| gtr is the toughest inst. to sample and make realistic. For one thing is there a library that samples every note on every string on the neck? a3 of one string does not sound the same as a3 on and other and so on and so forth..........and so forth so on?
Also none of the libraries sample the (players) velocity correctly. There should be several velocities which very few if any sample libraies incorporate. They may do 2 or 3?
Sampling a finger picking is a nightmare. I've done it. the results were ok even with a great gtr and player. We sampled every note on the neck which came to over 130 sampels just for the notes. Then we did multiple pick velocities. 3, I think?
Then the problem was how do you map almost 400 samples to a keyboard of 88 keys? or whatever? you can't
But it's not like sampling other instruments where you just sample each octave and your done. On guitar it doesn't work that way
Open A does not sound the same as 5th fret on the low E. This is why no gtr sample library sounds truly real. timbre even with notes within the same octave differ. This is what gives guitar it's sound. Other wise it would sound like a piano or a harpsichord like most gtr sample libraries sound like. Fake
What we ended up doing was bringing the samples into cubase and just building the arrangements there. It took forever but actually ended up sounding sort of realistic though not as good as what a real player could produce. It did sound a bit mechanical at close listen too |