Electronic dance music tips and techniques - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > Electronic Music Instruments & Electronic Music Production


Electronic dance music tips and techniques

New Reply New Reply Thread Tools Search this Thread
Old 27th November 2008   #1
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
Electronic dance music tips and techniques

I was thinking if anyone here would like to share his/her techniques about creating dance music (techno, house etc).
Share tips and techniques not only about what compressor, effects or eq to use but your musical way of doing your music, how do you write down your ideas, your workflow and anything you want. Offcousrce all forms of dance music are welcome...

Thanls
gst is offline   Reply With Quote
Old 27th November 2008   #2
Gear addict
 
CircusofMind's Avatar
 
Joined: Apr 2008
Location: San Francisco Bay Area
Posts: 316

Quote:
Originally Posted by gst View Post
I was thinking if anyone here would like to share his/her techniques about creating dance music (techno, house etc).
Share tips and techniques not only about what compressor, effects or eq to use but your musical way of doing your music, how do you write down your ideas, your workflow and anything you want. Offcousrce all forms of dance music are welcome...

Thanls
Really? So you are asking us all to share 'anything' about 'anything' in 'any' genre of electronic music.

Maybe be a little more specific in your questions?
This entire sub-forum addresses your very general topic.
__________________
Circus of Mind debut EP Subjectless Awareness out now, exclusively at
Addictech.

*****Website*****Facebook*****Soundcloud*****
CircusofMind is offline   Reply With Quote
Old 27th November 2008   #3
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
yeah the topic is general share what you want about making dance music
gst is offline   Reply With Quote
Old 27th November 2008   #4
Lives for gear
 
iangomes's Avatar
 
Joined: Apr 2008
Location: Toronto
Posts: 1,018

make LOTS of songs and try lots of things... it's made me better so far, that doesn't say a lot though.
__________________
Check out my adventures in repairing and restoring vintage gear:
http://vintagetechbench.blogspot.com/


Latest post: The Bench: Studer 903A Restoration - Master Section Pt. 2
http://vintagetechbench.blogspot.com...ection_08.html
iangomes is online now   Reply With Quote
Old 27th November 2008   #6
Lives for gear
 
zebastian21's Avatar
 
Joined: Mar 2007
Location: NYC
Posts: 652

Quote:
Originally Posted by gst View Post
I was thinking if anyone here would like to share his/her techniques about creating dance music (techno, house etc).
Share tips and techniques not only about what compressor, effects or eq to use but your musical way of doing your music, how do you write down your ideas, your workflow and anything you want. Offcousrce all forms of dance music are welcome...

Thanls
I would say...start buying the Future Music magazine, they come with dvd where well known producers share their way of working... I have learned so so so much by just watching those videos
zebastian21 is offline   Reply With Quote
Old 27th November 2008   #7
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
iangomes thanks for the advice i think it is true
SWAN808 thanks for the suggestion i will check the book

Let me start
I will post some points how i do things and what am liking from dance music
-I am using ableton live
-I like he deep and tech side of house and techno, deep basses, cutted chords, the usual techno hihats etc.
-When i have an idea i write it in the sequencer with a random vsti and then i change the sound to fit to the rest of the track
-I usually begin a track with kick, snare, hats and some pad or bass and i try to extend it to 2-3 minutes and not to stick to 8 bar loop
-I like to use feedback delay and i think it has a good effect on small notes that play once in a while in the loop
-I usually use simple note arragment as the music i make dont demand continuous melodies
-I think that a very important think on a loop base track is to have a good loop. The bass, the drums (especially the perc stuff) and the rest of the sound that play continiously to feet perfectly with each other and to make you move. (I need a lot of work on that).
I cant think of anything alse at the moment
gst is offline   Reply With Quote
Old 27th November 2008   #8
Gear interested
 
Joined: Jan 2007
Posts: 9

Check out Tom Cosm and Index of/academy/ for some cool tutorials and inspiration.You could also just try listening to your favorite music and picking it apart and try to recreate the things you like
cavedweller is offline   Reply With Quote
Old 28th November 2008   #9
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
zebastian21
cavedweller
thanks for your inputs i will check
gst is offline   Reply With Quote
Old 28th November 2008   #10
Lives for gear
 
Phaidon's Avatar
 
Joined: Oct 2007
Location: N.Y.C.
Posts: 2,675

Quote:
Originally Posted by zebastian21 View Post
I would say...start buying the Future Music magazine, they come with dvd where well known producers share their way of working...
+1
Phaidon is offline   Reply With Quote
Old 28th November 2008   #11
Gear nut
 
*iIIiCit*'s Avatar
 
Joined: Oct 2008
Location: EUROPE
Posts: 110

Quote:
Originally Posted by gst View Post
iangomes thanks for the advice i think it is true
SWAN808 thanks for the suggestion i will check the book

Let me start
I will post some points how i do things and what am liking from dance music
-I am using ableton live
-I like he deep and tech side of house and techno, deep basses, cutted chords, the usual techno hihats etc.
-When i have an idea i write it in the sequencer with a random vsti and then i change the sound to fit to the rest of the track
-I usually begin a track with kick, snare, hats and some pad or bass and i try to extend it to 2-3 minutes and not to stick to 8 bar loop
-I like to use feedback delay and i think it has a good effect on small notes that play once in a while in the loop
-I usually use simple note arragment as the music i make dont demand continuous melodies
-I think that a very important think on a loop base track is to have a good loop. The bass, the drums (especially the perc stuff) and the rest of the sound that play continiously to feet perfectly with each other and to make you move. (I need a lot of work on that).
I cant think of anything alse at the moment

Hi! so...what advise do u need? U know how it works!
Now practise as much u can!
What gear do u use?

greetz

G
*iIIiCit* is offline   Reply With Quote
Old 28th November 2008   #12
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
*iIIiCit*

I dont really want a specific advice. I just wanted to know how do you guys work to do your music, if you want to share it offcourse.

Discussing about something like that i thing always make everyone better or at least learn something new.

As for the gear, i use ableton live with soft synths. I dont have any outboard toys yet.
gst is offline   Reply With Quote
Old 28th November 2008   #13
msl
Lives for gear
 
msl's Avatar
 
Joined: Nov 2007
Location: Dublin
Posts: 3,659

don't read GS too much!
practice, practice, practice
collaborate, collaborate, collaborate
make your own samples, resample yourself
DON'T copy that popular bassline!
go out and listen to new music every week
be careful you don't catch loopitis or justiceitis!
make friends with DJ's, listen to their opinions
buy the best monitors you can
move to Berlin....
__________________
"It's like a throbbing jellyfish of low end" Joseph Micolo

New remixes out now
Erik Tronik & Secret Groovers - Test Model (Michael Lovatt Remix)
Ricky Sinz - Oh You (Michael Lovatt's More Wood Remix)
Latest releases here & here
msl is offline   Reply With Quote
Old 28th November 2008   #14
Gear nut
 
*iIIiCit*'s Avatar
 
Joined: Oct 2008
Location: EUROPE
Posts: 110

Quote:
Originally Posted by gst View Post
*iIIiCit*

I dont really want a specific advice. I just wanted to know how do you guys work to do your music, if you want to share it offcourse.

Discussing about something like that i thing always make everyone better or at least learn something new.

As for the gear, i use ableton live with soft synths. I dont have any outboard toys yet.
heya!

i know, but everyone has its own way to work, like for example a painter.

i do it similar to u, first the "base" (kik, bass, percussion) till the loop is running and running and running and......
than i start to get some mood in there, athmos, fx, effected percussion...)
than i stard programm the melody (like u) switch the presets at the synth, when i found something i like, i advance the sound to my tast. i always record the instrument dry (save the midichannel) than i add reverb or whatever.
so i create a "BuiltUp"

my friend creates a loop first, adds all percussion sound and synths. than he fills the sequencer and mutes out the parts that does not fit into the tune!

What kind of music do u produce?

greetz
*iIIiCit* is offline   Reply With Quote
Old 28th November 2008   #15
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
msl

Thanks for posting. About the last one i'm thinking moving to berlin seriously
Good points here. Especially the collaboration, will be really good experience
gst is offline   Reply With Quote
Old 28th November 2008   #16
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
*iIIiCit*

Cool, your friends method sound good too
I like to produce mainly tech house, techno. Very influenced by the ''German'' sound, if there is such a thing.
gst is offline   Reply With Quote
Old 28th November 2008   #17
Gear nut
 
*iIIiCit*'s Avatar
 
Joined: Oct 2008
Location: EUROPE
Posts: 110

Quote:
Originally Posted by gst View Post
*iIIiCit*

Cool, your friends method sound good too
I like to produce mainly tech house, techno. Very influenced by the ''German'' sound, if there is such a thing.
Try out, u´ll see how u can work the most effectiv way!
Send me a link (if u want) with some tunes (even when they are not finished)


have a graet weekend you slutz
*iIIiCit* is offline   Reply With Quote
Old 28th November 2008   #18
3 + infractions, forum membership suspended.
 
7161's Avatar
 
Joined: Apr 2005
Posts: 1,096

hmm, good topic. My tip is about noobs entering the game with a pc and s/w and a synth or 2 etc and 'not getting it'

if you want to learn to make club music, the best way imo is to start by getting a mixer.. say 16 channels. idaly you want some hardware in this mix such as a hardware sampler or some hardware synths and your pc outs (the more outs the better)

create a 16 bar loop in the sequencer.. drums, bassline, pads, synthy parts, percussion and noise parts etc

send each sound into the board and mute all the channels except the kik

press play and mix it... mix it for hours, bun a few spliffs and mix it and mix it and mix it... work that mix, bringing stuff in and out, changing patterns in the drums from time to time (as you would back in the day with TR/TB/SH etc units, and mixing on the board

imo this is what'll get a noob to understand the roots of dance music creation, and unless you get that you usualy have problems 'getting it'

it allows the user to work the mix like a deejay and it's as close as you'll get to old skool classic live peformance and old-skool studio mix protocol.. changing drum & sequencer patterns on the fly, mixing on the fly etc.

I find the biggest stumbling block for noobs wanting to make club music is that they come to the table thinking like a musician and that doesnt work... you need to think more like a deejay, creating a linear mix out of components as if you had 16 turntables.

make sense? noobs go to it thinking like a 'musician' and it usualy comes out sounding like electronic music, not club music
7161 is offline   Reply With Quote
Old 28th November 2008   #19
gst
Gear interested
 
Joined: Jun 2008
Posts: 15

Thread Starter
7161
Thanks for your post. Really great advice. The problem with me i think is to get the elements of the track fit together to make a strong base of the track.
The way you suggested its going to help me improve that by trying different things in and out of the mix.

''they come to the table thinking like a musician and that doesnt work''. So true
thanks again really helpfull
gst is offline   Reply With Quote
Old 28th November 2008   #20
Gear maniac
 
SonOfSteven's Avatar
 
Joined: Apr 2006
Location: Amsterdam
Posts: 278

Send a message via MSN to SonOfSteven
Quote:
Originally Posted by 7161 View Post
hmm, good topic. My tip is about noobs entering the game with a pc and s/w and a synth or 2 etc and 'not getting it'

if you want to learn to make club music, the best way imo is to start by getting a mixer.. say 16 channels. idaly you want some hardware in this mix such as a hardware sampler or some hardware synths and your pc outs (the more outs the better)

create a 16 bar loop in the sequencer.. drums, bassline, pads, synthy parts, percussion and noise parts etc

send each sound into the board and mute all the channels except the kik

press play and mix it... mix it for hours, bun a few spliffs and mix it and mix it and mix it... work that mix, bringing stuff in and out, changing patterns in the drums from time to time (as you would back in the day with TR/TB/SH etc units, and mixing on the board

imo this is what'll get a noob to understand the roots of dance music creation, and unless you get that you usualy have problems 'getting it'

it allows the user to work the mix like a deejay and it's as close as you'll get to old skool classic live peformance and old-skool studio mix protocol.. changing drum & sequencer patterns on the fly, mixing on the fly etc.

I find the biggest stumbling block for noobs wanting to make club music is that they come to the table thinking like a musician and that doesnt work... you need to think more like a deejay, creating a linear mix out of components as if you had 16 turntables.

make sense? noobs go to it thinking like a 'musician' and it usualy comes out sounding like electronic music, not club music
Interesting point of view, makes complete sense to me. when I produce music thinking this, most of the time the tune will naturally work muuuuch better on the dancefloor. Other times over thinking a tune and trying to be to complex musically just doesnt work out the same, for me atleast
SonOfSteven is online now   Reply With Quote
Old 28th November 2008   #21
On a gear diet
 
kraku's Avatar
 
Joined: Jun 2008
Location: Finland
Posts: 1,093

My tip would be that there are four important things in dance music:
- rhythm
- groove
- sound design
- arrangement

99% of the dance music tracks take a short cut in the arrangement part of production, which is a shame, but you'll get OK stuff if you get those four things right. Also realize that if you actually have a good SONG which you turn into a dance arrangement/production, you'll get a really nice end results. Depending on the actual dance music genre, you might want to consider working on the actual melodies and chord progressions first and then start working on the sound design etc.


Here's a quickly produced dance track (a couple of evenings), made as a joke:
http://www.krakulandia.info/Music/mm...et%20Lovin.mp3

It's not anything special, but listen how the same bassline goes on and on throughout the whole song without changing in anyway, except that it's lowpass filtered occasionally. This makes it much less boring. It's a common trick in the dance music genre.
kraku is offline   Reply With Quote
Old 28th November 2008   #22
On a gear diet
 
kraku's Avatar
 
Joined: Jun 2008
Location: Finland
Posts: 1,093

Quote:
Originally Posted by 7161 View Post
noobs go to it thinking like a 'musician' and it usualy comes out sounding like electronic music, not club music
I partly disagree. Good dance stuff usually has a good arrangement/structure. Most of the dance stuff is boring because not much attention has been given to these things of the track. Traditional music writing emphasizes arrangement/structure alot and for a reason. The same applies to dance music also, but you don't necessarily make the exact same choices as when you were writing a song for a rock band. If you know how to create tension/relese type of things in one music genre, it still applies in techno/house/trance type of genres.

A dance track which has a good arrangement/structure lasts for years. Otherwise it's just something you'll listen to a couple of times and forget it after that...
kraku is offline   Reply With Quote
Old 28th November 2008   #23
Gear maniac
 
jaykay's Avatar
 
Joined: Nov 2007
Location: Berlin
Posts: 247

Quote:
Originally Posted by msl
don't read GS too much!
practice, practice, practice
collaborate, collaborate, collaborate
make your own samples, resample yourself
DON'T copy that popular bassline!
go out and listen to new music every week
be careful you don't catch loopitis or justiceitis!
make friends with DJ's, listen to their opinions
buy the best monitors you can
move to Berlin....
haha classic!

I start with a 4/4 kick spanned over 4 bars and then it pretty much goes anywhere from there. Every time I build something interesting I drop it onto another midi track and start with the basic 4 bars again (kick, some bleeps, effects etc). I use a lot of bleeps and sounds to create a nice driving rhythm but don't crowd the mix, rather on the sparse side in fact. At the end I arrange all my favourite bits how I like and start mixing. Although I do make minimal so I guess it depends what you're into....
jaykay is offline   Reply With Quote
Old 28th November 2008   #24
Lives for gear
 
rhythmtech's Avatar
 
Joined: Jul 2008
Location: Dublin , Ireland
Posts: 2,054

Quote:
Originally Posted by kraku View Post

A dance track which has a good arrangement/structure lasts for years. Otherwise it's just something you'll listen to a couple of times and forget it after that...

exactly. too many amateurs making fillers when they should be aiming for killers.

if you base your tracks solely on dancefloor dynamics you'll end up with boring generic toss. the true test is to write songs that still work on the dancefloor. arrangement can definitly make a track but without substance behind it, it means nothing.
rhythmtech is offline   Reply With Quote
Old 28th November 2008   #25
On a gear diet
 
kraku's Avatar
 
Joined: Jun 2008
Location: Finland
Posts: 1,093

Quote:
Originally Posted by rhythmtech View Post
exactly. too many amateurs making fillers when they should be aiming for killers.

if you base your tracks solely on dancefloor dynamics you'll end up with boring generic toss. the true test is to write songs that still work on the dancefloor. arrangement can definitly make a track but without substance behind it, it means nothing.
Amen!


A tip for better dance floor stuff:
"Use as few elements in your music as possible; your mix wont get crowded and the dynamics and sounds work better on dance floor. Also, if the song doesn't work well with just drums, bass and lead-synth/singing, it probably isn't a very good/catchy track/song."

The above also works on most of the other music genres.
kraku is offline   Reply With Quote
Old 28th November 2008   #26
Lives for gear
 
zebastian21's Avatar
 
Joined: Mar 2007
Location: NYC
Posts: 652

The way I work is :
I preach the same thing to everyone I collaborate with and work for:
Make a default start up template of your sequencer, put in there the plug ins or samples that you know you will be using .
For example in my case I work with Logic pro, I have a start template where I spent time to configure 6 busses FX and 6 buss compression . I set up the plug ins I will use the most like Stylus Rmx and Virus Ti plug in.
So I configured each Stylus Rmx so each channel has a different element for me to play right away..CH-1-Kicks. Ch 2-Snares-Ch-3 HiHats..etc.
same goes for Virus.
the make an 8 Bars loop and start layering as much as I can, making each element "talk" to eachother".
Once I have 15 or more basic elements of the groove I start thinking about arrangement
zebastian21 is offline   Reply With Quote
Old 28th November 2008   #27
msl
Lives for gear
 
msl's Avatar
 
Joined: Nov 2007
Location: Dublin
Posts: 3,659

Quote:
Originally Posted by rhythmtech View Post
exactly. too many amateurs making fillers when they should be aiming for killers.
hahaha quote!

So where do they sell this 'substance' you talk of, does it come as a native plugin?
msl is offline   Reply With Quote
Old 28th November 2008   #28
Lives for gear
 
iangomes's Avatar
 
Joined: Apr 2008
Location: Toronto
Posts: 1,018

sorry, you need brain dsp to run it
iangomes is online now   Reply With Quote
Old 28th November 2008   #29
Gear maniac
 
Shim's Avatar
 
Joined: Dec 2007
Location: Victoria B.C.
Posts: 262

Substance isn't just for the studio. If you're on the dance floor, a little bit of substance use tends to make everything sound better.
Shim is offline   Reply With Quote
Old 28th November 2008   #30
Lives for gear
 
SWAN808's Avatar
 
Joined: Jan 2008
Posts: 5,065

Quote:
Originally Posted by 7161 View Post
hmm, good topic. My tip is about noobs entering the game with a pc and s/w and a synth or 2 etc and 'not getting it'

if you want to learn to make club music, the best way imo is to start by getting a mixer.. say 16 channels. idaly you want some hardware in this mix such as a hardware sampler or some hardware synths and your pc outs (the more outs the better)

create a 16 bar loop in the sequencer.. drums, bassline, pads, synthy parts, percussion and noise parts etc

send each sound into the board and mute all the channels except the kik

press play and mix it... mix it for hours, bun a few spliffs and mix it and mix it and mix it... work that mix, bringing stuff in and out, changing patterns in the drums from time to time (as you would back in the day with TR/TB/SH etc units, and mixing on the board

imo this is what'll get a noob to understand the roots of dance music creation, and unless you get that you usualy have problems 'getting it'

it allows the user to work the mix like a deejay and it's as close as you'll get to old skool classic live peformance and old-skool studio mix protocol.. changing drum & sequencer patterns on the fly, mixing on the fly etc.

I find the biggest stumbling block for noobs wanting to make club music is that they come to the table thinking like a musician and that doesnt work... you need to think more like a deejay, creating a linear mix out of components as if you had 16 turntables.

make sense? noobs go to it thinking like a 'musician' and it usualy comes out sounding like electronic music, not club music
sorry but I would not recommend much of this route personally.

I love the 'bun a few spliffs' advice - as if that would get you to the roots of dance music lol! That will most probably lead you to achieve nothing. If you look at all the successful dance music producers - its easy to tell they have their game tight. You dont have a tigh game if your busy 'bunning spliffs'...

I agree it is useful to analyse the structure of the type of dance music you are looking to make - however for a noob (or a 'pro') I woundnt recommend buying a load of hardware....as a way of getting your head around dance music. I would say almost all dance music is ITB these days.

There is a real difference between listening to dance music and really analyzing it. For example when you are getting into a track you are rarely critically listening to how much reverb there is on the clap for example...or what key the bassline is in and what chords are with it. How much lead in there is for mixing etc etc...

break tracks you like down into the constituant parts and work out what they are doing.

Start by imitating bits that you like from different producers - then start building your own sound as you get more confident.

Dont try to throw too much melody at the dancefloor - look at some of the biggest dance tracks and its basically 1 or 2 really good ideas looped. Look for quality in your sounds over quantity.

Practice practice practice
SWAN808 is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
Drawmer 1968 or Tube tech SMC 2B on the 2-bus for mixing dance/electronic music? Tom Sigmond So much gear, so little time! 32 30th October 2009 03:35 PM
Electronic music is not just dance music drosophila Electronic Music Instruments & Electronic Music Production 51 15th February 2009 12:40 AM
Proac 100's and electronic dance music morebutter So much gear, so little time! 3 11th May 2008 05:31 PM
DANCE MUSIC ULTIMATE TOOLS AND TIPS sergioelectro Electronic Music Instruments & Electronic Music Production 30 8th September 2006 11:37 AM
tips for mixing dance music krisstoff Q & A with Dave Pensado 45 23rd September 2004 02:37 AM


All times are GMT +1. The time now is 04:21 PM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.