Quote:
Originally Posted by Teddy Ray these sorts of statements make no sense  ...cannot think of any answers for this that do not involve us living in alternate dimensions, where the laws of physics , mathematics , etc |
Software is not simple in that everyone who develops it does it exactly the same way. Plug-ins can sound different but DAWs can't? Or do all plug ins sound the same too?
Is developing an audio engine as simple as pulling out a math and physics book and looking up 'digital summing' and 'audio engine' in the appendix/index, flip to those pages and jot down the formulas and start coding?
Sure it is the stuff of Mathematicians and physicists but there is still implementation. I'm not saying all DAWs sound different but you can't rule it out. Simply taking a stereo file and re-bouncing it and having them null only proves the render/mixdown algorithm produces the same result. Start adding fx and add sound card device drivers into the equation we'll see if everything nulls. It's not as simple as "the laws of physics , mathematics" Even in theory if every algorithm inside every DAW were standardized (which many are to be fair) there still would be the human element of error and misinterpretation and also re-implementation.
We all know how buggy computers & software are, even the smallest rounding error in a DAW could produce undesired results. How many
patches has Cubase had for v4? I can't even count them. And not one of those patches fixes a potential flaw with summing or the audio engine or ASIO or VST??? I have no idea either way but it's possible, and no one cane say for certain. And noone can say a bug or a different implementation of an algorithm would produce a different or undesired result potentially altering sound in some way.
There was a thread here yesterday about melodyne producing undesired artifacts. Sorry but a DAW is not exempt from implementation imperfections or bad coding or just a simple mistake, all which could make them sound different whether that was intended or not. Is it possible some software developers are more talented than others? And their code works more efficiently or reproduces sound differently? We all know plug-ins do why not an audio engine? or summing engine? plug-in engine? Sound-card device drivers?
afterall It's only just 0s and 1s............. well not really