Quote:
Originally Posted by hisbluness It sounds interesting, but how is this better than the status quo of, lets say, cubase?
You can hook up your hardware to your interface ins/out and label each input/output and use them as inserts on each channel as you like. Using latency compensation this works pretty flawlessly. I can hook up as much hardware as I want (only limited by my interface I/O).
How is this better? Maybe Im missing the main point....
Educate me  |
In Cubase you can't built a chain of different hardware units with the push of a button. All the analog patching has still to be done on some sort of patchbay.
Also X-Patch can be used for recording chains (including mic pres) which is a lot more than Cubendos External Effects.