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Old 10th March 2010   #14
kilon
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Quote:
Originally Posted by crufty View Post
the andromeda does multitimburality like a mofo

- 16 x 2 osc + sub osc + noise patches
Actually the sub oscilators are 2 not one.

Let me add that the multimode filter is actually 3 filters at once. Which mean that Instead of having 1 filter than can change between LP , HP and BP you have 3 filters 1 LP +1 HP+ 1 BP = 3 sounds simultanously with outputs that can be controled with dedicated knobs. And then there is one additional BP .

So each timbre has 4 filters.

Something similar applies to oscilators. Each of the two oscilators is not a signle oscilator but a "multimode" oscilator just like the filter. That means that you can have a saw, sine, pulse, square playing at the same time. That applies for both oscilators, so you can have 8 osiclators plus 2 suboscilators. Thats 10 oscilators per timbre. 16 timbres.

Also multimode in a sense is the ring modulator, you have seperate ouput before the filter and seperate after the filters.

Now make the math 8 oscilaros and 2 suboscilators and a noise genrator and 2 ring modulators and 4 filter and 1 arpegiator and 1 sequencer and much more . Now multipy all this 16 times.

Its no wonder why Andromeda sounds so huge.

Also I disagree that streching andy to 16 voices is a problem. Its not , there many preset that do this quite comfortably. Of course one should avoid anything but zero release if he does not want to experience cut notes. So for basses, leads, sound effects, drums or even monophonic pads is perfectly fine.
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