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Old 5th April 2006   #18
bob katz
Mastering
 
Joined: Mar 2006
Posts: 3,099

Quote:
Originally Posted by heathen
Quote by Bob Katz "Well, in the loudness race, if you have to make it "loud" (in front of the volume control) analog-domain clipping (especially if it's a hair of clipping on just on a few or one peak transient) can produce fewer artifacts than digital-domain peak limiting or clipping. Excess in any practice can produce bad-sounding results."

This is exactly what I meant,a few overs here and there on the input stage and no one will notice (headroom is the essence of this topic) , but once every wave starts being decapitated it just sounds wrong.

I guess some people like to be deaffened,with the advent of the pocket cassette decks and ipods and such manufacturers have to set a standard listening environment otherwise they will be sued by all the kids who are going deaf from listening too loud. So I guess making music really loud is the result to overcome conservative headphone output levels.
Nawww.... There's plenty of gain in the Ipod headphone amp for anyone to go deaf and to play anything from soft acoustic material to banging material.

There is, however, some possible explanation for the increase in compression due to the noisy environments where the Ipod is used. But for that it would be much nicer for the Ipod to have its own compressor. It does have a "soundcheck" feature, which I have not tried, which will bring up soft material and bring down loud, but on a song-by-song basis, not a compressor.

Has anyone any experience with the Ipod and Itunes' Soundcheck? I hear it's pretty good, especially since it is not a dynamics processor per se, just an "automatic volume control".

I'd much rather see "environment-dealing" compression dealt with at the medium (e.g. car, Ipod, Barnes and Noble/Virgin Megastore) rather than in the recording itself! Dream on, Bob :-)
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