Quote:
Originally Posted by Empty Planet Hey, Listener, I respect that completely.
All good points, Em Kay.
I would reiterate an earlier point, though, stated a different way, that sweaty coders working in cubicles under a deadline to update their company's DAW might or might not have workarounds that adhere with varying strictness to the mathematical perfections of sampling theory.
And not to throw up more dust, but at the moment there is, amusingly, a thread in the "Music Computers" section referencing an eq setting that someone has devised that, apparently, mimics the NS-10 so perfectly as to null.
Since we know that frequency domain solutions cannot accurately cover events occuring in the time domain, what does this tell us about the null test? One could argue that there are data not being captured.
At any rate, Em Kay, you've cheered up my morning. It would be fun to have coffee sometime, and yes, if you can be bothered, I would like those links on Sampling For Pompous Internet Idiots 101.
After righteously pronouncing that doing my work is above all things to me, here I am hip-deep in this silliness. It is of my own doing.
Cheers and thanks.  |
Hehe glad I've put a smile on your face

Yet again you raise some interesting points, although I feel that we're
just missing each other in the angles we're coming from.
I've had a quick look around the net for some interesting literature that covers a lot of the issues I've raised and I hope that they may also bring resolution to the issues you have also raised. The list below is my no means a difinitive guide but it should give you enough to get the ball rolling. If you get the time, have a quick skim through the concepts outlined and if there's any questions with the topic matter then hopefully myself or other users on this board can help.
(btw this list is not in any particular order)
1)
Principles of digital audio - Google Books <-Chapter 2 has quite a good overview of DA ingeneral.
2)
Tutorial - Basics - Part 1 - Digital Audio <-Very general overview of sampling in DA
3)
Fixed versus Floating Point <-General overview of fixed versus floating point, should give you some keywords to google
4)
http://www.rane.com/pdf/old/note153.pdf <-More FP vs FP, although by a company who I assume produces fixed point DSP h/w so take any drastic claims with a pinch of salt
5)
VST Plug-Ins SDK Documentation <-Documentation for developers of VST plugins. Although a technical documentation, a basic grasp of how such plugins interact with VST-compliant DAWs can be gleened and should offer some insight as to how audio is stored and processed in a typical 32bit floating point DAW
6)
PcMus: Digital Audio Theory <-This site seems to have quite a few useful resources for all things DA
7)
PCRecording.com - - your best source for information on the Digital Audio Workstation. <-More of a "FAQ" than anything, might clear up some of the concepts raised in previous links
8)
http://www.indiana.edu/~emusic/etext/digital_audio/chapter5_binary.shtml <-An intersting site that seems to cover quite a wide base of DA topics in a general manner
9)
http://ccrma.stanford.edu/courses/192a/Sampling.pdf <-Another overview of sampling in DA
10)
I don't know your level of understanding with regards to topic matter so I don't want to come off as condescending or anything, hopefully this should feed your hunger for knowledge for a little while and by all means let's keep the discussion going as it's been very interesting.