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Originally Posted by dkatz42 There are lots of separate processes, but they most definitely must have sync points. The system does automatically compensate, or it wouldn't work at all. The art of building any parallel processing system is to tease out the parts that can run in parallel for as long as possible without blocking, but eventually they all have to block. The Logic Node is a good example of a loosely-coupled parallel process. The various restrictions on what you can and can't run on a Node illustrate the synchronization issues.
If there are artifacts in the sound that appear to be load-related (and I will defer to those that hear them, even if I don't) it could be a developer trying to get fancy and doing something to speed up the process (at a sonic cost) rather than rolling over and dying, or it could be a bug (wouldn't be the first one, nor the last.) |
Well put. But remember the anomalies that occur during production always magically "disapear" or become "usable" as ship date nears. There used to be a saying here in the Silicon Valley: "SIFI" (ship it - f*** it!) and the alltime fav: "next rev."