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Old 4th April 2006   #20
John Suitcase
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Joined: Jul 2005
Location: Phoenix, AZ
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I think you have to keep in mind that you can't hear digital sound (at least not until they can put electrodes into your brain.) All sound has to travel through some wires, some speakers, some air...

Digital resolution isn't as good as analogue, of course, but it technically can be. There is an upward limit on the resolution of analogue sound, inasmuch as it's created using electrons, and a finite number of particles.

There's good digital and bad digital, good analogue and bad analogue.

Personally, I think the analogue summing fans are just working around a headroom issue in most DAWs. Mix with more headroom, and suddenly ITB sounds damn good.

Does anyone make a Wow and Flutter plug-in?

In the end, you're moving diaphragms, both at the mic and the speaker. Digital resolution is very good, and able to move speakers very well.

Analogue does it well, too, though with more distortion and noise (much of it pleasant, of course).

But nothing I've ever heard sounds the same as being in the room with the band. Not even close.

We still have a long way to go, and I think a large part of that is mics, the stereo paradigm, handling of subsonic and supersonic frequencies, etc.

Eventually, digital will produce sound that far surpasses analogue, but it will be digital's ability to reproduce a huge frequency spectrum that will make the difference. Once we have mics and methods that exploit that ability, of course.

Fun stuff!
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