Gearslutz.com - View Single Post - Software Airwindows Allspace- New Reverb
View Single Post
Old 29th January 2012   #19
Airwindows
 
chrisj's Avatar
 
Joined: Aug 2004
Location: Vermont
Posts: 2,160

Thread Starter
Lastly, Casey's shrewd enough to put up some examples designed to flat-out destroy normal ITB reverbs, so of course I had to try them! The Rim examples are nothing but one rimshot and then listening to the reverb tail. If you filter away the highs you lose all the treble bloom of the ambience, and almost any ITB algorithmic verb will freak out given just one rimshot- it's a recipe for totally losing any smoothness and having your algorithm totally break up.

Rim_East_Church is some kind of crazy prank- it's got loads of treble bloom but dies away real fast. I'm not sure if it was some kind of custom algorithm but I tried to match it with settings on FarSpace3 alone- I think you can just barely hear the algo-reverb quality on Casey's, mine has about as much but it came in slightly brighter and died off quicker- doesn't bloom exactly the same but it's in the ballpark. I should point out that this is hard to do- this is a very mean example to try to mimic.

But that's nothing compared to Rim_Europa. This is sort of Casey being a loveable wiseguy, I think, because it's basically a 20 second reverb tail, all algorithmic, with HIGHS. This is stupidly hard to make algo reverbs do, and though FarSpace3 is able to get the overall tone and sustain pretty much exactly right, it shows strain and here's how: it's obvious that the tail is 'fluttery' compared to the real Bricasti version, which is totally smooth. This wouldn't have as much effect on sustained notes, but the rimshot is total worst-case scenario. I am pleased that FarSpace dies away similarly in other ways, though- it hangs on to the same airy tone in the rimshot- and the soundstage depth isn't totally different.

I'm not telling the settings. Find your own, that's what the sliders are for, FarSpace will not have 'Bricasti presets', all that is within the normal range of adjustment. But I will reveal that to do the Rim_Europa, I had to have the room size at I think 0.994, NOT 1.0... it becomes sensitive to small differences and 'flutters' differently and that was the smoothest superlong tail I could find at that setting.

So, getting ready to release? Want?
Attached Files
File Type: mp3 Rim_East_Church.mp3 (240.7 KB, 117 views)
File Type: mp3 FS3_Rim_East_Church.mp3 (236.9 KB, 103 views)
File Type: mp3 Rim_Europa.mp3 (1,022.4 KB, 111 views)
File Type: mp3 FS3_Rim_Europa.mp3 (1,017.8 KB, 94 views)
__________________
chrisj is offline  
Reply With Quote