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| | #1 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | Voice design / Sound design I'm not sure if this is the right place, but here it goes: I was curious how some voices are created in movies/games. The ones I'm interested are: 1. Protoss / Goa'Uld (kinda obvious, I did manage to get pretty close to it, bun not close enough to my taste) 2. Necryss (Unreal Tournament 3) 3. Liandri (Unreal Tournament 3) 4. Eldar (Dawn Of War 1 & 2) I also fond the Eldar pretty obvious, but also I can't put my finger on it. Any ideas? ![]() |
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| | #2 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | Bump ![]() Anyone?? |
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| | #3 |
| Gear maniac Join Date: Nov 2008 Location: Glasgow
Posts: 256
| The stargate one I sounds to me like it is just pitched down and then mixed with the dry voice. imho. |
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| | #4 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | I managed do it with a combination of 3 layers of pitched down voice, slightly delayed (1 - 5 ms) and plate verb. I was more interested in the Liandri-type (deep robot voice) and Necryss type. To be more specific, those aerial banshee voices you get to see in some movies, that hove something alienish to them, but cand be understood. I would post some voices directly from the game, but I'm not sure I'm allowed to... |
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| | #5 |
| Lives for gear | Take natural sounds, and manipulate them. A lot of games I do, I tend to start with aggressive animal noises, and build on that. Layer a couple diff things together, do some pitch correction/time correction. EQ each layer differently. Make sure one has a lot of bottom end in it. Stuff like that. The only thing you can really do is experiment. alexP
__________________ www.myspace,com/twitchcraft |
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| | #6 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | Yeah, but I'm talking about voices here, which I find more difficult to modify into sounding Liandri robot-like. |
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| | #7 |
| Lives for gear | |
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| | #8 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | Mostly layering with pitchshift (works for Goa'Uld and Eldar), especially if I modulate the pitchshift; also tried adding chorus with a "decent" amount of feedback or plate verb (or both). I get *some* interesting effects, but I simply can't get the Liandri or Krall voice style (deep robot gargle or deep... monster gargle, sounds like a robot in ways). LE: maybe it's also in the voice and I should try working with some really deep, dark and brooding voice to begin with (not my case) Even LE: I extracted the voices from the game using a nifty tool (called OggExtract) and discoverd that there's nothing special with most of the voices (I guess that the whole in-game feel made me think there was something special, but listening to them dry, out of game context made me realise that it's only good voice acting); however, the Liandri still has some interesting robot like features. I'll post 3 samples tomorrow and hope someone will figure if it's some sort of editing or just the voice act that makes it so brooding. |
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| | #9 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | As I promised, I attached 3 of the Liandri voices found in UT3. Maybe these will help. As I said in an earlier post, I discovered that out of the game context, the voices were just... voices, nothing special, but the Liandri still have something I can't figure out. So, hope this zip helps. |
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| | #10 |
| Lives for gear Join Date: Feb 2008 Location: Denmark
Posts: 783
Thread Starter | Bump |
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| | #11 |
| Gear nut Join Date: Oct 2007 Location: Austria
Posts: 110
| Maybe the Sound Engine in the Game itself is doing something to the Voice Samples? Some kind of situational Vocoder Effect or anything like that.
__________________ "The Sherman Filterbank allows some smooth EQ sweeps." - Ulli Pallemann, 301 Studios, Cologne ![]() |
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| | #12 |
| Gear nut Join Date: Oct 2008 Location: Silverlake
Posts: 97
| I didn't hear your samples..... but check out this program KVR: Ohm Force Frohmage - Virtual Effect I have been able to get some weird sci-fi type sounds out of there. |
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| | #13 |
| Lives for gear Join Date: Jun 2005 Location: Southern California
Posts: 2,169
| sounds low to begin with, some vocode effect, too clean to be harmonizer. nice choppy gargle thru a fan effect, is that time expansion? hmm, check out the RBC voice tweaker RBC Voice Tweaker - The Sonic Spot & maybe Native Instruments Vokator i'll give it another pass @ home on some real speakers. |
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| | #14 |
| Lives for gear Join Date: Jun 2007 Location: Texas by way of Pluto
Posts: 1,631
| I have used various plugs to manipulate voice sounds. These include, Ultravox VST plug in, Orange Vocoder & Filter Freak plugs. Waves plug-ins include Cosmonaut which does some rather interesting things, combined with different Antaris Auto-tune can give great results. My ASR-10 effects section has some very interesting processing options that include pitch shift, random modulating phasers and dostortion effects. I recently bought a talk box, running my nord into it is loads of fun.
__________________ PopBott |
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