![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Facebook App | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #1 |
| Gear interested Joined: Feb 2008
Posts: 16
Thread Starter | Sonotube Diffusor
Hey guys - Finishing up the treatment of a new tracking room and I'm having an echo issue in certain spots. My treatments so far (room is 20L'x17W'x10H'): -(7) 4'x6'x4" bass traps/absorbers -(8) 18"x5' absorbers -Acoustic tile dropped ceiling -4'x12' poly diffusor on front wall Everything sounds good except for a few spots where there are parallel walls that aren't treated (ie, spacing between traps on adjacent sides). I was thinking - instead of going through the trouble of building a bunch of shadowbox poly's or adding more absorbers (which I don't want to do, the room is sounding good aside from the few parallel walls spots), would half a Sonotube work? Looking around the net, I found this site with got me thinking: ACS Articles - The Sono Tube Fix! I know half a circle isn't as optimal as a poly, but for $5 each + some burlap, this seems like a good idea to me. Anyone think otherwise? -Nick |
| | |
| | #2 | |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Why do you think arcs of a circle are not good? With smaller arcs, like 120°, the difference between a circle and a hyperbola is minimal. The the theory also ignores real world diffusion at the relevant wavelengths. Even a hard surface like glass when struck by sound at a non normal angle will have diffraction. Andre | |
| | |
| | #3 |
| Gear Guru Joined: Oct 2002 Location: New Milford, CT, USA
Posts: 12,334
|
I'm not a big fan of poly surfaces as diffusors, but I guess it's better than a bare wall. The problem with a row of polys is that for every convex surface which is good, there's a concave surface between each poly section and that's bad. If you use this I agree with Andre to have them as large as possible, and cut into thirds. --Ethan
__________________ Ethan's audio book is now available! |
| | |
| | #4 |
| Lives for gear |
you can even buy wood veneer and glue it
|
| | |
| | #5 | |
| Gear interested Joined: Feb 2008
Posts: 16
Thread Starter | Quote:
Would the concave surface issue be reduced by making the tubes slightly different depths (ie, 1/3 of one tube, 1/4 of another etc) to make the resulting wells more irregular? Thanks for the replies, I'm gonna give this a shot - I really dig the wood veneer suggestion too. -Nick | |
| | |
| | #6 | |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Andre | |
| | |
| | #7 |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
|
I am trying to figure out what concave surfaces you two are talking about in this room. I made a sketchup drawing with what information is in the first post of how the room might be treated. It is looking into the room from the wall that has diffusors on it. The walls actually have less space for treatment as there is no window or doors. The cylindrical diiffusers are scaled as 120° sections from 24" circles. Getting confused, Andre |
| | |
| | #8 | |
| Gear interested Joined: Feb 2008
Posts: 16
Thread Starter | Quote:
Unless I misunderstood, Ethan was referring to the point at which the circles meet when two are placed together. Your sketch is pretty accurate ( | |
| | |
| | #9 | |||
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Quote:
Seriously, and this is a complement to the detail, in the information that you did give. It permitted further accurate analysis.Quote:
In researching this subject, I found out that Sonotubes are available in up to 60" in diameter. This would provide a 120° diffuser 54" wide. This would also be 1' in depth! If you contemplate such a large poly but are daunted by the depth, you can segment the arc in same manner that Fresnel lens is constructed. The attachment shows a scale drawing of such a diffusor with a maximum depth of 6". If you are concerned about close repetition, and still want full coverage, use bigger Sonotubes, which is pretty well what I wrote in my first post. ![]() With the price of Sonotubes being what they are, poly's can be made very inexpensively. The finish would literally be the most expensive part. With the research your post started, it is obviously an overlooked tool in the DIY acoustic treatment toolkit. Thanks for the lead! Andre | |||
| | |
| | #10 | ||
| Gear Guru Joined: Oct 2002 Location: New Milford, CT, USA
Posts: 12,334
| Quote:
Quote:
--Ethan | ||
| | |
| | #11 |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
|
Thanks for the clarification Ethan. As far as depth goes, I posted about segmenting it like a Fresnel lens. As far as comb filtering goes, poly diffusers reduce the level of the reflection, reducing comb filtering. As far as temporal diffusion goes, they do nothing. The OP asked about flutter echo problems, which we have addressed in our posts. Poly-diffusers are another tool in acoustics treatment toolkit. They a tool, appropriate in some situations, not in others. Andre |
| | |
| | #12 | ||
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
For a poly diffuser the low end cut off is defined by length of the chord. Taking 300 Hertz as the design criteria gives a chord length of 3'. A 120° dispersion angle poly with a chord of 3' has a depth of approximately 5". Your (and as you clearly wrote poor) ASCII diagram also shows the diffusers adjacent to one another. In a properly designed room, they would be spaced out, similar to what I show in post #7 in this thread. Ignoring that, attached is a drawing of 4 diffusors right against one another. Where are these concave surfaces? Clarification is requested please! Note: References to properly design are meant for people reading this thread who are not familiar with acoustics, not directed at Ethan in any way, shape or form. Andre Last edited by avare; 31st July 2008 at 04:50 PM.. Reason: Added "in post #7" to remove ambiguity in what I am referring to. | ||
| | |
| | #13 |
| Gear Guru Joined: Oct 2002 Location: New Milford, CT, USA
Posts: 12,334
| Looking at the drawing you posted, with a poly diffusor that is rather shallow, there are multiple concave sections between each convex part. These concave sections focus sound, which of course is not desirable. Now, it's true that both the concave and convex parts are shallow, which reduces this effect. But the shallower the convex parts are, the less they "diffuse" and also the less they reduce comb filtering. So the more effective (curved) the polys are, the worse the artifacts and vice versa. If you "talk into" a wall made this way you'll clearly hear the resonance inside the concave sections, and you'll also hear comb filtering against the convex parts if they're shallow. Even a stack of filled soda cans is sufficient to hear these effects, and is a good "ghetto" test that anyone can do. If there's enough interest, maybe I should make a video comparing the sound of polys versus QRD diffusors, similar to the diffusor video on my company's Videos page. Let's have a show of hands. ![]() --Ethan |
| | |
| | #14 | |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
|
Thanks. I am starting to understand what you are trying to say. Quote:
This is a result of no acoustic design. I was going to write poor acoustic design, but that implies even a rudimentary knowledge of acoustics on the part of the designer of the space. ![]() What it boils down to is that, like Schroeder diffuser design, you have to know what you are doing. If you don't, the results will not be optimum at best, or worse than nothing at worst. Like most things in acoustics, the last thing it is is intuitive. Andre | |
| | |
| | #15 | |
| Gear nut Joined: Jul 2007
Posts: 128
| Quote:
).A long non-random sequence of polys has a lower scattering coefficient than just one. A long non-random sequence of QRD's has the exact same problem....and they have no concavities (pseudo or otherwise). Second, polys diffuse every bit as well as a QRD. In fact a true semicylinder measures better than every available commercial diffuser (purely on scattering). However, you need to be further from a poly to use it effectively or it will cause comb filtering. The reason you can be closer to a QRD is because of the slight absorption of a QRD and probably because of the time based diffusion offered by a QRD. So in small rooms polys are not a good solution: in medium rooms they can definitely work, but probably not for any strong early reflection: and in big rooms, knock yourself out with polys (metaphorically). Jason | |
| | |
| | #16 | |
| Gear Guru Joined: Jul 2005 Location: Atlanta, GA
Posts: 11,995
| Quote:
Glenn
__________________ Glenn Kuras GIK Acoustics USA GIK Acoustics Europe 770 986 2789 (USA) +44 (0) 20 7558 8976 (UK) See the NEW Scopus Tuned Trap | |
| | |
| | #17 | |||||
| Gear Guru Joined: Oct 2002 Location: New Milford, CT, USA
Posts: 12,334
| Quote:
Quote:
![]() In a large room flutter echo is the main problem, and polys work well enough there. But in small rooms comb filtering from nearby surfaces is a bigger issue, and polys are not as effective as QRD diffusors, nor do polys "sound as good" as QRDs. At least in my opinion. Quote:
Quote:
Quote:
--Ethan | |||||
| | |
| | #18 |
| Gear Guru Joined: Jul 2005 Location: Atlanta, GA
Posts: 11,995
|
Jason asked me to post this graph for him. Damn he is so special, I OWN THE COMPANY BUT HAVE TO CARRY THE Q CARDS!!!!!!!! ![]() ![]() |
| | |
| | #19 | |
| Gear nut Joined: Jul 2007
Posts: 128
| Quote:
The long line, or array of QRD's performs very poorly. There are no concavities or pseudoconcavities to blame for this. It is simply because there is too much repetition - it is non-random. Note, that these effects do not cause any problems with the time based diffusion - that is still working, but the spreading in space is not. (I hope I am being clear.) The same effect happens with poly's - heck, even with absorbers....but 0+0+0+0 doesn't cause much of a problem. ![]() I am sure that soda cans sound terrible for this reason and others. Are you following me? Jason | |
| | |
| | #20 |
| Gear nut Joined: Jul 2007
Posts: 128
| |
| | |
| | #21 | |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Nice graph. What is it supposed to be showing? One line is for a single diffuser, and the other for a repetitive array, with the number of units unspecified. As Jason wrote earlier in this thread, any diffusers, including Schroeder types, will have a reduction in scattering if put in a repetitive pattern. I don't understand why showing repeating cycles. The effects have been documented by Cox and D'Antonio. IIRC by Angus too. Confused again, Andre Last edited by avare; 28th July 2008 at 11:37 PM.. Reason: The post is irrelevant | |
| | |
| | #22 | |
| Lives for gear Joined: Jan 2007 Location: Lisbon, Portugal
Posts: 998
| Quote:
Polys - > better spatial scattering, poor temporal diffusion... QRDs - > worst spatial scattering, nice temporal diffusion Both suck if placed in a repeated sequence, but they have been used both in large CR for the back wall so even they worst behavior is better than a flat wall
__________________ Singer/Songwriter/Producer/Acoustical Engineer http://www.onlineacoustics.com - Acoustics ! http://www.mel-music.com - project of mine with a female singer http://www.sonicflames.com - Indie Label & Audio/Music Services http://www.spinousmusic.com - my one man band project | |
| | |
| | #23 | |
| Gear nut Joined: Jul 2007
Posts: 128
| Quote:
Jason | |
| | |
| | #24 |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| |
| | |
| | #25 | ||||
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Reading the last two sentences, they still read like a diffuse field (acoustical humour). The attached drawing helps show it. Quote:
As this thread shows, polys can be quite practical for scattering. Quote:
Quote:
Andre | ||||
| | |
| | #26 |
| Lives for gear Joined: Jan 2007 Location: Lisbon, Portugal
Posts: 998
|
Snell's law is really the angle of the incident ray equals the angle of the reflected ray. I forgot everything I learned regarding optics during my physics degree. The book I used at university for optics was "Fundamentals of Optics" from Francis Jenkins and Harvey White, lots of figures and lots of maths ! A nice yellow book. |
| | |
| | #27 |
| Lives for gear Joined: Jan 2007 Location: Lisbon, Portugal
Posts: 998
|
I know Fresnel principle is used in acoustical diffusion prediction also... I never did it myself to be honest.
|
| | |
| | #28 | |
| Lives for gear Joined: May 2004 Location: Hamilton, On Canada
Posts: 3,697
| Quote:
Snell's law in North America refers to the angle of refracted rays in a medium with a different velocity than what the ray is coming from. It is that the ratio of the sine of the incident angle to the sine of the refracted angle is equal to the ratio of speed of propagation in the two media. The teaching example typically used is light entering water. The most famous application of Snell's law in commercial acoustics is the JBL 2301 acoustic lens/horn assembly. Some pictures of it are here. Regardless, you were asking if I used "the angle of the incident ray equals the angle of the reflected ray", and the answer is yes. Andre | |
| | |
| | #29 |
| Lives for gear Joined: Jan 2007 Location: Lisbon, Portugal
Posts: 998
|
Yes Snell's law is applied to refraction but I thought the angle of incidence equals the angle of reflection was one of its derivations. But it isn't, on the contrary, the generalization of the Law of Reflection is Snell's law, which is derived bellow using the same principle : Fermat's principle. Sorry my mistake ! |
| | |
| | #30 | |
| Gear Guru Joined: Oct 2002 Location: New Milford, CT, USA
Posts: 12,334
| Quote:
If this is the case, and the point is to avoid rows of diffusors, how does one treat an entire wall? In every big-name studio I've seen that has RPG diffusors in the rear of the control room, it was a repeating row. Or am I just dense and still missing something? ![]() Also, my "pet theory" of diffusion in smaller rooms is their value is more from the staggered reflection times than any particular lateral spreading of the waves. But I'll be glad to be educated. --Ethan | |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| 2D Diffusor Question | Ben B | Bass traps, acoustic panels, foam etc | 14 | 3rd September 2008 03:28 PM |
| What should a skyline diffusor be made of? | Jax | Bass traps, acoustic panels, foam etc | 40 | 4th August 2008 01:47 PM |
| Diffusor Options | bignick | Bass traps, acoustic panels, foam etc | 8 | 23rd February 2008 04:47 AM |
| Is this practical ? Sonotube subwoofers for medium sized PA | Nut | Geekslutz forum | 9 | 26th April 2007 11:07 PM |
| RealTraps Announces New Diffusor | Ethan Winer | Product Alerts older than 2 months | 16 | 6th October 2006 06:56 PM |
| |