Quote:
Originally Posted by Barfunkel I used to code a lot as a teenager. There was a HUGE difference between different simple .wav player algorithms. Not talking about audiophile kind of differences but big ones, audible to anyone. That was just playing one .wav file, no mixing or anything. Of course things have advanced a lot, I don't think anyone can hear the difference between, say, Winamp and Windows Media player now. But the point is, the coding does affect the sound quality. I don't understand how anyone can say that it's impossible to, for example, 64 tracks played simultaneously, with tons of plugins (plus say some hardware outboard thrown in, to complicate matters) to sound different with different DAW's. The files might null with a few tracks and no plugins (because that's a simple enough task for all professional coders to get right these days), but has anyone tested a huge arrangement with tons of plugins? Especially with them all playing live, not printed. Just tons of tracks, tons of plugins and outboard, recorded live and then comparing the results. |
right , not talking about playing a single wav file back talking about
summing playing back loads of wav files with plugins/effects
big difference than using PlaySound() function or whatever