| I think I have also noticed this in Logic Pro--when I bounce a bus channel with heavy plugin loads(frequently a comination of several individual channels with multiple plugins per channel), the bounced audio track ends up sounding more "solid" and less phasey than the bus channel where the plugins were running in realtime. I never really understood why the bounced audio sounded more solid (particularly given that it was dithered from 32 bit down to 24 bit), but perhaps the lack of processor load dependant phase issues explains it. |