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Originally Posted by NoiseLab56309 Here's just another user, looking forward to process them further in the Machinedrum and the Kyma system =) |
Awesome! You'll have a lot of fun with this. There's much more you can do to manipulate the samples. With this collection, I left the sounds dry, without "creative" processing. This way you can tweak them to fit your style. Of course, a lot of creativity went into creating the original timbre and the selection of which analog coloration to use, but I left things like chorus, reverb, etc off.
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Originally Posted by Captain Proton a good case of OCD helps with the hand editing |
My hands are so clean.
It's the way of the future... it's the way of the future... it's the way of the future... it's the way of the future.
Good luck with your samples as well.
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Originally Posted by wakestyle At first the samples seem a bit quite, realistically I've usually worked with alot of very loud samples |
The samples seem quiet because there is headroom left. This was intentional, as some plugins still don't feature floating point processing or have input level control.
The samples are 24-bit... you'll have no loss of resolution by turning them up or down.
Leaving headroom was a small internal struggle, because I knew some people would immediately think the samples are quiet. Other companies actually master their drum samples to make them sound louder. I don't feel that limiting each sample and distorting the attack transient is the best way, especially on this low a level of music production. Save the limiter for the final full track master.
Just turn the samples up to hear the quality vs. others.
cheers-
Nathaniel