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Originally Posted by houseplant Thank you!
I'm assuming your asking about the Tron Legacy trailer?
Since it was mostly taking place in this Digital Environment (Game).. I chose to use a palette of predominantly electronic sounds. I chopped and pulled source from some reaktor sessions I recorded stuff from weeks.. months prior. Mostly experimental design sessions in Skrewell. I was able to put together a ton of great textures...stingers...hits...beeps...etc that all sounded from the same realm and that could work in the context of the video. But in contrast to the electronic sounds I wanted to keep close ties to reality and for most of the lightcycles I used motorcycle/airplane sfx taken from libraries. I'd say about 50 percent of the layers were processed through similar frequency shifter...chorus...phaser fx chains... so that may be where the uniformity your hearing is originating from. Even with the organic sounds... I use quite a bit of household glass breaks for the crashes..and lightcycle impacts..but they were sent through a ring modulator to give them that digital signature and keep everything within the same realm.
Im editing a walkthrough of the video as we speak... should be done soon. I'll explain and show exactly what was done.
-Chris |
That's great info on process.
It sounds very ring modulator now that you mention it. The beaded patterns of the cycles etc. Maybe I'm totally off chart.
It must take a good deal of time of learning your sample library to cast the array of sounds that you want. I have no idea how you put that together, But I'm guessing that must be a large part of being able to connect idea:inspiration:execution in such a practical manner.
Do you have a method that works well for organizing samples?
I feel like I have real chops with beats and sonic ideas, but that my approach is so sluggish that by the time my "board" is built, I've forgotten what I was doing. That happens mostly with beats, I feel those need a real pre-think even before ideas, so when inspiration strikes, you're not stuck programming.
As a foot note, I helped build the Clone Wars banner campaign. I saw you did the sound for that too and forwarded your work to the guy I was working with so he could check it out. Looks/sounds great! Told him to check out the Tron piece as well.
Peace,
-soupking