this within one of the other many threads re kicks.

Quote:
Originally Posted by Ludwig View Post
I'm doing this in Logic and could only normalise my regions, anyone know how to normalise to -0.1?
I did this by opening 10 or so more audio tracks, setting a 1 bar snap/quantise, dragging each slice to its own track, adjusting track volumes until they all peak the same.



You can hear the results I achieved in the first track on my soundcloud page in my signature (Not For You - Vocal Techno Mix), or a barer version in this example I uploaded to a different thread

http://www.gearslutz.com/board/5562806-post21.html

(annoyingly this site will not allow me to re-upload the attachment to this thread, even if I rename the file!)
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Old 10th July 2010   #29
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Quote:
Originally Posted by Simonator View Post
Easy dude, was just listening to your new track Shea Butter earlier today. Good stuff thumbsup




+1

Thanks for bumping this thread.

I used this technique for the first time about a week ago & tried to find this thread, but failed. Didn't realise it was actually a dedicated thread; thought XAXAU had shared this within one of the other many threads re kicks.



I did this by opening 10 or so more audio tracks, setting a 1 bar snap/quantise, dragging each slice to its own track, adjusting track volumes until they all peak the same.



You can hear the results I achieved in the first track on my soundcloud page (in my signature), or a barer version in this example I uploaded to a different thread

http://www.gearslutz.com/board/5562806-post21.html

(annoyingly this site will not allow me to re-upload the attachment to this thread, even if I rename the file!)
Cheers man, I was quite happy with that one

Checked out that track, you can hear the technique in the kick, I love it. Very cool vocal as well. thumbsup who's it going out on?
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Old 10th July 2010   #30
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Quote:
Originally Posted by Ludwig View Post
Cheers man, I was quite happy with that one

Checked out that track, you can hear the technique in the kick, I love it. Very cool vocal as well. thumbsup who's it going out on?
Thanks.

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