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Old 10th September 2012   #4
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Joined: Mar 2012
Posts: 30

Thread Starter
@TheBrightSide: Thanks for listening. With the first example I was trying to make the different notes in the guitar playing just a little more even and remove the slightly dark and cold tonal character without affecting the image of the microphone recording too much. So, if you say you could not hear much of a difference that is good to me.

Given the numbers of views, there seems to be some interest in compressing drums. So this next one shows a lot of difference between original and processed:


Example 6 - Regular compression on a (sampled) Drum Groove

Objective:
Regular compression with the 747.

Comment:
This uses the same dry sample as Example 04 (see file "04 Drums_DryChain"), only this time not trying to do parallel compression. This one started by using the sidechain to focus compression on the snare and kick. Then playing around with threshold and release to get enough body of the snare and using the sidechain knob for the kick to make it fat but not too squashed and leaving the Hihat intact. Then switched in the Eq before the compressor to take away the edge from the snare and get some more deep bass and mids for the kick. High shelving bands were adjusted to taste. To compensate for the change in levels before the compression adjusted threshold for the snare again and used the sidechain knob to correct the kick. Normally not my prefered kind of drum sound but interesting that this is possible. And this is the 747 on the whole drumkit, not only the kick or only the snare. (A lot of the more present upper mid frequencies were removed and a lot of energy in the low frequencies was added here. Depending on your listening situation you may need to do the level correction yourself when comparing the processed sample to the dry sample.)

Avalon Settings:
- Input Gain: 0dB, +10dB option on, TSP on for densifying
- Compression: Sidechain On, 75Hz and 1.2kHz, fastest Attack, fast Release (set to give some swing between kick and snare), Ratio 5:1, Threshold -5 dB (too low=too squashed, too high=not fat)
- Equalizer: On and before compression, boost at bass shelving band, raise at low mid bell band, cut at mid bell bands, raise at high shelving bands
- Output Gain: used for level matching


Chain:
RME AIO Analog Out > Vovox Cables > Avalon Vt 747sp > Mogami Cables > Forssell MADC-2 > AES/EBU In
Pyramix Native V7
Dry Signal originally rendered @192kHz/32bps; then rerecorded through the chain without the 747 @192kHz/32bps; then downsampled to 44.1kHz/16bps with SRC (Linear Phase Filtering) and Redithering (Requantization to 16 Bit and High Pass Noise Shaping) Mixdown
Wet Signal @192kHz/32bps from Real Time Mixdown; then downsampled to 44.1kHz/16bps with SRC (Linear Phase Filtering) and Redithering (Requantization to 16 Bit and High Pass Noise Shaping) Mixdown and Redithering Mixdown to 44.1kHz/16bps with Linear Phase Filtering and Dithering with Requantization to 16 Bit and High Pass Noise Shaping
Attached Files
File Type: wav 06 DrumsRegular_Wet.wav (2.52 MB, 73 views)

Last edited by SoundKlang; 10th September 2012 at 09:45 AM.. Reason: clarification
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