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Old 4th June 2012   #3
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Quote:
Originally Posted by Midi_Glider View Post
Hi,

A few pointers from personal good experience:

1. before slicing, make sure you tweak the offset and range parameters to the optimal values...I usually find a 10-20ms offset and 45-65ms range to be the most effective on most of my edits.

2. Quantize selectively. Start with the best overall value (16th or 32 or what ever). then go over your track and apply selective quantize to slices\passages that might require a separate treatment (e.q Triplets on some passages...etc). then crossfade again

3. Tweak the crossfades curves \ lengths. I usually find the default crosfade time a little too "soft", especially for faster\more intensive stuff. try shortening the crossfade times to 15-30ms along with using some more convex curve types.


HTH,

midi.
Thanks,.. I haven't been messing with the offset and range,.. just using the defaults. When you say "quantize selectively", do you mean basically quantize a section at a time?

I was trying to quantize the entire performance(in this case, all 7 tracks) at once. Cubase of course does this with group editing with ease, yet in my case I wind up with many random "quantize screw ups", so to speak.

What I wound up doing today was simply picking out a part, or beat that didn't feel just right,.. group editing/slicing,.. and then moving by ear. Again, I'm pretty good at following a click, so there wasn't that many, and to me the end result was fine.

I'm just glad I'm not having to clean up a sloppy drummer, or it may take forever, as I still don't have the hang of things yet.

Nearly every time though, it's the fills that get really screwed up by quantizing. I tried deleting hit points during the fills and then the beginning and/or the ending quarters or eights are all "glitchy" sounding. Not to mention the fact that I can hear the crashes in the overhead track sounding ever so slightly "glitchy" as well.

Thanks again though. I'll keep experimenting as time allows.
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