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Old 24th January 2010   #9
chrisj
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Joined: Aug 2004
Location: Vermont
Posts: 2,052

Quote:
Originally Posted by mobius.media View Post
One possible reason analog summing is often deemed "more 3d" and "having better separation" is that analog has theoretically better spacial and temporal resolution. Obviously this won't be emulated by a plugin ITB.
Depends. I do a lot of stuff (including a recent doubler plugin) which is more analog-style simply because it uses good sample interpolation, which is surprisingly absent in many plugins. If you're sweeping a delay tap, you can't simply pick the nearest sample, you have to work out what the intermediate position represents. That means generating better temporal resolution FROM the limited sample resolution.

It does work- in fact even if you lose a bit of highs in the interpolation it sounds better in the mids, than if you didn't interpolate. You can trade off stuff like supersonic highs for better midrange resolution.

In analog emulation it's not simply about adding coloration to resemble hardware gear- you can (well, I did) skip all that and target specifically the aspects of digital which behave like they're themselves added coloration. My work with Desk is largely about trying to get rid of digit-itis WITHOUT coloration. Seems to work for a lot of people. Ideally, the null tests shouldn't have any real color other than unpleasant digital qualities...
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