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Old 8th November 2009   #19
TheSweetener
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Quote:
Originally Posted by hisbluness View Post
It sounds interesting, but how is this better than the status quo of, lets say, cubase?

You can hook up your hardware to your interface ins/out and label each input/output and use them as inserts on each channel as you like. Using latency compensation this works pretty flawlessly. I can hook up as much hardware as I want (only limited by my interface I/O).

How is this better? Maybe Im missing the main point....

Educate me

In Cubase you can't built a chain of different hardware units with the push of a button. All the analog patching has still to be done on some sort of patchbay.

Also X-Patch can be used for recording chains (including mic pres) which is a lot more than Cubendos External Effects.
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