|
a good kick building method starts with the low end simple sine first.
pick the bottom frequency that remains constant and just use a simple sine wave at that frequency.
now go create an attack transient sample to layer on top of it. make sure it has no frequencies below 3-400hz by using a highpass filter on it set there. once you have a good attack transient sample line it up over the sine wave so that the attck transient peak lines up on top of the sine around the 40-60% peak of the sine. that way the sine wave sub portion rolls along at max amplitude just after the attack transient dies down. now go back and envelope the start of the sine to a 0 level until just barely after the attack transient will start. then it ramps up fast to 100% of it's original value at the point where the attack transient falls off again. you do this so you can chop out the beginning of the sine for lining it up and having it hit faster. so as stated just last sentence now go and chop off the zeroed portion of the sine with a cut function to remove any portion of the sample before the attack starts so you can have a fast and timed correctly sample.
what you should be left with is a sine at your desired frequency with a long duration and a fast attack transient at the very beginning of that and just leading it slightly with nothing before the attack transient starts it's attack ramp up. the sine can last for as long as you like as you'll be loading this sample in a sampler and using an adsr set to 0 attack and decay and sustain and release to taste and to fit in your track's tempo
|