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Originally Posted by chrisj As a point of information, my sample delay is reporting a latency and then applying a delay to get back to zero- which is why you can apply negative delays on the fly, you're not changing the reported latency, just the corrective additional delay.
As a point of curiosity- that one is going to stay free, but does anybody need a cheap (like $30) bigger latency fixer or a latency fixer that will do subsample delays? If so, how much maximum latency do you actually need to correct for? I don't think there's much of a technical limit on how much I can do, but it'll eat RAM and apply the max latency at all times (while correcting it to the desired amount) so I haven't really got radical with it with the free Sample Delay.
For those who don't have it here's the freebie that does small negative delays to fix latency- http://www.airwindows.com/f/SampleDelay.dmg |
Hi Chris, nice to see you again.
You know, I've had your SampleDelay plug-in installed for quite a while, but I never realised it could be used for negative delays as well. Nice one! I just tried it out and it works well. However, it appears, for negative delays, one needs to push the sliders to the right, which seems a bit counterintuitive..? Or am I missing something?
As for a comprehensive latency fixer for $30, you can count me in. TBH, I'm sick of fiddling around with half-baked solutions (I use Logic), and I'd be only too happy to pay for something that covers all bases. However, to be effective, I think it would need quite a large range of operation. Some plugs like the PSP Neon HR induce hundreds of milliseconds of latency, so I think to be on the safe side, an entire second for maximum usable compensation would be required.
Regards.