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Old 2nd September 2009   #384
Michael Carnes
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Joined: Mar 2008
Location: Salt Lake Valley
Posts: 526

Tap Slope mea culpa

OK guys, finally had a chance to look and to my surprise there's an error in the way Tap Slope is computed. While it is still doing stuff, the effect is considerably more subtle than I'd intended. The basic fix is pretty easy from a DSP point of view, but there are a few consequences. As a result of implementing the parameter correctly, the reverb level is slightly changed. I have some calibration handles that allow me to correct the level to within a dB or so of the existing presets, at least for a nominal setting of zero. For positions away from nominal, there may be some noticeable change, no matter what I do. We'll probably put a tech on individual presets to try to tighten them up, but there will still be some minor differences after all that.

This will not be in the release that's currently in Beta. That's nearly ready to go and it fixes streaming issues for a lot of people. No point in slowing it down. This fix will be in a subsequent release.

Sorry I missed this one. The only thing I can say in my own defense is that I had a number of other irresistibly urgent things on my plate at the time I did presets. With a little more spare brainpower, I'd have caught it.

N.S.
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